starOfWords/Assets/Scripts/3.5/SoundManager.cs

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using UnityEngine;
public class SoundManager : MonoBehaviour
{
public static SoundManager instance;
public AudioSource audioSource;
public AudioClip clickSound;
void Awake()
{
instance = this;
}
public void PlayClick()
{
if (audioSource && clickSound)
audioSource.PlayOneShot(clickSound);
}
}