apply plugin: 'com.android.application' apply from: 'setupSymbols.gradle' apply from: '../shared/keepUnitySymbols.gradle' apply from: '../shared/common.gradle' dependencies { implementation project(':unityLibrary') } android { namespace "**NAMESPACE**" ndkPath "**NDKPATH**" ndkVersion "**NDKVERSION**" compileSdk **APIVERSION** buildToolsVersion = "**BUILDTOOLS**" compileOptions { sourceCompatibility JavaVersion.VERSION_17 targetCompatibility JavaVersion.VERSION_17 } defaultConfig { minSdk **MINSDK** targetSdk **TARGETSDK** applicationId '**APPLICATIONID**' ndk { abiFilters **ABIFILTERS** debugSymbolLevel **DEBUGSYMBOLLEVEL** } versionCode **VERSIONCODE** versionName '**VERSIONNAME**' } androidResources { noCompress = **BUILTIN_NOCOMPRESS** + unityStreamingAssets.tokenize(', ') ignoreAssetsPattern = "!.svn:!.git:!.ds_store:!*.scc:!CVS:!thumbs.db:!picasa.ini:!*~" }**SIGN** lint { abortOnError false } buildTypes { debug { minifyEnabled **MINIFY_DEBUG** proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG** jniDebuggable true } release { minifyEnabled **MINIFY_RELEASE** proguardFiles getDefaultProguardFile('proguard-android.txt')**SIGNCONFIG** } }**PACKAGING****PLAY_ASSET_PACKS****SPLITS** **BUILT_APK_LOCATION** bundle { language { enableSplit = false } density { enableSplit = false } abi { enableSplit = true } texture { enableSplit = true } } **GOOGLE_PLAY_DEPENDENCIES** }**SPLITS_VERSION_CODE****LAUNCHER_SOURCE_BUILD_SETUP**