Defense specialization and camp placement.
552 Name: Nameless Archer
Choose your camp.
553 Name: Nameless Greatsword User
Just a little longer.
For now, there’s no significant difference either way.
554 Name: Nameless Mage
Is that so?
We’ve only checked one side so far.
555 Name: Nameless Greatsword User
The town’s facilities are exactly the same.
The layout differs, but shop locations are roughly identical—seems intentional to avoid imbalance.
556 Name: Nameless Spear User
That’s better.
If one side were less convenient, people would gravitate toward the other.
557 Name: Nameless Mage
I’ve chosen the one with more natural surroundings.
Simply easier to live in than barren land.
More peaceful.
558 Name: Nameless Great Shield User
That makes sense.
When establishing a base, such details do matter.
559 Name: Nameless Greatsword User
But unlike that one, the king is an active, bold dragon girl.
The old man may not be able to match this quality.
560 Name: Nameless Spearman
Old man looks good too. Not bad at all.
Different paths, yet the same direction.
561Name: Nameless Archer
There were those who changed nations for that very purpose.
If that fuels motivation, then it is also important.
562 Name: Nameless Greatsword User
"Queen of the Dragon Maidens." That alone is enough.
Seemed strong, simply that...
563 Name: Nameless Great Shield User
Though I’ve only heard it from guild members,
She moves with an unsettling speed.
564Name: Nameless Archer
When I considered turning against them, I knew an archer would be at a disadvantage. I decided it would be better to join their side.
565 Name: Nameless Greatsword User
The old man is an unknown kind of fear, but that is secondary to the threat we already know.
566 Name: Nameless Spearman
Wait—heard it from a guild member?
That means she, the guildmaster, is there, is that correct?
567 Name: Nameless Great Shieldbearer
Well, for now...
Still feels like sightseeing and surveying—what will happen remains uncertain.
568 Name: Nameless Greatsword Master
A threat known now takes precedence over one still unknown.
569 Name: Nameless Great Shieldbearer
That is so.
570 Name: Anonymous Archer
This is no time to concern oneself with NPCs...
There is a demon lord at one of the kings’ courts...
571 Name: Nameless Mage
There are always countless monstrosities that can stand alone against a thousand.
They will surely become either enemy or ally—fighting one way or the other. Must not look away from that side.
582 Name: Anonymous Great Shieldbearer
The details remain unclear as yet.
They might be present directly within the monster or event field.
583 Name: Anonymous Archer
Indeed.
She gathers skills capable of area attacks, for now.
584 Name: Nameless Greatsword User
The terrain is mostly flat near the boundary. If one raises bow and magic there, they won’t be able to approach easily. Range should give the advantage.
Most likely, area attacks will become available during that process.
585 Name: Nameless Spear User
The closer one gets to the fortress, the easier defense becomes. The attackers’ exhaustion should increase in turn.
Without coordinating with other players to form a formation—
586 Name: Nameless Large Shield User
That would be best.
Numbers and teamwork are necessary to win.
587 Name: Nameless Mage
A lifeform that seems to disregard such matters enters your guild.
588 Name: Nameless Mage
Still, their actions enhance allies…
Like angelic transformation, for example.
589 Name: Nameless Greatsword User
The strongest individuals gathered, teamwork this and that—
590 Name: Nameless Archer User
But this event is larger than the fourth round.
The side with better coordination between guilds will likely prevail.
No matter how strong a player, they cannot be in two places at once… If one can find the opening, then perhaps—
591 Name: Nameless Spearman
This is no easy task.
One does not know the other guilds as well as one’s own.
592 Name: Nameless Magus
Interactions with other guilds may be necessary.
The full details of the event remain undisclosed. All guilds proceed with preparations based on speculation.
Yet the guild that makes the sharper calculations will surely gain the upper hand.
That is why every player gathers every available piece of information, pulling victory closer by force of will.