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62 Poisonous Spider

62 Poisonous Spider

Good morning.

I managed to awaken safely.

That means evolution has completed, it seems.

Hmm.

As expected, extremely hungry and lethargic, just like last time.

This place is undoubtedly suitable for the apes to serve as my sustenance.

Glance briefly outside from the简易 home.

Good good.

Nothing here.

Safety confirmed—good!

Then, let's consume them one by one.

I'll eat.

Now, while eating, I'll check my status and various other data.

I've been gaining various stats rapidly during combat, and acquired new skills as well. Since evolution has occurred, there should be considerable changes.

Now, let's see the鉴定 results!

'Small Poison Tarantula LV1 Name: None

Status

HP: 56/56 (Green)

MP: 1/56 (Blue)

SP: 54/56 (Yellow)

: 1/56 (Red)

Average Attack Power: 38

Average Defense: 38

Average Magic: 27

Average Resistance: 27

Average Speed: 537

Skills

HP Auto-Regeneration LV3 Poison Attack LV9 Poison Synthesis LV3 Web LV9 Slash Thread LV4 Control Thread LV8 Throw LV3 Focus LV5 Accuracy LV4 Evasion LV2 Identification LV8 Detection LV4 Stealth LV6 Heretic Magic LV3 Shadow Magic LV2 Poison Magic LV2 Gluttony LV4 Dark Vision LV10 Vision Expansion LV2 Poison Resistance LV8 Paralysis Resistance LV3 Petrification Resistance LV3 Acid Resistance LV4 Corrosion Resistance LV3 Stun Resistance LV2 Fear Resistance LV6 Heretic Resistance LV2 Pain Nullification Pain Reduction LV6 Life LV2 Mana LV2 Explosive Speed LV2 Endurance LV2 Strength LV1 Durability LV1 Vedanta LV2 Taboo LV2 n% I = W

Skill Points: 200

Hmm?

Oh!

Status has increased, yeah, it has increased.

I thought it would rise more dramatically since it evolved, but aside from speed, everything else remains low.

Speed is absurdly high, though.

How fast would this be at full sprint? Maybe over a hundred kilometers per hour?

Could outrun an average opponent just by running.

Skill levels have risen significantly.

Hmm?

Something's different compared to before evolution?

Hmm, not knowing what changed while sleeping is inconvenient.

No logs or records, I suppose.

SP decrease was expected, but MP is down too.

Didn’t notice that last time.

Back then, I didn’t use MP much during evolution.

Now I’m using it for thread manipulation, and the poison synthesis this time really helped.

Seriously, poison synthesis saved me this time.

Thought it was barely useful when acquired, but turns out it has more applications than expected.

Will experiment with a few more things from now on.

Incidentally, my skill level should have increased—perhaps more poisons are now available for synthesis.

『Poison Synthesis Menu』

『Weak Poison, Spider Poison LV9』

『Damage Adjustment, Duration Adjustment』

Hmm?

No new poison types added, but something new appears beneath.

Damage Adjustment and Duration Adjustment?

『Damage Adjustment: Modifies elemental potency of poison』

『Duration Adjustment: Modifies duration of poison effect』

Hmm.

So this means I can adjust the strength of the poison, and how long it continues dealing damage after entering the body?

Try adjusting the weak poison.

Damage and Duration fields appear, displaying plus-minus values.

Currently set to zero.

Adjust the damage upward.

Value increases up to maximum of three.

Yes.

I’m starting to get the hang of it.

Now I can customize poison freely.

Extend duration if I want prolonged suffering. Increase damage if I want immediate effect.

I can create poison tailored to my preference.

Though there seems to be a limit to customization—only up to the current skill level.

I tried adjusting spider venom, but damage remained fixed at nine.

If skill level increases, more customization options may become available.

Then I could vary poison use depending on situation.

Oh!

Poison synthesis rank has increased again!

Now, let’s examine poison-related skills.

Fangs have disappeared. Poison attack has changed.

‘Poison Attack: Applies poison attribute to attacks.’

Huh?

Wait?

Does this mean all attacks can now carry poison?

Wait?

What kind of terrifying skill is this?

Does that mean poison can be applied to threads as well?

Huh?

Isn't that overly powerful?

Even the already unfair spider silk will become weightless now?

Is that acceptable?

Are you certain it's acceptable?

...Experiment must wait until stamina recovers.

Oh—Poison Magic has also increased in level.

Since it's poison-related, better examine this too.

『Poison Magic: Magic that manipulates poison. Available spells vary by level. LV1: Poison Touch, LV2: Poison Bullet』

『Poison Bullet: Fires a projectile imbued with poison attribute』

Ah—this is a ranged attack.

Quite standard for a ranged attack.

I want to use it.

But can't.

Honestly, how does one actually use magic?

Hmm.

Poison Resistance has also increased.

That's about it for poison-related skills.

True rarity—Poison-type.

The depth of poison-related abilities is extreme.

Poison attacks in particular seem dangerous.

Stamina must be verified immediately upon recovery.

If this skill truly matches my prediction, combat effectiveness will increase significantly.

Status attributes haven't improved much, but skill-related capabilities have risen substantially.

I rely heavily on skills. A boost in skill efficiency is preferable to a marginal increase in status.

Japanese source: https://ncode.syosetu.com/n7975cr/72/