ContentsIt's a spider, but what?22/602
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19 It doesn’t matter if it misses!

19 It doesn’t matter if it misses!

Perfectly restored, just right.

I hadn’t remembered such a skill existed—recovering through level-up.

Completely forgotten.

But this isn’t a trick that can be used repeatedly.

Just leveled up, so the next level-up is still far off.

If I keep suffering such severe injuries every battle, recovery will inevitably fall behind.

Eventually, I’d have to build a makeshift shelter and retreat inside to heal…

But that won’t work.

Ultimately, that would just revert me back to my previous life.

Still, what’s the alternative?

Leveling up doesn’t suddenly make me stronger.

My natural weakness means I’ll have to win through strategy alone.

Honestly, if I charged in without thinking, I’d end up charging straight into the River of Three Paths.

Ah, I’m reincarnated, but I don’t recall crossing the River of Three Paths.

In the end, things will just unfold as they must.

I’d prefer not to get hurt, but I can’t afford such luxuries.

Besides, there’s no guarantee I’ll win next time either.

Just now, one misstep and I’d have been the one defeated.

What if the frog hadn’t pierced the thread as planned?

I don’t want to think about it.

Surviving without injury under such a life-or-death situation— that’s asking too much.

Hmm.

Wait.

I’m assuming injury is inevitable. But isn’t that dangerously reckless?

I’ll take damage, given my paper-like defense.

Yes. Very bad situation.

Among the monsters I have encountered, frogs do not appear particularly strong.

Well, I did experience their strength firsthand in battle, but visually, they lack intimidation.

They display warning colors typical of poisonous creatures, yet they do not seem formidable.

Without considering poison, purely in physical combat capability, many others appear stronger.

And yet, a single strike from that seemingly weak frog left me on the brink of death.

If I were to endure an attack from a stronger opponent, I would be killed instantly.

That is plausible.

In such a case, injury would be irrelevant.

What should I do?

No, there is only one solution available.

Relying on my defense is futile.

If struck, I am finished.

Therefore, the solution is simple: do not let the enemy’s attack land.

Ah, so simple.

Hahaha!

Is that not impossible?

My exceptional evasion in the previous life's game was the result of repetitive practice.

Since this is the moment, I’ll confess—I die constantly in the game.

The so-called memory of death.

Observe and learn the opponent's attack patterns relentlessly, assuming death is inevitable.

Only after the foundational training can one operate a specialized character focused on evasion.

First-time opponents cannot be defeated.

My current situation bears a certain resemblance to that game character.

The game character was specialized in speed, with attack power slightly increased.

All other stats remain at their initial values.

A specification with no defensive capability beyond paper and no long-range methods.

The critical issue is that this worthless individual coincides with my current state.

The mechanics of games and reality differ too greatly.

Controlling a game requires only the fingertips. In reality, the entire body must move.

The field of view isn't something that must be fixed on a game screen.

Above all, there is the tension of knowing death means finality.

Eh, doesn’t look like you’re tense?

Something like that… that?

Not particularly tense, really.

Hm?

Ah, let's pretend this conversation never happened.

Yes, regardless, the game and reality are different.

Even if I'm someone who dies in a game, I can't possibly be an evasion character in reality.

There’s no other viable option, despite that being impossible.

Hmm.

The number of cards in hand is far too low.

Thread is versatile in application, but fangs have only one use—poison.

I believe that the ability will become usable once the level increases!

Endurance helps, but the original defense value is still weak.

The rest is Heretic Magic and Taboo—effect unknown.

Heretic Magic—calling it magic implies it should be able to attack at range, but I don’t know how to use it.

Ah, seriously, I could use a tutorial.

If you managed to obtain it, you should know how to use it by now.

Magic is nothing but fantasy. You can't just use it by imagining it.

I think even something as simple as that would be useful.

Ah...

One cannot have what does not exist.

Peering cautiously from behind the rock, glancing ahead.

'Small Rock Turtle LV2'

Hmm.

A turtle carrying a rock on its back, just like that.

Large, yes, but so are the turtles of Earth's Galápagos. Compared to previous monsters, the impact is negligible.

But if it has "Small" in its name, does that mean it's a child?

Small Rock Turtle: Juvenile Rock Turtle

Ah, as expected.

So, is that how it is.

So this is a child now.

I absolutely don’t want to meet them.

Well then, let’s go.

They haven’t noticed us yet.

Then, no hesitation—let’s execute a back attack!

Launch from the rock, accelerate at full speed.

Lunge onto the rock shell, immediately apply thread!

Noo!

Knocked off!

But the thread application succeeded.

The turtle can’t move anymore…?!

The turtle tore the thread and charged forward!

Oh no!?

Evade, evade!

Side-step to avoid!

Dzzon!

A massive impact—turtle crashes straight into the wall.

Uwah.

That hit would definitely flatten you….

Besides, this is the first time I’ve had my thread ripped off.

This is bad?

The turtle turns toward me.

Again, charge!

Avoid!

Dzzon!

Again, charge!

Avoid!

Dzzon!

Again, charge!

That’s enough already!

Avoid the charge while hooking the thread onto the turtle’s leg.

Stumbles—carried forward by the momentum of the charge, rolling over.

Upside down, flipped completely.

Getting up from this position would be difficult, wouldn’t it?

Of course, no time is given to rise.

Gulp!

Dead if hit. Nothing happens if missed.

Japanese source: https://ncode.syosetu.com/n7975cr/20/