starOfWords/Assets/Scripts/2.0/GalaxyGameScene.cs

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using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.SceneManagement;
using System.Collections.Generic;
using System.Collections;
public class GalaxyGameScene : MonoBehaviour
{
[Header("━━━ TXT DOSYASI ━━━━━━━━━━━━━━━━━━━━━━━")]
public TextAsset wordFile;
[Header("━━━ UI ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━")]
public TMP_Text questionText;
public Button[] answerButtons;
public TMP_Text[] answerTexts;
public TMP_Text feedbackText;
public Button submitButton;
public TMP_Text scoreText;
public TMP_Text comboText;
public TMP_Text timerText;
[Header("━━━ EXTRA BUTONLAR ━━━━━━━━━━━━━━━━━━━━")]
public Button extraTimeButton;
public Button extraHintButton;
public Button extraSkipButton;
public TMP_Text extraTimeCooldownText;
public TMP_Text extraHintCooldownText;
public TMP_Text extraSkipCooldownText;
[Header("━━━ BACK BUTONU ━━━━━━━━━━━━━━━━━━━━━━━")]
public Button backButton;
public string backSceneName = "ModSec 3";
[Header("━━━ RESULT SAHNESİ ━━━━━━━━━━━━━━━━━━━━")]
public string resultSceneName = "GalaxyResultScene";
[Header("━━━ GAME SETTINGS ━━━━━━━━━━━━━━━━━━━━━")]
public float startTime = 60f;
public int basePoints = 50;
public int wrongPenalty = 50;
public float correctTimeBonus = 2f;
[Header("━━━ COMBO ÇARPANLARI ━━━━━━━━━━━━━━━━━")]
public float mult_1to2 = 1f;
public float mult_3to4 = 1.15f;
public float mult_5to7 = 1.3f;
public float mult_8plus = 1.5f;
[Header("━━━ RENK AYARLARI ━━━━━━━━━━━━━━━━━━━━━")]
public Color normalButtonColor = new Color32(120, 70, 220, 255);
public Color selectedButtonColor = new Color32(155, 105, 255, 255);
public Color correctButtonColor = new Color32(70, 240, 130, 255);
public Color wrongButtonColor = new Color32(255, 80, 95, 255);
public Color disabledButtonColor = new Color32(90, 75, 120, 255);
[Header("━━━ BUTON TASARIM AYARI ━━━━━━━━━━━━━━")]
public bool butonRenginiKoru = true;
[Header("━━━ FEEDBACK YAZISI AYARLARI ━━━━━━━━━")]
public bool feedbackUsteAl = true;
public float feedbackTopY = 320f;
public float feedbackFontSize = 46f;
[Header("━━━ ANİMASYON AYARLARI ━━━━━━━━━━━━━━━━")]
[Range(0.80f, 1f)] public float selectedScale = 0.94f;
public float selectAnimTime = 0.10f;
public float enterAnimTime = 0.22f;
public float nextQuestionDelay = 1.15f;
float timeLeft;
bool gameOver = false;
bool waitingNextQuestion = false;
bool extraTimeReady = true;
bool extraHintReady = true;
bool extraSkipReady = true;
int correctAnswerIndex;
int selectedAnswer = -1;
int score = 0;
int combo = 0;
int correctCount = 0;
int wrongCount = 0;
readonly List<WordPair> wordPool = new List<WordPair>();
string questionLang;
string answerLang;
int wordIndex = 0;
Vector3[] originalButtonScales;
Vector3[] originalButtonPositions;
Coroutine[] buttonScaleCoroutines;
Coroutine[] buttonEnterCoroutines;
Color timerNormalColor = Color.white;
readonly Color timerWarnColor = new Color32(255, 80, 80, 255);
void Awake()
{
LoadWords();
}
void Start()
{
questionLang = PlayerPrefs.GetString("QuestionLangCode", "en");
answerLang = PlayerPrefs.GetString("AnswerLangCode", "tr");
timeLeft = PlayerPrefs.GetFloat("SelectedGameTime", startTime);
if (timeLeft <= 0) timeLeft = startTime;
if (wordPool.Count < 4)
{
Debug.LogError("Galaxy kelime sayısı yetersiz! En az 4 kelime olmalı.");
return;
}
HideCooldownTexts();
CacheButtonData();
ForceButtonTransitionNone();
PrepareFeedbackText();
BindMainButtons();
Shuffle(wordPool);
UpdateScore();
UpdateCombo();
UpdateTimerUI();
NextQuestion();
}
void Update()
{
if (gameOver) return;
timeLeft -= Time.deltaTime;
if (timeLeft <= 0)
{
timeLeft = 0;
UpdateTimerUI();
GameOver();
return;
}
UpdateTimerUI();
}
void LoadWords()
{
wordPool.Clear();
if (wordFile == null)
{
Debug.LogError("Galaxy wordFile atanmadı!");
return;
}
string[] lines = wordFile.text.Split(new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries);
foreach (string raw in lines)
{
string line = raw.Trim();
if (string.IsNullOrWhiteSpace(line)) continue;
string[] p = line.Split(',');
if (p.Length < 6)
{
Debug.LogWarning("Eksik Galaxy kelime satırı atlandı: " + line);
continue;
}
wordPool.Add(new WordPair(
p[0].Trim(),
p[1].Trim(),
p[2].Trim(),
p[3].Trim(),
p[4].Trim(),
p[5].Trim()
));
}
}
void HideCooldownTexts()
{
if (extraTimeCooldownText != null) extraTimeCooldownText.gameObject.SetActive(false);
if (extraHintCooldownText != null) extraHintCooldownText.gameObject.SetActive(false);
if (extraSkipCooldownText != null) extraSkipCooldownText.gameObject.SetActive(false);
}
void BindMainButtons()
{
if (submitButton != null)
{
submitButton.onClick.RemoveAllListeners();
submitButton.onClick.AddListener(OnSubmit);
}
if (extraTimeButton != null)
{
extraTimeButton.onClick.RemoveAllListeners();
extraTimeButton.onClick.AddListener(OnExtraTime);
}
if (extraHintButton != null)
{
extraHintButton.onClick.RemoveAllListeners();
extraHintButton.onClick.AddListener(OnExtraHint);
}
if (extraSkipButton != null)
{
extraSkipButton.onClick.RemoveAllListeners();
extraSkipButton.onClick.AddListener(OnExtraSkip);
}
if (backButton != null)
{
backButton.onClick.RemoveAllListeners();
backButton.onClick.AddListener(() => SceneManager.LoadScene(backSceneName));
}
}
void CacheButtonData()
{
if (answerButtons == null) return;
originalButtonScales = new Vector3[answerButtons.Length];
originalButtonPositions = new Vector3[answerButtons.Length];
buttonScaleCoroutines = new Coroutine[answerButtons.Length];
buttonEnterCoroutines = new Coroutine[answerButtons.Length];
for (int i = 0; i < answerButtons.Length; i++)
{
if (answerButtons[i] == null) continue;
originalButtonScales[i] = answerButtons[i].transform.localScale;
originalButtonPositions[i] = answerButtons[i].transform.localPosition;
}
}
void ForceButtonTransitionNone()
{
if (answerButtons == null) return;
for (int i = 0; i < answerButtons.Length; i++)
{
if (answerButtons[i] == null) continue;
answerButtons[i].transition = Selectable.Transition.None;
Image img = answerButtons[i].image;
if (img != null)
img.color = FullAlpha(normalButtonColor);
CanvasGroup cg = answerButtons[i].GetComponent<CanvasGroup>();
if (cg != null)
{
cg.alpha = 1f;
cg.interactable = true;
cg.blocksRaycasts = true;
}
}
}
void PrepareFeedbackText()
{
if (feedbackText == null) return;
if (feedbackUsteAl)
{
Vector3 pos = feedbackText.transform.localPosition;
pos.y = feedbackTopY;
feedbackText.transform.localPosition = pos;
}
feedbackText.alignment = TextAlignmentOptions.Center;
feedbackText.fontSize = Mathf.Max(feedbackText.fontSize, feedbackFontSize);
feedbackText.text = "";
Color c = feedbackText.color;
c.a = 1f;
feedbackText.color = c;
}
void NextQuestion()
{
if (gameOver) return;
if (wordPool.Count < 4) return;
waitingNextQuestion = false;
selectedAnswer = -1;
ResetButtons();
if (wordIndex >= wordPool.Count)
{
wordIndex = 0;
Shuffle(wordPool);
}
WordPair chosen = wordPool[wordIndex++];
if (questionText != null)
{
questionText.text = chosen.GetByCode(questionLang);
StartCoroutine(FadeInText(questionText));
}
correctAnswerIndex = Random.Range(0, 4);
if (answerTexts == null || answerTexts.Length < 4)
{
Debug.LogError("answerTexts en az 4 eleman olmalı.");
return;
}
answerTexts[correctAnswerIndex].text = chosen.GetByCode(answerLang);
List<WordPair> wrongPool = new List<WordPair>(wordPool);
wrongPool.Remove(chosen);
Shuffle(wrongPool);
int wrongIndex = 0;
for (int i = 0; i < 4; i++)
{
if (i == correctAnswerIndex) continue;
if (wrongIndex < wrongPool.Count)
{
answerTexts[i].text = wrongPool[wrongIndex].GetByCode(answerLang);
wrongIndex++;
}
}
BindAnswerButtons();
for (int i = 0; i < answerButtons.Length; i++)
{
if (answerButtons[i] == null) continue;
if (buttonEnterCoroutines[i] != null)
StopCoroutine(buttonEnterCoroutines[i]);
buttonEnterCoroutines[i] = StartCoroutine(ButtonEnterAnim(answerButtons[i], i));
}
}
void BindAnswerButtons()
{
if (answerButtons == null) return;
for (int i = 0; i < answerButtons.Length; i++)
{
int index = i;
if (answerButtons[i] == null) continue;
answerButtons[i].onClick.RemoveAllListeners();
answerButtons[i].onClick.AddListener(() => SelectAnswer(index));
}
}
void ResetButtons()
{
if (answerButtons == null) return;
for (int i = 0; i < answerButtons.Length; i++)
{
if (answerButtons[i] == null) continue;
StopButtonCoroutines(i);
answerButtons[i].interactable = true;
answerButtons[i].transition = Selectable.Transition.None;
Image img = answerButtons[i].image;
if (img != null)
img.color = FullAlpha(normalButtonColor);
answerButtons[i].transform.localScale = originalButtonScales[i];
answerButtons[i].transform.localPosition = originalButtonPositions[i];
CanvasGroup cg = answerButtons[i].GetComponent<CanvasGroup>();
if (cg != null)
{
cg.alpha = 1f;
cg.interactable = true;
cg.blocksRaycasts = true;
}
}
if (feedbackText != null)
feedbackText.text = "";
if (submitButton != null)
submitButton.interactable = true;
}
void SelectAnswer(int index)
{
if (gameOver || waitingNextQuestion) return;
if (answerButtons == null) return;
if (index < 0 || index >= answerButtons.Length) return;
if (answerButtons[index] == null) return;
if (selectedAnswer == index)
return;
if (selectedAnswer >= 0 && selectedAnswer < answerButtons.Length)
{
Button oldButton = answerButtons[selectedAnswer];
if (oldButton != null)
{
Image oldImg = oldButton.image;
if (oldImg != null)
oldImg.color = FullAlpha(normalButtonColor);
StartScaleAnim(selectedAnswer, originalButtonScales[selectedAnswer]);
}
}
selectedAnswer = index;
Image img = answerButtons[index].image;
if (img != null)
img.color = FullAlpha(selectedButtonColor);
CanvasGroup cg = answerButtons[index].GetComponent<CanvasGroup>();
if (cg != null)
cg.alpha = 1f;
StartScaleAnim(index, originalButtonScales[index] * selectedScale);
}
void OnSubmit()
{
if (gameOver || waitingNextQuestion) return;
if (selectedAnswer == -1) return;
if (answerButtons == null) return;
waitingNextQuestion = true;
if (submitButton != null)
submitButton.interactable = false;
bool correct = selectedAnswer == correctAnswerIndex;
LockAnswerButtons();
if (correct)
HandleCorrectAnswer();
else
HandleWrongAnswer();
UpdateScore();
UpdateCombo();
StartCoroutine(DelayNext());
}
void LockAnswerButtons()
{
for (int i = 0; i < answerButtons.Length; i++)
{
if (answerButtons[i] == null) continue;
answerButtons[i].interactable = false;
CanvasGroup cg = answerButtons[i].GetComponent<CanvasGroup>();
if (cg != null)
cg.alpha = 1f;
if (i != selectedAnswer && i != correctAnswerIndex)
{
Image img = answerButtons[i].image;
if (img != null)
img.color = FullAlpha(normalButtonColor);
}
}
}
void HandleCorrectAnswer()
{
Button selectedButton = answerButtons[selectedAnswer];
if (selectedButton != null)
{
Image img = selectedButton.image;
if (img != null)
{
if (butonRenginiKoru)
img.color = FullAlpha(selectedButtonColor);
else
img.color = FullAlpha(correctButtonColor);
}
StartCoroutine(CorrectPulse(selectedButton, selectedAnswer));
}
combo++;
correctCount++;
int addScore = Mathf.RoundToInt(basePoints * GetComboMultiplier(combo));
score += addScore;
timeLeft += correctTimeBonus;
if (feedbackText != null)
{
feedbackText.color = FullAlpha(correctButtonColor);
feedbackText.text = combo >= 3 ? $"TRUE {combo}x COMBO!" : "TRUE ";
if (feedbackUsteAl)
{
Vector3 pos = feedbackText.transform.localPosition;
pos.y = feedbackTopY;
feedbackText.transform.localPosition = pos;
}
StartCoroutine(FeedbackAnim(feedbackText));
}
if (comboText != null) StartCoroutine(ComboAnim(comboText));
if (scoreText != null) StartCoroutine(ScorePopAnim(scoreText));
}
void HandleWrongAnswer()
{
Button selectedButton = answerButtons[selectedAnswer];
if (selectedButton != null)
{
Image selectedImg = selectedButton.image;
if (selectedImg != null)
{
if (butonRenginiKoru)
selectedImg.color = FullAlpha(selectedButtonColor);
else
selectedImg.color = FullAlpha(wrongButtonColor);
}
StartCoroutine(ShakeButton(selectedButton, selectedAnswer));
}
if (correctAnswerIndex >= 0 && correctAnswerIndex < answerButtons.Length)
{
Button correctButton = answerButtons[correctAnswerIndex];
if (correctButton != null)
{
Image correctImg = correctButton.image;
if (correctImg != null)
{
if (butonRenginiKoru)
correctImg.color = FullAlpha(normalButtonColor);
else
correctImg.color = FullAlpha(correctButtonColor);
}
StartScaleAnim(correctAnswerIndex, originalButtonScales[correctAnswerIndex] * 1.04f);
}
}
wrongCount++;
combo = 0;
score -= wrongPenalty;
if (score < 0) score = 0;
if (feedbackText != null)
{
feedbackText.color = FullAlpha(wrongButtonColor);
feedbackText.text = "FALSE";
if (feedbackUsteAl)
{
Vector3 pos = feedbackText.transform.localPosition;
pos.y = feedbackTopY;
feedbackText.transform.localPosition = pos;
}
StartCoroutine(FeedbackAnim(feedbackText));
}
}
IEnumerator DelayNext()
{
yield return new WaitForSeconds(nextQuestionDelay);
if (!gameOver)
NextQuestion();
}
void StartScaleAnim(int index, Vector3 targetScale)
{
if (index < 0 || index >= answerButtons.Length) return;
if (answerButtons[index] == null) return;
if (buttonScaleCoroutines[index] != null)
StopCoroutine(buttonScaleCoroutines[index]);
buttonScaleCoroutines[index] = StartCoroutine(ScaleButton(answerButtons[index], targetScale));
}
void StopButtonCoroutines(int index)
{
if (buttonScaleCoroutines != null && index < buttonScaleCoroutines.Length && buttonScaleCoroutines[index] != null)
{
StopCoroutine(buttonScaleCoroutines[index]);
buttonScaleCoroutines[index] = null;
}
if (buttonEnterCoroutines != null && index < buttonEnterCoroutines.Length && buttonEnterCoroutines[index] != null)
{
StopCoroutine(buttonEnterCoroutines[index]);
buttonEnterCoroutines[index] = null;
}
}
IEnumerator ScaleButton(Button btn, Vector3 targetScale)
{
if (btn == null) yield break;
Vector3 startScale = btn.transform.localScale;
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / Mathf.Max(0.01f, selectAnimTime);
btn.transform.localScale = Vector3.Lerp(startScale, targetScale, EaseOutQuad(t));
yield return null;
}
btn.transform.localScale = targetScale;
}
IEnumerator ButtonEnterAnim(Button btn, int delayIndex)
{
if (btn == null) yield break;
int idx = System.Array.IndexOf(answerButtons, btn);
if (idx < 0) yield break;
yield return new WaitForSeconds(delayIndex * 0.06f);
Vector3 targetPos = originalButtonPositions[idx];
Vector3 startPos = targetPos + Vector3.up * 35f;
Vector3 targetScale = originalButtonScales[idx];
Vector3 startScale = targetScale * 0.85f;
btn.transform.localPosition = startPos;
btn.transform.localScale = startScale;
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / Mathf.Max(0.01f, enterAnimTime);
float ease = EaseOutBack(t);
btn.transform.localPosition = Vector3.Lerp(startPos, targetPos, ease);
btn.transform.localScale = Vector3.Lerp(startScale, targetScale, ease);
yield return null;
}
btn.transform.localPosition = targetPos;
btn.transform.localScale = targetScale;
}
IEnumerator CorrectPulse(Button btn, int idx)
{
if (btn == null) yield break;
Vector3 normal = originalButtonScales[idx];
Vector3 big = normal * 1.12f;
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.12f;
btn.transform.localScale = Vector3.Lerp(normal, big, EaseOutQuad(t));
yield return null;
}
t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.12f;
btn.transform.localScale = Vector3.Lerp(big, normal, EaseOutQuad(t));
yield return null;
}
btn.transform.localScale = normal;
}
IEnumerator ShakeButton(Button btn, int idx)
{
if (btn == null) yield break;
Vector3 origin = originalButtonPositions[idx];
float duration = 0.35f;
float magnitude = 12f;
float elapsed = 0f;
while (elapsed < duration)
{
float power = 1f - elapsed / duration;
float x = Random.Range(-1f, 1f) * magnitude * power;
btn.transform.localPosition = origin + new Vector3(x, 0f, 0f);
elapsed += Time.deltaTime;
yield return null;
}
btn.transform.localPosition = origin;
}
IEnumerator FeedbackAnim(TMP_Text txt)
{
if (txt == null) yield break;
Vector3 originalScale = txt.transform.localScale;
Vector3 bigScale = originalScale * 1.18f;
Color c = FullAlpha(txt.color);
c.a = 0f;
txt.color = c;
Vector3 originalPos = txt.transform.localPosition;
Vector3 startPos = originalPos + Vector3.down * 18f;
txt.transform.localPosition = startPos;
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.16f;
float ease = EaseOutBack(t);
txt.transform.localScale = Vector3.Lerp(originalScale, bigScale, ease);
txt.transform.localPosition = Vector3.Lerp(startPos, originalPos, ease);
c.a = Mathf.Clamp01(t);
txt.color = c;
yield return null;
}
c.a = 1f;
txt.color = c;
txt.transform.localPosition = originalPos;
t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.12f;
txt.transform.localScale = Vector3.Lerp(bigScale, originalScale, EaseOutQuad(t));
yield return null;
}
txt.transform.localScale = originalScale;
}
IEnumerator ComboAnim(TMP_Text txt)
{
if (txt == null) yield break;
Vector3 original = txt.transform.localScale;
Vector3 big = original * 1.22f;
Color baseColor = FullAlpha(txt.color);
Color highlight = new Color32(255, 220, 50, 255);
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.12f;
txt.transform.localScale = Vector3.Lerp(original, big, EaseOutBack(t));
txt.color = FullAlpha(Color.Lerp(baseColor, highlight, t));
yield return null;
}
t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.14f;
txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t));
txt.color = FullAlpha(Color.Lerp(highlight, baseColor, t));
yield return null;
}
txt.transform.localScale = original;
txt.color = baseColor;
}
IEnumerator ScorePopAnim(TMP_Text txt)
{
if (txt == null) yield break;
Vector3 original = txt.transform.localScale;
Vector3 big = original * 1.18f;
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.10f;
txt.transform.localScale = Vector3.Lerp(original, big, EaseOutQuad(t));
yield return null;
}
t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.12f;
txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t));
yield return null;
}
txt.transform.localScale = original;
}
IEnumerator FadeInText(TMP_Text txt)
{
if (txt == null) yield break;
Color c = FullAlpha(txt.color);
c.a = 0f;
txt.color = c;
float t = 0f;
while (t < 1f)
{
t += Time.deltaTime / 0.18f;
c.a = EaseOutQuad(t);
txt.color = c;
yield return null;
}
c.a = 1f;
txt.color = c;
}
void UpdateTimerUI()
{
if (timerText == null) return;
timerText.text = Mathf.Ceil(timeLeft).ToString();
if (timeLeft <= 10f)
{
timerText.color = FullAlpha(Color.Lerp(timerWarnColor, Color.white, Mathf.PingPong(Time.time * 3f, 1f)));
timerText.transform.localScale = Vector3.one * (1f + Mathf.Sin(Time.time * 10f) * 0.05f);
}
else
{
timerText.color = FullAlpha(timerNormalColor);
timerText.transform.localScale = Vector3.one;
}
}
void UpdateScore()
{
if (scoreText != null)
scoreText.text = score.ToString();
}
void UpdateCombo()
{
if (comboText != null)
comboText.text = combo + "X Combo";
}
float GetComboMultiplier(int c)
{
if (c >= 8) return mult_8plus;
if (c >= 5) return mult_5to7;
if (c >= 3) return mult_3to4;
return mult_1to2;
}
void OnExtraTime()
{
if (!extraTimeReady || gameOver) return;
timeLeft += 5f;
extraTimeReady = false;
if (extraTimeButton != null)
extraTimeButton.interactable = false;
if (extraTimeCooldownText != null)
{
extraTimeCooldownText.gameObject.SetActive(true);
StartCoroutine(Cooldown(extraTimeCooldownText, extraTimeButton, () => extraTimeReady = true));
}
else
{
StartCoroutine(SimpleCooldown(extraTimeButton, () => extraTimeReady = true));
}
}
void OnExtraHint()
{
if (!extraHintReady || gameOver || waitingNextQuestion) return;
int removed = 0;
for (int i = 0; i < answerButtons.Length && removed < 2; i++)
{
if (i == correctAnswerIndex || i == selectedAnswer) continue;
if (answerButtons[i] == null) continue;
answerButtons[i].interactable = false;
CanvasGroup cg = answerButtons[i].GetComponent<CanvasGroup>();
if (cg != null)
cg.alpha = 1f;
Image img = answerButtons[i].image;
if (img != null)
img.color = FullAlpha(disabledButtonColor);
if (answerTexts != null && i < answerTexts.Length && answerTexts[i] != null)
answerTexts[i].text = "—";
removed++;
}
extraHintReady = false;
if (extraHintButton != null)
extraHintButton.interactable = false;
if (extraHintCooldownText != null)
{
extraHintCooldownText.gameObject.SetActive(true);
StartCoroutine(Cooldown(extraHintCooldownText, extraHintButton, () => extraHintReady = true));
}
else
{
StartCoroutine(SimpleCooldown(extraHintButton, () => extraHintReady = true));
}
}
void OnExtraSkip()
{
if (!extraSkipReady || gameOver || waitingNextQuestion) return;
NextQuestion();
extraSkipReady = false;
if (extraSkipButton != null)
extraSkipButton.interactable = false;
if (extraSkipCooldownText != null)
{
extraSkipCooldownText.gameObject.SetActive(true);
StartCoroutine(Cooldown(extraSkipCooldownText, extraSkipButton, () => extraSkipReady = true));
}
else
{
StartCoroutine(SimpleCooldown(extraSkipButton, () => extraSkipReady = true));
}
}
IEnumerator Cooldown(TMP_Text label, Button button, System.Action done)
{
float t = 5f;
while (t > 0f)
{
if (label != null)
label.text = Mathf.Ceil(t).ToString();
t -= Time.deltaTime;
yield return null;
}
if (label != null)
{
label.text = "";
label.gameObject.SetActive(false);
}
if (button != null)
button.interactable = true;
done?.Invoke();
}
IEnumerator SimpleCooldown(Button button, System.Action done)
{
yield return new WaitForSeconds(5f);
if (button != null)
button.interactable = true;
done?.Invoke();
}
void GameOver()
{
if (gameOver) return;
gameOver = true;
PlayerPrefs.SetInt("Mod3Score", score);
PlayerPrefs.SetInt("Mod3Correct", correctCount);
PlayerPrefs.SetInt("Mod3Wrong", wrongCount);
int best = PlayerPrefs.GetInt("BestScore_Mod3", 0);
if (score > best)
PlayerPrefs.SetInt("BestScore_Mod3", score);
int bestCombo = PlayerPrefs.GetInt("BestCombo_Mod3", 0);
if (combo > bestCombo)
PlayerPrefs.SetInt("BestCombo_Mod3", combo);
PlayerPrefs.SetInt("TotalCorrect_Mod3", PlayerPrefs.GetInt("TotalCorrect_Mod3", 0) + correctCount);
PlayerPrefs.SetInt("TotalWrong_Mod3", PlayerPrefs.GetInt("TotalWrong_Mod3", 0) + wrongCount);
PlayerPrefs.SetInt("PlayCount_Mod3", PlayerPrefs.GetInt("PlayCount_Mod3", 0) + 1);
int total = PlayerPrefs.GetInt("TotalScore", 0) + score;
PlayerPrefs.SetInt("TotalScore", total);
PlayerPrefs.Save();
SceneManager.LoadScene(resultSceneName);
}
Color FullAlpha(Color c)
{
c.a = 1f;
return c;
}
void Shuffle<T>(List<T> list)
{
for (int i = 0; i < list.Count; i++)
{
int rnd = Random.Range(i, list.Count);
T temp = list[i];
list[i] = list[rnd];
list[rnd] = temp;
}
}
float EaseOutBack(float t)
{
t = Mathf.Clamp01(t);
float c1 = 1.70158f;
float c3 = c1 + 1f;
return 1f + c3 * Mathf.Pow(t - 1f, 3f) + c1 * Mathf.Pow(t - 1f, 2f);
}
float EaseOutQuad(float t)
{
t = Mathf.Clamp01(t);
return 1f - (1f - t) * (1f - t);
}
class WordPair
{
public string tr;
public string en;
public string es;
public string de;
public string fr;
public string pt;
public WordPair(string tr, string en, string es, string de, string fr, string pt)
{
this.tr = tr;
this.en = en;
this.es = es;
this.de = de;
this.fr = fr;
this.pt = pt;
}
public string GetByCode(string code)
{
switch (code)
{
case "tr": return tr;
case "en": return en;
case "es": return es;
case "de": return de;
case "fr": return fr;
case "pt": return pt;
default: return en;
}
}
}
}