Initial commit: Star of Words Unity project
Snapshot of the existing Unity 6 language-learning word game before any refactoring. Adds Unity .gitignore and .gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
commit
ecb1c9edea
1455 changed files with 933295 additions and 0 deletions
807
Assets/Scripts/3.0/mod10/SentenceOrderGameScene.cs
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807
Assets/Scripts/3.0/mod10/SentenceOrderGameScene.cs
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using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using UnityEngine.UI;
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public class SentenceOrderGameScene : MonoBehaviour
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{
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[Header("TXT DOSYASI (6 Dil)")]
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public TextAsset questionFile;
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[Header("UI")]
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public TMP_Text questionText;
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public TMP_Text[] answerTexts;
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public Button[] answerButtons;
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public Button submitButton;
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public TMP_Text selectedWordsText;
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public TMP_Text scoreText;
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public TMP_Text comboText;
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public TMP_Text timerText;
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public TMP_Text feedbackText;
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[Header("EXTRA BUTTONS")]
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public Button extraTimeButton;
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public Button extraHintButton;
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public Button extraSkipButton;
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[Header("━━━ BACK BUTTON ━━━━━━━━━━━━━━━━━━━━━━━━")]
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public Button backButton;
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public string backSceneName = "ModSec 10";
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[Header("RENKLER")]
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public Color normalColor = new Color32(255, 255, 255, 70);
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public Color selectedColor = new Color32(60, 110, 200, 255);
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public Color correctColor = new Color32(0, 200, 0, 255);
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public Color wrongColor = new Color32(200, 0, 0, 255);
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[Header("━━━ FEEDBACK TEXT SETTINGS ━━━━━━━━━━━━━")]
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public bool feedbackOnTop = true;
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public float feedbackTopY = 400f;
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public float feedbackFontSize = 72f;
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[Header("━━━ ANIMATION SETTINGS ━━━━━━━━━━━━━━━━━")]
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[Range(0.80f, 1f)] public float selectedScale = 0.94f;
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public float selectAnimTime = 0.10f;
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public float enterAnimTime = 0.22f;
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// INTERNAL
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private class SentenceEntry
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{
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public string[] sentence = new string[6];
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}
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private List<SentenceEntry> questions = new List<SentenceEntry>();
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private string[] correctWords;
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private string[] scrambledWords;
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private int[] order;
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private int selectedCount = 0;
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private bool locked = false;
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private int lastID = -1;
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private int score = 0;
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private int combo = 0;
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private float timeLeft = 60f;
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private float nextTimer = 0f;
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// LANGUAGE & MOD KEY
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private string lang;
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private string modKey = "Mod10";
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// Counters
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private int correctCount = 0;
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private int wrongCount = 0;
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readonly Color timerNormalColor = Color.white;
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readonly Color timerWarnColor = new Color32(255, 80, 80, 255);
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Vector3[] originalButtonScales;
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Vector3[] originalButtonPositions;
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Coroutine[] buttonScaleCoroutines;
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Coroutine[] buttonEnterCoroutines;
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Coroutine feedbackCo;
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// ------------------------------------------------------------
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void Start()
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{
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lang = PlayerPrefs.GetString("QuestionLangCode", "en");
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order = new int[answerButtons.Length];
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if (questionFile == null)
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{
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Debug.LogError("SentenceOrderGameScene: TXT bağlanmamış!");
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return;
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}
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CacheButtonData();
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PrepareFeedbackText();
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LoadTXT(questionFile.text);
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Shuffle(questions);
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submitButton.onClick.AddListener(OnSubmit);
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extraTimeButton.onClick.AddListener(() => timeLeft += 5f);
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extraHintButton.onClick.AddListener(OnHint);
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extraSkipButton.onClick.AddListener(() => NextQuestion());
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if (backButton != null)
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{
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backButton.onClick.RemoveAllListeners();
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backButton.onClick.AddListener(() => SceneManager.LoadScene(backSceneName));
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}
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scoreText.text = "0";
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comboText.text = "0x";
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NextQuestion();
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}
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// ------------------------------------------------------------
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void Update()
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{
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if (!locked)
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{
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timeLeft -= Time.deltaTime;
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if (timeLeft <= 0)
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{
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timeLeft = 0;
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GameOver();
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}
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}
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UpdateTimerUI();
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if (locked && nextTimer > 0)
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{
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nextTimer -= Time.deltaTime;
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if (nextTimer <= 0)
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NextQuestion();
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}
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}
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// ------------------------------------------------------------
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void CacheButtonData()
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{
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if (answerButtons == null) return;
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int len = answerButtons.Length;
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originalButtonScales = new Vector3[len];
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originalButtonPositions = new Vector3[len];
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buttonScaleCoroutines = new Coroutine[len];
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buttonEnterCoroutines = new Coroutine[len];
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for (int i = 0; i < len; i++)
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{
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if (answerButtons[i] == null) continue;
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originalButtonScales[i] = answerButtons[i].transform.localScale;
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originalButtonPositions[i] = answerButtons[i].transform.localPosition;
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answerButtons[i].transition = Selectable.Transition.None;
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}
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}
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void PrepareFeedbackText()
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{
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if (feedbackText == null) return;
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if (feedbackOnTop)
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{
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Vector3 pos = feedbackText.transform.localPosition;
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pos.y = feedbackTopY;
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feedbackText.transform.localPosition = pos;
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}
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feedbackText.alignment = TextAlignmentOptions.Center;
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feedbackText.fontSize = Mathf.Max(feedbackText.fontSize, feedbackFontSize);
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feedbackText.text = "";
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Color c = feedbackText.color;
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c.a = 1f;
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feedbackText.color = c;
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}
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void UpdateTimerUI()
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{
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if (timerText == null) return;
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timerText.text = Mathf.Ceil(timeLeft).ToString();
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if (timeLeft <= 10f)
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{
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timerText.color = FullAlpha(Color.Lerp(timerWarnColor, Color.white, Mathf.PingPong(Time.time * 3f, 1f)));
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timerText.transform.localScale = Vector3.one * (1f + Mathf.Sin(Time.time * 10f) * 0.05f);
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}
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else
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{
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timerText.color = FullAlpha(timerNormalColor);
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timerText.transform.localScale = Vector3.one;
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}
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}
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// ------------------------------------------------------------
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void LoadTXT(string raw)
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{
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foreach (string line in raw.Trim().Split('\n'))
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{
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if (string.IsNullOrWhiteSpace(line)) continue;
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string[] p = line.Split(',');
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if (p.Length < 6) continue;
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SentenceEntry e = new SentenceEntry();
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for (int i = 0; i < 6; i++)
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e.sentence[i] = p[i].Trim();
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questions.Add(e);
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}
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}
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// ------------------------------------------------------------
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void NextQuestion()
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{
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nextTimer = 0f;
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locked = false;
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selectedCount = 0;
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if (feedbackText != null)
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feedbackText.text = "";
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if (selectedWordsText != null)
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selectedWordsText.text = "";
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for (int i = 0; i < order.Length; i++)
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order[i] = 0;
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for (int i = 0; i < answerButtons.Length; i++)
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{
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StopButtonCoroutines(i);
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answerButtons[i].interactable = true;
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answerButtons[i].image.color = FullAlpha(normalColor);
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answerButtons[i].transform.localScale = originalButtonScales[i];
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answerButtons[i].transform.localPosition = originalButtonPositions[i];
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answerButtons[i].gameObject.SetActive(false);
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}
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// random
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int qID = Random.Range(0, questions.Count);
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if (qID == lastID && questions.Count > 1)
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qID = (qID + 1) % questions.Count;
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lastID = qID;
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SentenceEntry entry = questions[qID];
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int L = GetLangIndex();
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string s = entry.sentence[L];
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questionText.text = s;
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StartCoroutine(FadeInText(questionText));
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correctWords = s.Split(' ');
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int wc = Mathf.Min(correctWords.Length, answerButtons.Length);
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System.Array.Resize(ref correctWords, wc);
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scrambledWords = (string[])correctWords.Clone();
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Shuffle(scrambledWords);
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for (int i = 0; i < wc; i++)
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{
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answerButtons[i].gameObject.SetActive(true);
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answerTexts[i].text = scrambledWords[i];
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int id = i;
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answerButtons[i].onClick.RemoveAllListeners();
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answerButtons[i].onClick.AddListener(() => OnClickWord(id));
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buttonEnterCoroutines[i] = StartCoroutine(ButtonEnterAnim(answerButtons[i], i));
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}
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}
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// ------------------------------------------------------------
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void OnClickWord(int id)
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{
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if (locked) return;
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int wc = correctWords.Length;
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if (order[id] != 0)
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{
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int old = order[id];
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order[id] = 0;
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for (int i = 0; i < wc; i++)
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if (order[i] > old)
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order[i]--;
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selectedCount--;
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}
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else
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{
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selectedCount++;
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order[id] = selectedCount;
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}
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RefreshUI();
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}
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// ------------------------------------------------------------
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void RefreshUI()
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{
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int wc = correctWords.Length;
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List<string> seq = new List<string>();
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for (int i = 0; i < wc; i++)
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{
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if (order[i] > 0)
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{
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answerButtons[i].image.color = FullAlpha(selectedColor);
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answerTexts[i].text = order[i] + ". " + scrambledWords[i];
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StartScaleAnim(i, originalButtonScales[i] * selectedScale);
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}
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else
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{
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answerButtons[i].image.color = FullAlpha(normalColor);
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answerTexts[i].text = scrambledWords[i];
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StartScaleAnim(i, originalButtonScales[i]);
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}
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}
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for (int orderNum = 1; orderNum <= wc; orderNum++)
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for (int j = 0; j < wc; j++)
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if (order[j] == orderNum)
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seq.Add(scrambledWords[j]);
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if (selectedWordsText != null)
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selectedWordsText.text = string.Join(" | ", seq);
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}
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// ------------------------------------------------------------
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void OnSubmit()
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{
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if (locked) return;
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int wc = correctWords.Length;
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if (selectedCount < wc)
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{
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SetFeedback("Select all words!", wrongColor);
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return;
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}
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locked = true;
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bool ok = true;
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for (int orderNum = 1; orderNum <= wc; orderNum++)
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for (int i = 0; i < wc; i++)
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if (order[i] == orderNum && scrambledWords[i] != correctWords[orderNum - 1])
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ok = false;
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for (int i = 0; i < wc; i++)
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answerButtons[i].interactable = false;
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if (ok)
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{
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correctCount++;
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combo++;
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score += 50 + (combo - 1) * 10;
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timeLeft += 2f;
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for (int i = 0; i < wc; i++)
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{
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answerButtons[i].image.color = FullAlpha(correctColor);
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StartCoroutine(CorrectPulse(answerButtons[i], i));
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}
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SetFeedback(combo >= 3 ? $"TRUE {combo}x COMBO!" : "TRUE", correctColor);
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if (comboText != null) StartCoroutine(ComboAnim(comboText));
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}
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else
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{
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wrongCount++;
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combo = 0;
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for (int i = 0; i < wc; i++)
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{
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answerButtons[i].image.color = FullAlpha(wrongColor);
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StartCoroutine(ShakeButton(answerButtons[i], i));
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}
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SetFeedback("FALSE", wrongColor);
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}
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scoreText.text = score.ToString();
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comboText.text = combo + "x";
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if (scoreText != null) StartCoroutine(ScorePopAnim(scoreText));
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nextTimer = 1f;
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}
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// ------------------------------------------------------------
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// HINT: İlk kelimeyi otomatik seçer
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// ------------------------------------------------------------
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void OnHint()
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{
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if (locked) return;
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int wc = correctWords.Length;
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// Önce tüm seçimleri sıfırla
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||||
selectedCount = 0;
|
||||
for (int i = 0; i < wc; i++)
|
||||
order[i] = 0;
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||||
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||||
// Doğru ilk kelime
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||||
string firstWord = correctWords[0];
|
||||
|
||||
// Scrambled içinde doğru kelimenin index'ini bul
|
||||
for (int i = 0; i < wc; i++)
|
||||
{
|
||||
if (scrambledWords[i] == firstWord)
|
||||
{
|
||||
order[i] = 1;
|
||||
selectedCount = 1;
|
||||
StartCoroutine(CorrectPulse(answerButtons[i], i));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
RefreshUI();
|
||||
|
||||
SetFeedback("Hint used!", selectedColor);
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------
|
||||
void SetFeedback(string msg, Color c)
|
||||
{
|
||||
if (feedbackText == null) return;
|
||||
|
||||
feedbackText.text = msg;
|
||||
feedbackText.color = FullAlpha(c);
|
||||
|
||||
if (feedbackOnTop)
|
||||
{
|
||||
Vector3 pos = feedbackText.transform.localPosition;
|
||||
pos.y = feedbackTopY;
|
||||
feedbackText.transform.localPosition = pos;
|
||||
}
|
||||
|
||||
if (feedbackCo != null) StopCoroutine(feedbackCo);
|
||||
feedbackCo = StartCoroutine(FeedbackAnim(feedbackText));
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------
|
||||
void GameOver()
|
||||
{
|
||||
// 🔥 Mod Select / Leaderboard ekranına direkt bağlanacak basit key
|
||||
PlayerPrefs.SetInt("Mod10Skor", score);
|
||||
|
||||
// kayıt sistemi
|
||||
PlayerPrefs.SetString("LastPlayedMod", modKey);
|
||||
PlayerPrefs.SetInt(modKey + "_LastScore", score);
|
||||
|
||||
int oldMax = PlayerPrefs.GetInt(modKey + "_MaxScore", 0);
|
||||
if (score > oldMax)
|
||||
PlayerPrefs.SetInt(modKey + "_MaxScore", score);
|
||||
|
||||
PlayerPrefs.SetInt(modKey + "_Correct", correctCount);
|
||||
PlayerPrefs.SetInt(modKey + "_Wrong", wrongCount);
|
||||
|
||||
PlayerPrefs.Save();
|
||||
|
||||
// 🔥 MOD 10 SONUÇ SAHNESİ
|
||||
SceneManager.LoadScene("Mod10Resume");
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------
|
||||
int GetLangIndex()
|
||||
{
|
||||
return lang switch
|
||||
{
|
||||
"tr" => 0,
|
||||
"en" => 1,
|
||||
"es" => 2,
|
||||
"de" => 3,
|
||||
"fr" => 4,
|
||||
"pt" => 5,
|
||||
_ => 1
|
||||
};
|
||||
}
|
||||
|
||||
// ------------------------------------------------------------
|
||||
void Shuffle<T>(IList<T> arr)
|
||||
{
|
||||
for (int i = 0; i < arr.Count; i++)
|
||||
{
|
||||
int r = Random.Range(i, arr.Count);
|
||||
(arr[i], arr[r]) = (arr[r], arr[i]);
|
||||
}
|
||||
}
|
||||
|
||||
// ================== ANIMATION HELPERS ==================
|
||||
|
||||
void StartScaleAnim(int index, Vector3 targetScale)
|
||||
{
|
||||
if (index < 0 || index >= answerButtons.Length) return;
|
||||
if (answerButtons[index] == null) return;
|
||||
|
||||
if (buttonScaleCoroutines[index] != null)
|
||||
StopCoroutine(buttonScaleCoroutines[index]);
|
||||
|
||||
buttonScaleCoroutines[index] = StartCoroutine(ScaleButton(answerButtons[index], targetScale));
|
||||
}
|
||||
|
||||
void StopButtonCoroutines(int index)
|
||||
{
|
||||
if (buttonScaleCoroutines != null && index < buttonScaleCoroutines.Length && buttonScaleCoroutines[index] != null)
|
||||
{
|
||||
StopCoroutine(buttonScaleCoroutines[index]);
|
||||
buttonScaleCoroutines[index] = null;
|
||||
}
|
||||
|
||||
if (buttonEnterCoroutines != null && index < buttonEnterCoroutines.Length && buttonEnterCoroutines[index] != null)
|
||||
{
|
||||
StopCoroutine(buttonEnterCoroutines[index]);
|
||||
buttonEnterCoroutines[index] = null;
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator ScaleButton(Button btn, Vector3 targetScale)
|
||||
{
|
||||
if (btn == null) yield break;
|
||||
|
||||
Vector3 startScale = btn.transform.localScale;
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / Mathf.Max(0.01f, selectAnimTime);
|
||||
btn.transform.localScale = Vector3.Lerp(startScale, targetScale, EaseOutQuad(t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
btn.transform.localScale = targetScale;
|
||||
}
|
||||
|
||||
IEnumerator ButtonEnterAnim(Button btn, int delayIndex)
|
||||
{
|
||||
if (btn == null) yield break;
|
||||
|
||||
int idx = System.Array.IndexOf(answerButtons, btn);
|
||||
if (idx < 0) yield break;
|
||||
|
||||
yield return new WaitForSeconds(delayIndex * 0.05f);
|
||||
|
||||
Vector3 targetPos = originalButtonPositions[idx];
|
||||
Vector3 startPos = targetPos + Vector3.up * 30f;
|
||||
|
||||
Vector3 targetScale = originalButtonScales[idx];
|
||||
Vector3 startScale = targetScale * 0.85f;
|
||||
|
||||
btn.transform.localPosition = startPos;
|
||||
btn.transform.localScale = startScale;
|
||||
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / Mathf.Max(0.01f, enterAnimTime);
|
||||
|
||||
float ease = EaseOutBack(t);
|
||||
|
||||
btn.transform.localPosition = Vector3.Lerp(startPos, targetPos, ease);
|
||||
btn.transform.localScale = Vector3.Lerp(startScale, targetScale, ease);
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
btn.transform.localPosition = targetPos;
|
||||
btn.transform.localScale = targetScale;
|
||||
}
|
||||
|
||||
IEnumerator CorrectPulse(Button btn, int idx)
|
||||
{
|
||||
if (btn == null) yield break;
|
||||
if (idx < 0 || idx >= originalButtonScales.Length) yield break;
|
||||
|
||||
Vector3 normal = originalButtonScales[idx];
|
||||
Vector3 big = normal * 1.12f;
|
||||
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.12f;
|
||||
btn.transform.localScale = Vector3.Lerp(normal, big, EaseOutQuad(t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.12f;
|
||||
btn.transform.localScale = Vector3.Lerp(big, normal, EaseOutQuad(t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
btn.transform.localScale = normal;
|
||||
}
|
||||
|
||||
IEnumerator ShakeButton(Button btn, int idx)
|
||||
{
|
||||
if (btn == null) yield break;
|
||||
if (idx < 0 || idx >= originalButtonPositions.Length) yield break;
|
||||
|
||||
Vector3 origin = originalButtonPositions[idx];
|
||||
|
||||
float duration = 0.35f;
|
||||
float magnitude = 12f;
|
||||
float elapsed = 0f;
|
||||
|
||||
while (elapsed < duration)
|
||||
{
|
||||
float power = 1f - elapsed / duration;
|
||||
float x = Random.Range(-1f, 1f) * magnitude * power;
|
||||
|
||||
btn.transform.localPosition = origin + new Vector3(x, 0f, 0f);
|
||||
|
||||
elapsed += Time.deltaTime;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
btn.transform.localPosition = origin;
|
||||
}
|
||||
|
||||
IEnumerator FeedbackAnim(TMP_Text txt)
|
||||
{
|
||||
if (txt == null) yield break;
|
||||
|
||||
Vector3 originalScale = Vector3.one;
|
||||
Vector3 bigScale = originalScale * 1.18f;
|
||||
|
||||
Color c = FullAlpha(txt.color);
|
||||
c.a = 0f;
|
||||
txt.color = c;
|
||||
|
||||
Vector3 originalPos = txt.transform.localPosition;
|
||||
Vector3 startPos = originalPos + Vector3.down * 18f;
|
||||
|
||||
txt.transform.localPosition = startPos;
|
||||
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.16f;
|
||||
|
||||
float ease = EaseOutBack(t);
|
||||
|
||||
txt.transform.localScale = Vector3.Lerp(originalScale, bigScale, ease);
|
||||
txt.transform.localPosition = Vector3.Lerp(startPos, originalPos, ease);
|
||||
|
||||
c.a = Mathf.Clamp01(t);
|
||||
txt.color = c;
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
c.a = 1f;
|
||||
txt.color = c;
|
||||
txt.transform.localPosition = originalPos;
|
||||
|
||||
t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.12f;
|
||||
txt.transform.localScale = Vector3.Lerp(bigScale, originalScale, EaseOutQuad(t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
txt.transform.localScale = originalScale;
|
||||
feedbackCo = null;
|
||||
}
|
||||
|
||||
IEnumerator ComboAnim(TMP_Text txt)
|
||||
{
|
||||
if (txt == null) yield break;
|
||||
|
||||
Vector3 original = Vector3.one;
|
||||
Vector3 big = original * 1.22f;
|
||||
|
||||
Color baseColor = FullAlpha(txt.color);
|
||||
Color highlight = new Color32(255, 220, 50, 255);
|
||||
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.12f;
|
||||
|
||||
txt.transform.localScale = Vector3.Lerp(original, big, EaseOutBack(t));
|
||||
txt.color = FullAlpha(Color.Lerp(baseColor, highlight, t));
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.14f;
|
||||
|
||||
txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t));
|
||||
txt.color = FullAlpha(Color.Lerp(highlight, baseColor, t));
|
||||
|
||||
yield return null;
|
||||
}
|
||||
|
||||
txt.transform.localScale = original;
|
||||
txt.color = baseColor;
|
||||
}
|
||||
|
||||
IEnumerator ScorePopAnim(TMP_Text txt)
|
||||
{
|
||||
if (txt == null) yield break;
|
||||
|
||||
Vector3 original = Vector3.one;
|
||||
Vector3 big = original * 1.18f;
|
||||
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.10f;
|
||||
txt.transform.localScale = Vector3.Lerp(original, big, EaseOutQuad(t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.12f;
|
||||
txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t));
|
||||
yield return null;
|
||||
}
|
||||
|
||||
txt.transform.localScale = original;
|
||||
}
|
||||
|
||||
IEnumerator FadeInText(TMP_Text txt)
|
||||
{
|
||||
if (txt == null) yield break;
|
||||
|
||||
Color c = FullAlpha(txt.color);
|
||||
c.a = 0f;
|
||||
txt.color = c;
|
||||
|
||||
float t = 0f;
|
||||
|
||||
while (t < 1f)
|
||||
{
|
||||
t += Time.deltaTime / 0.18f;
|
||||
c.a = EaseOutQuad(t);
|
||||
txt.color = c;
|
||||
yield return null;
|
||||
}
|
||||
|
||||
c.a = 1f;
|
||||
txt.color = c;
|
||||
}
|
||||
|
||||
Color FullAlpha(Color c)
|
||||
{
|
||||
c.a = 1f;
|
||||
return c;
|
||||
}
|
||||
|
||||
float EaseOutBack(float t)
|
||||
{
|
||||
t = Mathf.Clamp01(t);
|
||||
|
||||
float c1 = 1.70158f;
|
||||
float c3 = c1 + 1f;
|
||||
|
||||
return 1f + c3 * Mathf.Pow(t - 1f, 3f) + c1 * Mathf.Pow(t - 1f, 2f);
|
||||
}
|
||||
|
||||
float EaseOutQuad(float t)
|
||||
{
|
||||
t = Mathf.Clamp01(t);
|
||||
return 1f - (1f - t) * (1f - t);
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue