Initial commit: Star of Words Unity project

Snapshot of the existing Unity 6 language-learning word game before any
refactoring. Adds Unity .gitignore and .gitattributes.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
portakal 2026-07-05 15:31:20 +03:00
commit ecb1c9edea
1455 changed files with 933295 additions and 0 deletions

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using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Leaderboard : MonoBehaviour
{
[Header("━━━ UI SLOTS (10 satır) ━━━━━━━━━━━━━━━")]
public TMP_Text[] rows;
[Header("━━━ BUTONLAR ━━━━━━━━━━━━━━━━━━━━━━━━━━")]
public Button mainMenuButton;
[Header("━━━ MOD SKOR KEYLERİ ━━━━━━━━━━━━━━━━━━")]
public string[] modScoreKeys; // Inspector'dan 12 key gir
// ─── Sabitler ────────────────────────────────
private readonly string[] botNames =
{
"ShadowWolf", "CrystalMind", "NightHunter",
"BlueVortex", "IronSoul", "PixelGhost",
"SilverClaw", "MegaCore", "NeonBlade", "DarkNova"
};
class LBEntry
{
public string name;
public int score;
public LBEntry(string n, int s) { name = n; score = s; }
}
// ============================================================
void Start()
{
GenerateLeaderboard();
if (mainMenuButton != null)
mainMenuButton.onClick.AddListener(() =>
SceneManager.LoadScene("Anamen"));
}
// ============================================================
void GenerateLeaderboard()
{
List<LBEntry> list = new List<LBEntry>();
// ─── Bot skorları ─────────────────────────
int botLimit = Mathf.Min(rows.Length - 1, botNames.Length);
for (int i = 0; i < botLimit; i++)
list.Add(new LBEntry(botNames[i], Random.Range(3000, 12000)));
// ─── Tüm modların toplamı ─────────────────
int totalScore = 0;
if (modScoreKeys != null)
{
foreach (string key in modScoreKeys)
{
if (!string.IsNullOrEmpty(key))
totalScore += PlayerPrefs.GetInt(key + "_High", 0);
}
}
// ─── Yüksek skor güncelle ─────────────────
int savedTotal = PlayerPrefs.GetInt("TotalHighScore", 0);
if (totalScore > savedTotal)
{
savedTotal = totalScore;
PlayerPrefs.SetInt("TotalHighScore", savedTotal);
PlayerPrefs.Save();
}
list.Add(new LBEntry("YOU", savedTotal));
// ─── Sırala ───────────────────────────────
list.Sort((a, b) => b.score.CompareTo(a.score));
// ─── Ekrana yaz ───────────────────────────
for (int i = 0; i < rows.Length; i++)
{
if (i < list.Count)
{
rows[i].text = list[i].name == "YOU"
? $"<color=#00FF00>{i + 1}. {list[i].name} - {list[i].score}</color>"
: $"{i + 1}. {list[i].name} - {list[i].score}";
}
else
{
rows[i].text = $"{i + 1}. ---";
}
}
}
}