102 Sage-sama, panessu
Now then, the performance of Sage's skill appears to be a slight enhancement of the combined abilities of Identification-sama and Detection-san.
That level of power already demands the honorific suffix.
Indeed, it is Sage-sama.
First, the enhanced features: detailed information has been added to the status identification results.
This detail, when subjected to a second identification, unlocks even more granular data about the relevant status.
Attack and defense now display precise numerical values for each body part.
According to the data, my weapon segment possesses the highest attack power, while defense is nearly uniform across all areas.
The torso shows slightly lower defense, but since my primary specialization is evasion, avoiding hits there is simply a matter of not making the error of being struck.
Speed is roughly similar, but reaction speed, explosive speed, and endurance speed are further subdivided.
Moderate overall, though explosive speed is slightly higher than average.
Then, magic.
This one, well...
There are numerous parameters—magic attack power, spell activation speed, spell stability, spell strength, and so on—but all values except attack power are capped.
Nine thousand nine hundred ninety-nine, apparently.
Not average at all!
That objection aside, this appears to be due to the skill "Arcane Mastery."
It mentions spell-related attributes reaching maximum values, and that seems to be the cause.
This is like being told I can use magic?
Hehe.
Finally, finally, I can use magic too!
Wow.
Can't wait.
For now, confirming the effect of Lady Wisdom is the priority.
Do not panic.
The final resistance, yet this was the most critical part of the details.
All of my attribute resistances were listed.
Now I know which attribute I am weak against.
Fire was always the most difficult.
Despite possessing a fire resistance skill, their value remains the lowest.
Incidentally, possessing a resistance-type skill appears to increase the corresponding resistance value.
Weaknesses outside fire include water, ice, and light—also low.
Ice has low resistance, second only to fire.
So long as one remains in the middle tier, they likely won’t suffer ice-element damage—but better to keep that in mind, just in case.
Conversely, the highest value is attributed to the heretical affinity.
Well, he has an anti-heresy ability, after all.
This also has a value capped at 99999.
Next in rank is Poison Resistance.
The next one was unexpectedly darkness.
Higher than the attribute with greater resistance.
And thus, my strengths and weaknesses in resistance were revealed. This likely applies to attacks as well—perhaps.
Even if I were to use a fire-element magic I’m weak against, the effect would likely be reduced.
Conversely, attributes such as dark or external path seem likely to increase.
Within expected parameters, but probability remains high.
The status details are as follows, and now skill details are also visible.
Specifically, the proficiency value became visible.
The required proficiency value to reach the next level is also displayed, enabling even more efficient level advancement.
Incidentally, proficiency levels for skills not yet acquired are also visible.
Remarkable—skills appear in the list even without skill points.
That took me by surprise.
Moreover, in a state where all skills were unlocked.
Just looking at this list could consume an entire day.
Some skills have point requirements so absurdly high, it's clear they were never meant to be obtained.
Performance is undeniable, but acquisition is impossible.
Earlier, I joked about calling it "Heaven's Voice (Prototype)," then reconsidered—maybe we should just drop that name.
No, actually, let's keep it as "Heaven's Voice (Prototype)."
Ah, right—continuing the conversation.
I jokingly inquired about "Immortality," a skill said to exist, and the required points were one hundred million.
Impossible.
They clearly don't intend for anyone to obtain it.
Regardless, I'll set aside skills with impossible requirements. Later, I'll select usable ones from those within reach.
For now, I'll allocate points to the Eye of Corruption. Once that's complete, and I have surplus points, I'll acquire suitable skills.
As for enhancing Perception, information gathered through Perception can now also be analyzed.
However, the data collected by Perception is already quite precise, so there is little need to analyze it further.
Currently, I can't think of an effective use for this ability, but having it is never a disadvantage—there may be a use for it someday.
Finally, this is the most important update: the Auto-Mapping function has been added!
Woo!
Moreover, it now displays maps of every area I have traversed since my birth—before acquiring Sage's knowledge, and throughout my entire journey so far!
This is incredible.
Truly incredible.
The entire labyrinth of Elro, which I once wandered through aimlessly, now reveals one of its portions through this map!
Elro is too vast...
The upper level map, the lower level map from where I fell, and the mid-level map I'm currently traversing.
Attempting to connect them, I estimated a partial picture of the whole—yet even that alone reached roughly the size of Hokkaido.
Just a portion, though?
Estimating the distance from mid-level to upper-level confirmed the journey ahead would still be long.
It’s only speculation—there might be unexpected vertical shafts somewhere—but preparation for a long trek seems necessary.
Finally, the previously undecipherable language remained undecipherable.