88 Zoa Ere
Good morning.
Whether it is morning or not is unclear.
I awoke safely once again.
Good—.
This evolution, in terms of danger level, was probably the highest yet.
I’m glad I didn’t wake up in heaven or anything.
Huh?
Not heaven… but hell?
How could someone as pure and upright as me fall into hell?
Hahahaha.
Well then, as usual, I’d like to check my status— but first, I should confirm safety.
The eel shelter shows no change, but being surrounded by monsters is a possibility.
Then, I’ll cautiously peek outside.
No—.
Nothing unusual.
Good, good.
Then, I’ll eat the eel while— wait, no.
Just like last time with the snake, I can’t eat the eel scales until I remove them first.
Damn it.
Oh well.
Not feeling an unbearable hunger, so Gluttony must have done its job well?
While peeling the scales, check the status.
『Zoa Ere LV1 Name: None
Status
HP: 195/195 (Green)
MP: 1/291 (Blue)
SP: 195/195 (Yellow)
EP: 195/195 (Red) +43
Average Attack: 251
Average Defense: 251
Average Magic: 245
Average Resistance: 280
Average Speed: 1272
Skills
HP Auto-Recovery LV6 — MP Recovery Speed LV4 — MP Consumption Reduction LV3 — SP Recovery Speed LV3 — SP Consumption Reduction LV3 — Destruction Enhancement LV2 — Slash Enhancement LV2 — Poison Enhancement LV4 — Qi Combat Technique LV2 — Qi Infusion LV2 — Poisonous Attack LV3 — Corrosion Attack LV1 — Poison Synthesis LV8 — Thread Talent LV3 — Universal Thread LV1 — Thread Control LV8 — Throwing LV7 — 3D Mobility LV5 — Focus LV10 — Thought Acceleration LV3 — Foreseeing LV3 — Parallel Thinking LV5 — Computation Processing LV7 — Accuracy LV8 — Evasion LV7 — Identification LV9 — Detection LV6 — Stealth LV7 — Silence LV1 — Abyss — Heretic Magic LV3 — Shadow Magic LV3 — Poison Magic LV3 — Abyss Magic LV10 — Pride — Gluttony LV8 — Dark Vision LV10 — Vision Expansion LV2 — Destruction Resistance LV2 — Blunt Resistance LV2 — Slash Resistance LV3 — Fire Resistance LV2 — Poisonous Resistance LV2 — Paralysis Resistance LV4 — Petrification Resistance LV3 — Acid Resistance LV4 — Corrosion Resistance LV3 — Stun Resistance LV3 — Fear Resistance LV7 — Heretic Resistance LV3 — Pain Nullification — Pain Reduction LV7 — Visual Enhancement LV9 — Auditory Enhancement LV8 — Olfactory Enhancement LV7 — Gustatory Enhancement LV7 — Tactile Enhancement LV7 — Life LV9 — Mana LV8 — Explosive Speed LV9 — Endurance LV9 — Strength LV4 — Durability LV4 — Protective Law LV4 — Vedanta LV3 — Taboo LV5 — n% I = W
スキルポイント:500
称号
「悪食」「血縁喰ライ」「暗殺者」「魔物殺し」「毒術師」「糸使い」「無慈悲」「魔物の殺戮者」「傲慢の支配者」』
は?
んん?
待て待て。
もう一度よく見るんだ。
私の目が腐ったのかもしれないし。
ステータスの数値をよく見直すんだ。
は?
はえっ!?
え、えええええぇぇぇぇ!?
ちょ、え、ええ?
すんごい増えてる。
すんごい増えてるんですけど!?
これ、マジで?
ホントにこんな増えてんの?
おう。
戦闘能力が高いって、マジだったのか…。
ちょっと、これホントにいいの?
こんな強くなっちゃっていいの?
こんなに強くなっちゃうと私調子乗っちゃうよ?
いいの?
いいんだね?
…ふ、ふふふ。
我が世の春がキター!
今までネックだったステータスの数値の貧弱さが、これで一気に解決したわ!
Lower than eels, admittedly, but I’ve reached a point where I won’t die from a poke by some common enemy!
Previously, taking damage equaled death state.
But now, now I’ve finally attained a basic set of stats!
H-ha ha ha...
Hehe hehe hehe.
Skill level has risen considerably.
Nice. Nice.
Wait—Taboo just increased!?
W-wait!
Level 5!?
That means half the way to max!
If my prediction holds, something will happen at Level 10.
This is bad.
But still, only halfway there.
Should still be fine.
Then there are new skills I don’t recognize.
Corrosive attack? Seriously?
Corrosive? That kind of corrosion?
The one that looked worse than expected during鉴定?
Can I actually use this?
Wow, me.
Another unfamiliar skill—silent, huh?
I can roughly predict the effect. Still, I’ll鉴定 it just in case.
『Silent: Suppresses sound generation』
Yes.
As expected.
Good job!
Ninja rank has increased!
Now ambushes will be limited to one use only, I suppose?
There’s another skill I’m particularly curious about.
Spider thread and slash thread have disappeared. A new skill, universal thread, has been added.
Likely an evolution of spider thread, but where did slash thread go?
『Universal Thread: Generates customizable thread. Customization options: viscosity, stretchability, elasticity, texture, strength, size, attribute application: "Cut," "Strike," "Impact," etc., resistance application』
Attribute application has been added, beyond just spider thread.
Apparently, "Cut" applies the same effect as "Cut Thread," while "Strike" grants the Impact attribute, and "Impact" applies the Shock attribute.
"Strike" feels like a normal slap.
"Impact" seems to generate a shockwave-like effect in the thread for a brief moment.
Touching the thread while this state is active causes shock damage.
This would be incredibly useful if not for the mid-tier restriction!
Ugh, hurry up and break through mid-tier so I can use it!
Checking status, the scale-shedding process concluded.
Good. Then, let's proceed to consume the eel.
I'm eating.
...Delicious.
A different taste from catfish.
Once again.
Delicious.
This evolution did not reduce SP.
Instead, the stock of Gluttony has diminished significantly.
Proof that Gluttony performed well.
If that’s the case, there’s no need to hoard food with each evolution. It would be better to stockpile within Gluttony.
Therefore, consume voraciously. Increase the stockpile.
Calculating backward from the previous value, it seems possible to stock up to approximately 100 times the skill level. At present, a stock of around 800 appears feasible.
[Skill Level Achieved. Skill 'Gluttony LV8' upgraded to 'Gluttony LV9']
The upgrade arrived immediately upon speaking.
This increases the maximum stock capacity further.
Corrected oversight: previously failed to integrate Cutting Thread into Universal Thread. Now resolved.