第1掘:ダンジョンを作ります そこ掘れワンワン
First Dig: I'll Make a Dungeon – Dig There, Woof Woof
Dig There, Woof Woof
When the light subsided and my vision returned, I was standing at the border between a grassland and a forest.
"Alright, it seems I've properly arrived here this time."
By the way, when I missed earlier, I apparently spent about two hours searching around here. It was the height of foolishness.
"So, are we talking, or are we making the dungeon first?"
For now, the surroundings are quiet, but according to the prior explanation, this place has a civilization level comparable to medieval Europe, where slavery is common and monsters are welcome.
I can't calm down...
"Hmm, let's make a place where we can talk calmly first. Well, you should already have a skill, so try saying 'Dig There, Woof Woof'."
"..."
"..."
The silence continued.
"Why aren't you saying it?"
"Don't give it such a ridiculous name!!"
My anger was absolutely justified.
But nothing would start this way... Oh, she said I had a skill. So maybe...
"!?"
Luna had a surprised look on her face. And rightly so, a window had opened before my eyes even though I hadn't said "Dig There, Woof Woof."
By the way, the title was "Dig There, Woof Woof Dungeon Maker lol." It was infuriating. What's more, it came with an animation of a dog digging a hole. It was utterly wasteful.
"What, you're using no-chanting? Read the room!!"
"You're the one who needs to read the room!!"
So I did have a no-chanting skill after all. I was grateful for it, just this once.
By the way, I later learned that magic and skills are activated by chanting and calling out the skill name.
It's hard to tell with no-chanting, but standard fireballs apparently only activate after chanting "O Flame, become sustenance for my magic power..." and so on. It's peak chuunibyou.
Well, to briefly categorize chanting skills...
No-Chant > Abbreviated Chant LV5 Stages > Quick Chant LV5 Stages
That's how it is. Skills are apparently divided into five stages... though it's just for simplicity, and Luna said she could display more detailed numbers if she wanted.
Think of it as a user-friendly specification.
And "Dig There, Woof Woof" apparently takes at least four hours if chanted... That's a "don't mess with me" category.
So, "Dig There, Woof Woof"... or rather, Dungeon Maker, looking at it, I somehow understood how to use it, and there was a tutorial, so I didn't struggle. It seemed to be tailored to me, absorbing my thoughts like using a PC and displaying them as a 3D projection. An aerial projection touch panel PC, how futuristic...
"How boring. Anyway, this is your first salary from me."
A "pyrolin" sound effect played, and a display appeared before my eyes.
[1500 DP received]
Don't call it a first salary. It feels like I'm at work even though I'm in another world... well, it's not different from work, but still... a little more...
Well, I pulled myself together and started dungeon creation... Perhaps because Luna was there, no monsters approached at all.
And so, this Dungeon Maker is a troublesome thing.
What I mean is, first, it consumes DP to acquire land.
What does "acquire land" mean? It's like buying land rights in Japan, a "how much per tsubo" kind of deal.
When I complained to Luna, "What, you don't intend for me to make it quickly, do you?"
"What are you talking about? You can't even manage this, and you expect to run a dungeon?"
It made sense, but I couldn't accept it. Apparently, this method has been around for a long time, but many dungeons were abandoned once they reached a certain size, which is obvious. Give me a spreadsheet program already!?
By the way, maintenance fees are also incurred.
It seems outright purchase is eventually possible... but it's no different from Earth anymore.
Well, for now, let's list the expenses. This Dungeon Maker apparently also has an accounting function.
200 DP for 2 km² of land (100 DP per km²), with an annual maintenance fee (10 DP per km²)
100 DP for 1 km depth (100 DP per km), with an annual maintenance fee (10 DP per km)
300 DP for dungeon formation (100 DP per floor)
150 DP for dungeon customization (50 DP per floor) *Customization is terrain modification
150 DP for trap production (manufacturing only) *DP varies by trap
30 DP for trap customization (placement) *10 DP per floor, flat rate
300 DP for monster summoning *Details later
150 DP for personal room furniture, etc... *Mail-order system
Total 1380 DP, 120 DP remaining. If maintenance fees are excluded, 90 DP remaining.
It's a harsh world... It feels like even if I became a shut-in, I'd be out in four years, and my savings are even less than when I was on Earth.
And so, I mercilessly created it like this.
Oh, and the prerequisite was "all rooms must be properly connected." So, my plan to isolate my room and leave it alone was impossible. Well, I managed to work around that too.
Another important thing was the "Dungeon Core" rule.
Protecting it is part of the job, and it's apparently a magic stone that sells for a high price in this world, capable of storing DP.
I received three of these.
In other words, if all three are taken, I won't be able to operate the dungeon. It's not exactly a game over, but it would be tough.
By the way, the dungeon won't function unless at least 10 DP is placed in and configured within it.
This apparently serves as the dungeon's key and bank.
I quickly invested only 10 DP and transferred the rest to other cores for storage.
Furthermore, it seems maintenance fees are collected from active Dungeon Cores, so if there isn't enough DP after a year, the dungeon will shrink according to the missing DP. What unnecessarily high performance.
Depending on how you look at it, it means operating multiple dungeons is possible.
Oh, Dungeon Cores were also sold at the Dungeon Management Sales Corner. One cost 5000 DP.
Many "???" items were also available. I bet there are MS and AC for these... I think this is probably it, 10 million DP...
"Hey, if you're done, let's go to the room."
Perhaps she was bored, Luna said with a sulky expression.
Whose fault do you think that is...?
Anyway, I wanted to see the inside of the dungeon on my way to my room, so I traversed it to the third floor by the shortest route.
Luna was splendidly caught in a trap. The fact that even lethal traps had no effect on her made me realize she truly was a being akin to a god.