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132 Preparations for the Conquest of the Earth Dragon Kaguna

132 Preparations for the Conquest of the Earth Dragon Kaguna

Now, how to defeat that earth dragon.

Or rather, can you even defeat that thing?

Purely defensive specialization.

My stats are somewhat unbalanced, but he's heavily specialized in defense—his skills are all geared toward that.

Default skills of the dragon: high defense and magic interference capability, derived from its wrathful scales.

A skill that further enhances defense: hardened carapace and steel body.

Both are passive abilities that simply augment defensive stats.

The effect of this skill enhances an already high defense rating.

Additional resistance-type skills were present there.

No intention to take damage at all.

The most troublesome resistance is High Status Effect Resistance.

An evolved skill, fire dragon's skill status abnormality resistance.

Status abnormal attacks are the worst match for me, whose primary weapon is status abnormalities.

As a result, poison, paralysis, and curses have no effect.

Ah—apparently curses fall under the status abnormality category.

That makes eye-based abilities nearly useless.

Even outside that, being immune to poison is a significant disadvantage.

I’ve relied on poison since birth.

Having it fail is a considerable shock.

Even with resistance, I’ve been prey to poison my entire life—yet this time, the opponent’s defense is higher.

Damage does not completely fail, but it is immediately restored through rapid HP recovery.

Status abnormalities have no effect.

And yet, physical attacks? Even less feasible.

Even corrosion damage only caused superficial wounds. To counter that with physical force alone would require a body of mother-class size.

The terrifying part is whether I can even breach that defense at all.

Even if I break through the defense and deal damage, in the end the HP regenerates too quickly—just a slow, steady recovery.

A defense that’s both hard and regenerates? That’s cheating.

As a result, heavy attacks become ineffective.

If physical attacks and status effects don’t work, magic is the only option left.

Fortunately, she has no resistance to dark magic—my specialty.

But if it comes down to attrition, her high base defense and rapid healing make survival likely.

In that case, she might gain resistance during combat—causing damage and healing to reverse.

If that happens, the fight is over.

There’s no offensive application in spatial magic.

Dimensional magic, the evolved form, does have attacks—but it’s hard to use effectively, so I’d rather not rely on it.

Heretic Magic is out of the question.

Using Soul Destruction would be counterproductive.

Why did D incorporate something like this into the system?

No, I can guess the reason—but it’s hard not to question their sanity.

Ah, no, thinking about it, that’s not even sanity anymore.

It’s an entity that’s fundamentally unhinged.

Anyway, let’s set D aside.

Using magic too freely might grant resistance, and partial damage could be counterproductive.

So, best to aim for a single, decisive strike.

Only Abyss Magic can guarantee that.

Given my current resources, that’s the only viable option.

The issue is how to activate it.

Abyss Magic cannot be cast by me alone.

It requires the power of parallel consciousness.

Since I’m summoning just one individual this time, activation is barely possible.

But the second participant will be unable to provide any other support during the preparation phase.

In that case, I’ll have to face that opponent alone until preparation is complete.

Earth Dragon Kaguna’s attacks are straightforward.

Close range: crush physically with its massive body. Far range: obliterate with breath attack.

That’s all.

Yet, despite being simple, it is strong.

The breath’s power is extreme.

Far greater than a fire dragon’s.

The only relief is its low accuracy—but that matters little when facing area-effect breaths.

Its physical strength is high.

Size alone is threatening.

And it advances without question, making it unbearable.

One might assume such a large body would be slow—but its speed exceeds 1,000, far surpassing average monsters.

I can dodge it, given my speed—but one hit would likely be fatal.

And I must complete Abyss Magic under this tension.

This is tough.

Abyss Magic cannot be pre-constructed and stored due to its complex structure.

Perhaps it could be achieved by synchronizing all minds simultaneously—but gathering everyone now is impossible.

Ultimately, the only option is to construct the spell during combat and unleash it on the spot.

Difficult.

But not impossible.

After all, I possess a skill perfectly suited to delaying opponents: Universal Thread.

I will use Universal Thread to immobilize the Earth Dragon, buy time, complete the Abyss Magic preparation, and release it the moment it is ready.

Perfect.

Heh heh.

Wait there, Earth Dragon Kaguna.

Your fate is nearly sealed.

With confidence, I descend into the lower levels.

And finally, I locate the long-sought Earth Dragon Kaguna.

『Earth Dragon Gerele LV24

HP: 3556/3556 (Green)

MP: 2991/2991 (Blue)

SP: 4067/4067 (Yellow)

HP: 3562/3845 (Red)

Average Attack: 3433 (Details)

Average Defense: 3874 (Details)

Average Magic: 1343 (Details)

Average Resistance: 3396 (Details)

Average Speed: 4122 (Details)

Skills

Earth Dragon LV2 — Crest of Wrath LV6 — Hard Shell LV2 — Steel Body LV2 — HP Regeneration Speed LV3 — MP Regeneration Speed LV1 — MP Consumption Reduction LV1 — Magic Perception LV3 — Magic Manipulation LV3 — Magic Strike LV1 — SP Regeneration Speed LV3 — SP Consumption Great Reduction LV3 — Earth Attack LV8 — Earth Enhancement LV8 — Destruction Enhancement LV9 — Slash Enhancement Great LV8 — Piercing Enhancement Great LV4 — Impact Enhancement Great LV8 — Spatial Mobility LV5 — Accuracy LV10 — Evasion LV10 — Probability Correction LV7 — Danger Perception LV10 — Presence Perception LV8 — Heat Perception LV7 — Motion Perception LV8 — Earth Magic LV2 — Destruction Resistance LV4 — Slash Resistance LV8 — Piercing Resistance LV8 — Impact Resistance LV9 — Shock Resistance LV5 — Earth Immunity — Thunder Resistance LV3 — Status Effect Great Resistance LV3 — Corrosion Resistance LV1 — Pain Nullification — Pain Reduction LV7 — Dark Vision LV10 — Vision Expansion LV5 — Vision Enhancement LV7 — Hearing Enhancement LV5 — Smell Enhancement LV4 — Touch Enhancement LV3 — Vitality LV9 — Magic Storage LV1 — Heavenly Motion LV2 — Rich Heaven LV1 — Strength LV8 — Durability LV9 — Daoist LV1 — Amulet LV8 — Vedanta LV3

Skill Points: 31,000

Title

"Monster Slayer" "Slayer of Monsters" "Dragon" "Overlord"

Also accompanied by another earth dragon.

Japanese source: https://ncode.syosetu.com/n7975cr/170/