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落とし穴163堀:攻略方針 (Part2)

落とし穴163堀:攻略方針 (Part2)

"Hmm. I assume the protagonist doesn't have some special power that solves everything, right? If that were the case, there'd be no point in us going in their stead."


"Ah, that's not it. In the scenario, the protagonist is always just offering encouragement or sticking to a support role; there's no mention of them doing anything particularly special."


"I see. Then we just need to go with the heroines. Now, the next question is how to summon those four heroines... wait, that reminds me. What happens to the heroines who aren't 'conquered'?"


It’s fine if the protagonist ends up with one heroine for a happy ending. But that leaves the question of what happens to the three who weren't chosen. In a typical romance game, they would likely just go on to live their lives as mere friends, but in this game, the other heroines are supposed to be left with their problems unresolved.


Hm? I realized a problem there.


"Hey, are the causes of the problems the heroines are facing all the same? Are they all suffering from the same supernatural phenomenon?"


"No. As far as I remember, the content was different for all four. And as for the heroines who aren't conquered, they basically don't get involved in the scenario after that. They were originally from different classes, upperclassmen, or the childhood friend next door, after all."


"That's a rare heroine composition. Don't they usually keep them within the academy? And are there no targets in the same class?"


"Ah, one of the remaining ones is technically in the same class. Well, she's a shut-in because her problems are so severe."


"That's just a scam, saying she's in the same class. Was the package illustration of all four standing together just a fantasy?"


"No, aren't most game packages full of things that are impossible in the actual scenario?"


"I suppose so..."


That happens often enough. But in this case, the problem has simply ballooned.


"Setting aside the package art, the heroines' problems are all over the place, and if you don't conquer them, they're left to their own devices and their fates are unknown. Isn't that a bit problematic? Isn't there a 'problem-solving' scenario after conquering all characters?"


The unease I felt concerned the aftermath for the unchosen heroines. From what I've heard, the protagonist barely interacts with anyone other than the target heroine, and their subsequent fates are left a mystery. I asked if there was a resolution scenario after clearing everyone, but...


"There wasn't anything like that. Hmm, their aftermath, you say..."


"If they just moved away because the spiritual disturbances were too much like the protagonist, that would be a relief, but it would leave a very bad taste in my mouth if they ended up dead."


"That's true. But there was no such scenario..."


"Well, I suppose they wouldn't make a game with a scenario like that. We could just leave them be..."


"But we might get caught up in the town's destruction, so we can't just ignore it."


"Right. Besides, it's hypocritical, but knowing the ending makes me feel uneasy if I don't act. If this were reality, this is a case where I'd lead Weed to solve the problem."


It goes without saying that as a ruler, I have to do something about a problem where an entire town might be blown away.


"...It feels like we're running around just because we know the future."


"It can't be helped. Our survival depends on it, after all."


Thus, the basic policy was decided. We would save the heroines not chosen by the protagonist as an insurance policy and guide them toward solving their problems. And then, we would spend the thirty days safely.


"So, has the story already begun?"


"No, I believe the protagonist returns to town on January 4th."


"So the content is essentially getting a girlfriend in sixteen days? That's ridiculous."


"Isn't that how romance games are? Besides, let's assume there was a foundation since they were acquaintances to begin with."


Tch, that's why romance game protagonists are... They've got that protagonist bias in full swing.


"Well, let's consider ourselves lucky. First, we'll spend today going through all the scenarios on the computer. We might have missed something."


"Yes. That goes without saying."


"Then, the second day will be for analysis and checking the locations that appeared in the game. We need to see how much it resembles the game, or where the differences lie."


"That's important."


"The third day is for searching for the heroines. Well, we should be able to figure out the locations from the game."


And so, we immediately began moving toward clearing the game.


...Wait, what was a New Year's holiday again?


Listen well, this is how you clear a game when you've been sucked into a visual novel. Everyone, take notes! It happens all the time, right? Getting sucked into a game world!