145 Important Notes on Skill Allocation, or PMSC ※From Serika's Perspective
After returning home once, we quickly prepared and headed to the private military company (PMSC) we had reserved, following the touching reunion between Karen and her older sister, Nanami.
The company is run by a friend of Linda, who's been serving as our SP, and it's ideally suited for training Nanami, being close to home.
Priorities include building basic physical strength, arm strength, and endurance first. Training in firearm knowledge and shooting, using the weapon we plan to bring along. Basic martial arts and combat training against monsters.
Of course, we'll also need to cram in knowledge about the other world, but that will be handled by me and Karen.
While you can increase your stamina through point exchanges before the transfer, it's equally important to mentally strengthen yourself through rigorous training. Honestly, Nanami-nee is completely hopeless when it comes to sports. We used to just play games together when we were kids, and even now, she probably still plays games fairly regularly.
To be honest, twenty days is too short a preparation period—there's no way anything will be properly mastered in that time. But that doesn't mean we can just do nothing.
"Sis, I think the next twenty days are going to be really intense, so prepare yourself. You know, muscles don’t grow overnight, but waking up dormant muscles? That can definitely be done in twenty days… no, I’ll make sure it’s done. For now, I’m going to wake up every single muscle in your body."
"I don’t really understand, but I’ll leave it to you. I don’t have a choice, do I?"
"You're a real pro, sis. You understand perfectly. For the next 20 days, you'll follow my schedule exactly as I've planned."
"Yes, yes. Leave everything to you, Selica-chan~"
Though it sounds a bit careless, she's come back to life and immediately acting this way—of course, even she wouldn't understand.
I don't fully understand myself either.
I'm just doing my best within my limits.
I'll send the documents later, but make sure you remember the key points about skill distribution during the transfer. The gods said the initial skill choices will be slightly different from the first round, but I think the fundamentals will stay the same."
By fundamentals, they mean physical attributes and resistance.
If changes are made, it'll be outside those core aspects.
Second-wave transmigrants are clearly at an advantage. We should fully exploit this edge when allocating points.
The tricky part lies in choosing between high-point gifts and bonus-point options. If aligned well, survival chances could increase significantly. However
, I don't want my sister to take any high-point items at all. She should
only select base ability-based options. My
guess is that the 'complete random transfer' scenario, which caused many transfers to die on day one, will no longer
occur. My brother survived only because he had plenty of points left. Without that, he wouldn't have been able to exchange for the barrier stone and would have died on the
first day. The gods wouldn't have replenished 300 people just to let them die needlessly. (Twenty-four people died
before the transfer, so this might be the minimum threshold for change.) Many transfer
victims have died due to random transfers.
Some transfer victims did manage to relocate to relatively safe areas by luck, later claiming their transfer was "random," but such cases are rare.
Most random transfer victims died. The
distribution of points among transfer victims remains undisclosed.
Therefore, while the point allocation for early fatalities is unknown, it is clear that higher-point allocations came before random transfers. The initial point distribution was simply too unreliable to secure high-point abilities. It's difficult to determine how
the deity would judge this: was it because they
chose high-point abilities and died, or because they chose random transfer and died? Causally, it was
clearly the random transfer that led to death, but how the deity would judge remains uncertain.
Out of the first 1,000 transmigrants, 75—including the brother—chose random transfer.
Only seven survived.
Thirty-four obtained the 50-point Charm.
Though many died on the first day, the number is relatively clear because so many transmigrants shouted "Charm!" at their targets.
It's a difficult ability to use; if applied halfway, it can lead to accusations of witchcraft, causing serious interpersonal conflicts. It's quite tricky to handle.
Only four survived.
Of these, three hardly used the "Charm" at all, living quiet, unremarkable lives—wisely so, in a way. A trump card remains effective only if it's never revealed.
Thirty-nine obtained the 50-point healing magic.
For some reason, many transfer participants were selected simultaneously with random transfer, resulting in 21 deaths on the first day. This was also due to numerous transfer participants shouting "Recovery!" when injured.
Of the remaining 18, two were eliminated after being exposed, and twelve died from reckless adventures relying solely on recovery.
Currently, only four survivors remain.
This "magic" is said to be a forbidden technique sought by elves—powerful in its healing effect, but requiring a substantial amount of spirit power. Consequently, its usage is limited, making it a difficult ability to manage.
Thirty points of spirit favor were obtained by 37 individuals.
Of these, 22 chose random transfer and died.
Only the older brother survived by obtaining both random transfer and spirit favor.
Of the remaining 15, eight are now under the temple’s supervision as "beloved ones," while six were devoured by the Great Spirit.
The only one living freely by their own will is the older brother.
(The rest are super concentration and mental communication, but since those two don't produce many casualties, we'll just leave them as they are.)
Gifts requiring high points that have resulted in many deaths may all disappear.
Of course, it's also possible that none of them are affected and all remain, or that only popular ones survive while unpopular ones (like super concentration) vanish.
(……Well, in the end, it's all in the hands of the gods. We won't know until we see what happens.)
Thanks to Jeanne's actions, it's now widely known that "ultimately, raising your level and beating enemies physically is the strongest approach," so fewer people will risk taking high-pointed bets in the second wave. As a result, random transfers are even less likely to be chosen.
After all, no one goes to another world just to die.
"What's your recommendation for Serika-chan?"
"Stamina and vitality boosts are essential, but since we can get those after the transfer, we don't necessarily need to take them right away."
Still, those two are definitely the most stable gifts.
Since my sister isn't strong in physical strength, I'd prefer to max both out to level three.
It'll cost twenty points, but it's worth it.
As for spirit power boost, it's better to wait until we make a contract with the great spirit on-site and see how many times we can actually use it. Using it twice right away is average. Three times is good. Four or more times? That's genius.
The key is making sure to leave enough points behind—those can be used later, depending on the situation. Sure, a high-performance world map is incredibly useful, but even that can be taken later. If a new special ability comes along, you might want to take it, but you won't know unless you check. Anyway, unless there's some extreme exception, just focus on boosting your stamina and vitality.
"Huh. Sounds complicated."
"There's no one right answer, you know... priorities shift depending on your lifestyle, personality, and so on."
Gifts come in two types: ones you can only choose from at the beginning, and others you can select later.
Items, of course, can always be chosen after the fact.
Age, special abilities, transfer points, and drawbacks.
These four can only be set at the beginning. That's why how you handle these four is crucial.
...But that's precisely what makes it a huge trap.
Special abilities can be powerful if they fit well, but they often end up being
overly specialized. As you can see with Miss Jeanne, focusing purely on physical stamina and vitality is far more reliably stable. Moreover, spirit magic is truly meant only for those who are genuinely suited to it—something you might admire, but realistically, it's best
treated as a minor bonus. If you end up using it as little as Alex does, it's just wasted points. In short,
I think the core approach should always be focused on boosting physical abilities. You'll also need to manage gear and other items, so it's best to keep your initial choices to a bare minimum. Of course, there are things you won't know until you actually start playing—but keep in mind, the point system might change so you have to spend every point, and who knows how many points your sister will even get?
The distribution of points is nearly uniform across ages. At fifteen
, one might have received extra points due to youth. Perhaps one
special ability within the twenty-point limit could be acquired. ...Well, no matter how many things I say,
my older sister doesn't always listen to me. Right now, she's quietly agreeing to train only because she herself
feels it's necessary. If I keep nagging, she might allocate around five points each to stamina and vitality. Of course, if there's nothing more appealing, she might obediently assign points as I suggest—but ultimately, it's her decision. All I can do is offer
advice or suggestions. It's frustrating, but that's
just how it is.
"Sis, you really know how important it is to allocate points carefully, right? If you just pick randomly—"
"I know, I know. I don't want to die either, so I'll choose properly."
"Good. Oh, we should be arriving soon."
Our car entered the grounds of a relatively new and clean building on the outskirts.
Private military companies were still a fairly new field, and Linda's acquaintance's company seemed to be doing quite well, appearing like a legitimate business at first glance.
"Alright, Linda. I'm entrusting my sister to you."
"Huh?"
"Yes, boss. I'll get this done just as ordered."
"I'll email you as soon as I have the schedule. Let me know if anything comes up."
"Huh? Huh?"
Linda had originally been a mercenary in this PMSC.
I heard they were also handling training and exams for new recruits, so it should be fine to leave it to them.
Of course, I think it'll be quite strict and tough, but we'll just have to push through.
Well, at least the instructor isn't some huge, grumpy brute.
"H-Hey, wait a second, Serika-chan. What's going on?"
"Well, you know, we did say you'd be getting training, didn't we? Don't worry—there's a lodging facility, and you'll be getting nutritious meals."
"Serika-chan...?"
"I've got a lot of work to do, so I'll be going my own way. But don't worry—I'll be accompanying you during official duties and national publicity events."
"B-But..."
"Yes, yes. No time to waste—training, training! You've just gotta get strong enough to protect yourself at the very least!"
Nanami-senpai is being dragged along by Linda, her collar gripped tightly.
Though senpai is a strong-willed type, she's ultimately a homebody born and raised in Japan. Training in a place as harsh and unforgiving as this will surely be grueling—but that's precisely why it's beneficial.
It's like being thrown into an entirely different world. Don't underestimate it.