72 Leveling Results
Due to the poison affinity, poison synthesis has also improved significantly.
Poison synthesis has reached level 7, increasing the number of available types and customizable parameters.
『Poison Synthesis Menu』
『Weak Poison, Poisoned, Strong Poison, Spider Venom LV3』
『Damage Amount Adjustment, Duration Adjustment, Contact Damage Amount Adjustment, Synthesis Quantity Adjustment』
The spider poison has upgraded to Spider Venom LV3, aligning with the increased poison attack level.
Poisoned and Strong Poison have been added, but these are simply stronger versions of Weak Poison.
Still, Spider Venom LV3 proves more effective.
Unfortunately, in actual combat, only Spider Venom LV3 will likely be used.
Other newly added customization features: Contact Damage Amount Adjustment allows precise control over damage inflicted by mere contact.
The damage adjustment refers to the amount inflicted upon injection into the body. This one, however, controls the damage dealt from external sources.
Spider Venom LV3 exceeded the adjustment limits for both types of damage, so no adjustment was necessary.
The synthesis quantity adjustment function altered the maximum amount that could be synthesized at once. Increasing the synthesis quantity also increased MP consumption.
It's convenient for leveling up all at once. As long as used appropriately, it could enable overwhelming an opponent with large quantities of poison.
Let them sink into a swamp of poison!
One could even imagine raining down massive amounts of poison from above while saying something like that.
Other skills unrelated to poison also improved significantly or increased in number.
MP and SP successfully unlocked their respective related skills.
MP granted increased recovery speed and reduced consumption.
The effect is exactly as named: natural recovery rate increases, and the amount consumed decreases.
SP similarly provided increased recovery speed and reduced consumption.
Recovery speed applies only to the yellow stamina gauge, but stamina consumption reduction affects both yellow and red gauges.
Sprinting at full speed slows the depletion of the yellow stamina gauge, and the red one appears to deplete more slowly as well.
The red one does not diminish due to Gluttony's effect—this was confirmed by the鉴定's results.
Disruption Enhancement was verging on being an outright cheat ability.
The effect is a damage modifier applied when breaking objects.
This category includes living organisms as well.
In other words, all attacks are enhanced.
Resistance corresponding to this is Break Resistance.
Both were dangerous skills, so I thought it best to obtain them myself and exerted effort to secure them.
Slash enhancement and poison enhancement each amplify attacks corresponding to their respective attributes.
Cutting threads and poison are simply being enhanced.
Qi Combat Technique is a distinct skill that consumes red SP to boost physical statistics.
This is a standard boost skill, but it requires a significant amount of red stamina.
Red stamina is my lifeline. I don’t want to expend it recklessly.
The efficiency is poor. It’s better to avoid using it unless cornered.
Qi Infusion is similar to Qi Combat Technique, but the target of enhancement is an object.
In my case, it would be threads.
Still, for the same reason as Qi Combat Technique, I’m unlikely to use it.
The greatest gain from threads is acquiring the skill Thread Aptitude.
This skill grants a general bonus modifier when using threads.
It improves thread power and thread control.
Since it’s a straightforward positive effect, it performs its function reliably.
Throwing and accuracy received a subtle boost.
Spatial mobility increased slightly, despite no specific action taken—merely moving between home and the surface was enough.
Parallel thinking and computational processing saw minimal improvement.
That is unavoidable.
Wait patiently for gradual progression.
In exchange, focus and prediction rose significantly.
Prediction improvement is negligible, but focus reached level nine—only a small gap to level ten.
Based on prior patterns, reaching level ten triggers either evolution or branching—either possibility.
Focus is highly useful. The potential evolution or branching skill holds promise.
Magic-related attributes remained unchanged.
Resistance improved as well—through self-inflicted strain, new resistances were acquired: destruction, impact, and slash.
And finally, the long-awaited fire resistance was obtained.
Only now, after all this, did level one become achievable.
HP recovery speed was not improving significantly either. Perhaps the outlook had been overly optimistic.
All sensory skills were raised to base level.
Taste enhancement was acquired, as a matter of course.
As expected, it seemed unlikely to be useful while inside this dungeon.
Status-related skills were upgraded.
Exposure to poison-based attacks had resulted in acquiring the new resistance skill:护法, which enhanced defensive resistance.
Additionally, resistance increased substantially the moment Poison Resistance upgraded to Poison Immunity.
The causal relationship remains unclear. Perhaps resistance increases with increased resistance.
The most difficult status skills to improve were Vedanta, Strength, and Durability.
Progress was slow.
Vedanta, in particular, required extensive training before increasing by one level.
It became clear that these three skills were significantly harder to upgrade compared to other status enhancement skills.
The effect is substantial, so it’s an upper-tier skill. Expected, really.
Now that the concept of skill evolution is understood, other status enhancement skills might also evolve at level ten.
If so, it would be preferable to evolve them early.
The drawback is that Lady’s proficiency level remains stagnant.
Her range of motion has been restricted lately. Fewer opportunities to gain experience.
At this point, beginning the mid-tier conquest might be viable.
Terrain damage can now be neutralized.
Confirmed by direct observation near magma.
Still, it is only neutralization.
If HP decreases due to other factors, recovery will rely solely on level-up.
For safety, further skill enhancement would be advisable. Yet Lady’s proficiency must also be increased.
Hmm.
Ponders.