ContentsIt's a spider, but what?144/602
0%

113 Spider vs. Fire Dragon ①

113 Spider vs. Fire Dragon ①

Uun.

Finally cleared the magma lake region. Reached an area with solid ground.

That was good. But since then, no monsters have been hunted.

As a result, SP has been dwindling steadily.

It won't reach starvation levels, but for now, SP-related skills are being conserved.

Ah, what to do.

Can't hide inside the magma.

That's impossible to approach.

Hiding in a favorable field, avoiding combat—how cowardly.

Can't this disgraceful lot face a battle head-on?

But truly troublesome.

Most mid-tier monsters can retreat into the magma.

My speed would let me finish a creature on land before it could flee—but if it starts in magma, that’s impossible.

If I just need to hold it down, I could finish land-based monsters, but that yields poor experience gain.

I want to save skill points...

I can evolve at level twenty, so I’ll aim for one Eye of Corruption before then.

After evolving, I planned to use the bonus and subsequent level-ups to target Sloth—but now, the plan is disrupted.

What to do.

If I go upward, there’s no magma, so fleeing would be safe—no need to worry about pursuit.

Hmm... is there no monster that runs away somewhere?

I thought that, but isn’t this a bit excessive?

Fire Dragon Lend LV 20

Status

HP: 3701 / 3701 (Green) + 1200 (Details)

MP: 3122 / 3122 (Blue) + 1200 (Details)

SP: 3698 / 3698 (Yellow) (Details)

HP: 3665 / 3665 (Red) + 912 (Details)

Average Attack: 3281 (Details)

Average Defense: 3009 (Details)

Average Magic: 2645 (Details)

Average Resistance: 2601 (Details)

Average Speed: 3175 (Details)

Skills

Fire Dragon LV1 — Invincible Scales LV8 — HP Regeneration Speed LV3 — MP Regeneration Speed LV6 — MP Consumption Reduction LV6 — Magic Perception LV5 — Magic Manipulation LV4 — Magic Strike LV4 — SP Regeneration Speed LV1 — SP Consumption Great Reduction LV1 — Fire Attack LV9 — Fire Enhancement LV7 — Destruction Enhancement LV6 — Slash Enhancement LV2 — Piercing Enhancement LV2 — Blunt Enhancement Great LV2 — Coordination LV10 — Command LV2 — Spatial Mobility LV4 — Accuracy LV10 — Evasion LV10 — Probability Great Bonus LV5 — Awareness LV10 — Danger Perception LV10 — Heat Perception LV3 — Flight LV7 — High-Speed Swimming LV10 — Gluttony LV2 — Fire Magic LV4 — Slash Resistance LV1 — Piercing Resistance LV1 — Blunt Resistance Great LV1 — Heat Immunity — Status Effect Resistance LV1 — Vitality LV5 — Magic Storage LV4 — Instant Movement LV5 — Durability LV5 — Strength LV5 — Durability LV5 — Taoist LV4 — Amulet LV3 — Short Step LV5

Skill Points: 30,050

Title

"Monster Slayer" — "Slayer of Monsters" — "The One Who Leads" — "Dragon" — "Overlord"

The beginning was abrupt.

Our danger detection ranges overlapped. We tensed at precisely the same moment.

It is a fire dragon.

A dragon-like dragon, shaped as if additional wings had grown upon a fire dragon.

From status indicators, appears roughly equivalent to the Earth Dragon Kaguna.

Could possibly fight the Earth Dragon Kaguna—just as I was thinking that, this happens.

The distance between them remains significant.

Yet, it appears they are intent on proceeding.

What now?

[One vote for fleeing]

{Likewise}

That's right.

Thus, full-speed sprint initiated!

Run at full speed.

As if I could face a dragon!

And the fire dragon pursued from behind!

You're kidding me!?

[We're in trouble. They're faster than us!]

{Being caught!}

Magic Coordinator—using that spell, we're fleeing!

{Understood!}

The Magic Coordinator activates a specific spell.

Shadow Magic Level 7: Shadow Submerge.

This spell sinks objects into shadows.

The size of the object that can be submerged depends on the MP consumed, but anything larger than the shadow's size cannot be submerged.

Combined with Shadow Magic Level 2, Great Shadow, which alters shadow size, even large objects can be submerged.

The destination of the submerged object appears to connect to a special space known as the Shadow Realm.

This space has no air, movement is nearly impossible, and entering it results in certain death—extremely dangerous.

Placing an enemy here would be an instant elimination.

However, the entrance remains open while something is inside, so exiting is relatively simple.

Moreover, anything placed within can escape easily if it resists.

Proven effective before—used as a pitfall against monsters.

Though seemingly useless, I combined this spell with Shadow Magic Level 3—the ability to generate shadows even in light—to create an emergency escape mechanism.

First attempt, but better than being caught.

Thus, just before the fire dragon closes in, I dive into the shadow.

Simultaneously, I sever intimidation and suppress my presence.

No air to breathe, but through detection, I observe: the fire dragon, having lost its prey right before it, becomes disoriented, scanning the area.

If it leaves without noticing me, the plan succeeds.

But can I hold my breath that long?

Ah—no, this won’t work.

Suddenly realize it.

After a brief period of scanning the area, the fire dragon began to stare intently at the ground beneath it.

Where I was concealed.

That was right.

I had forgotten about a troublesome skill within the fire dragon’s repertoire.

Aura Detection Level 10.

Not a mouse in a sack, but a spider in the shadows.

Japanese source: https://ncode.syosetu.com/n7975cr/142/