using System.Collections; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class SentenceOrderGameScene : MonoBehaviour { [Header("TXT DOSYASI (6 Dil)")] public TextAsset questionFile; [Header("UI")] public TMP_Text questionText; public TMP_Text[] answerTexts; public Button[] answerButtons; public Button submitButton; public TMP_Text selectedWordsText; public TMP_Text scoreText; public TMP_Text comboText; public TMP_Text timerText; public TMP_Text feedbackText; [Header("EXTRA BUTTONS")] public Button extraTimeButton; public Button extraHintButton; public Button extraSkipButton; [Header("━━━ BACK BUTTON ━━━━━━━━━━━━━━━━━━━━━━━━")] public Button backButton; public string backSceneName = "ModSec 10"; [Header("RENKLER")] public Color normalColor = new Color32(255, 255, 255, 70); public Color selectedColor = new Color32(60, 110, 200, 255); public Color correctColor = new Color32(0, 200, 0, 255); public Color wrongColor = new Color32(200, 0, 0, 255); [Header("━━━ FEEDBACK TEXT SETTINGS ━━━━━━━━━━━━━")] public bool feedbackOnTop = true; public float feedbackTopY = 400f; public float feedbackFontSize = 72f; [Header("━━━ ANIMATION SETTINGS ━━━━━━━━━━━━━━━━━")] [Range(0.80f, 1f)] public float selectedScale = 0.94f; public float selectAnimTime = 0.10f; public float enterAnimTime = 0.22f; // INTERNAL private class SentenceEntry { public string[] sentence = new string[6]; } private List questions = new List(); private string[] correctWords; private string[] scrambledWords; private int[] order; private int selectedCount = 0; private bool locked = false; private int lastID = -1; private int score = 0; private int combo = 0; private float timeLeft = 60f; private float nextTimer = 0f; // LANGUAGE & MOD KEY private string lang; private string modKey = "Mod10"; // Counters private int correctCount = 0; private int wrongCount = 0; readonly Color timerNormalColor = Color.white; readonly Color timerWarnColor = new Color32(255, 80, 80, 255); Vector3[] originalButtonScales; Vector3[] originalButtonPositions; Coroutine[] buttonScaleCoroutines; Coroutine[] buttonEnterCoroutines; Coroutine feedbackCo; // ------------------------------------------------------------ void Start() { lang = PlayerPrefs.GetString("QuestionLangCode", "en"); order = new int[answerButtons.Length]; if (questionFile == null) { Debug.LogError("SentenceOrderGameScene: TXT bağlanmamış!"); return; } CacheButtonData(); PrepareFeedbackText(); LoadTXT(questionFile.text); Shuffle(questions); submitButton.onClick.AddListener(OnSubmit); extraTimeButton.onClick.AddListener(() => timeLeft += 5f); extraHintButton.onClick.AddListener(OnHint); extraSkipButton.onClick.AddListener(() => NextQuestion()); if (backButton != null) { backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(() => SceneManager.LoadScene(backSceneName)); } scoreText.text = "0"; comboText.text = "0x"; NextQuestion(); } // ------------------------------------------------------------ void Update() { if (!locked) { timeLeft -= Time.deltaTime; if (timeLeft <= 0) { timeLeft = 0; GameOver(); } } UpdateTimerUI(); if (locked && nextTimer > 0) { nextTimer -= Time.deltaTime; if (nextTimer <= 0) NextQuestion(); } } // ------------------------------------------------------------ void CacheButtonData() { if (answerButtons == null) return; int len = answerButtons.Length; originalButtonScales = new Vector3[len]; originalButtonPositions = new Vector3[len]; buttonScaleCoroutines = new Coroutine[len]; buttonEnterCoroutines = new Coroutine[len]; for (int i = 0; i < len; i++) { if (answerButtons[i] == null) continue; originalButtonScales[i] = answerButtons[i].transform.localScale; originalButtonPositions[i] = answerButtons[i].transform.localPosition; answerButtons[i].transition = Selectable.Transition.None; } } void PrepareFeedbackText() { if (feedbackText == null) return; if (feedbackOnTop) { Vector3 pos = feedbackText.transform.localPosition; pos.y = feedbackTopY; feedbackText.transform.localPosition = pos; } feedbackText.alignment = TextAlignmentOptions.Center; feedbackText.fontSize = Mathf.Max(feedbackText.fontSize, feedbackFontSize); feedbackText.text = ""; Color c = feedbackText.color; c.a = 1f; feedbackText.color = c; } void UpdateTimerUI() { if (timerText == null) return; timerText.text = Mathf.Ceil(timeLeft).ToString(); if (timeLeft <= 10f) { timerText.color = FullAlpha(Color.Lerp(timerWarnColor, Color.white, Mathf.PingPong(Time.time * 3f, 1f))); timerText.transform.localScale = Vector3.one * (1f + Mathf.Sin(Time.time * 10f) * 0.05f); } else { timerText.color = FullAlpha(timerNormalColor); timerText.transform.localScale = Vector3.one; } } // ------------------------------------------------------------ void LoadTXT(string raw) { foreach (string line in raw.Trim().Split('\n')) { if (string.IsNullOrWhiteSpace(line)) continue; string[] p = line.Split(','); if (p.Length < 6) continue; SentenceEntry e = new SentenceEntry(); for (int i = 0; i < 6; i++) e.sentence[i] = p[i].Trim(); questions.Add(e); } } // ------------------------------------------------------------ void NextQuestion() { nextTimer = 0f; locked = false; selectedCount = 0; if (feedbackText != null) feedbackText.text = ""; if (selectedWordsText != null) selectedWordsText.text = ""; for (int i = 0; i < order.Length; i++) order[i] = 0; for (int i = 0; i < answerButtons.Length; i++) { StopButtonCoroutines(i); answerButtons[i].interactable = true; answerButtons[i].image.color = FullAlpha(normalColor); answerButtons[i].transform.localScale = originalButtonScales[i]; answerButtons[i].transform.localPosition = originalButtonPositions[i]; answerButtons[i].gameObject.SetActive(false); } // random int qID = Random.Range(0, questions.Count); if (qID == lastID && questions.Count > 1) qID = (qID + 1) % questions.Count; lastID = qID; SentenceEntry entry = questions[qID]; int L = GetLangIndex(); string s = entry.sentence[L]; questionText.text = s; StartCoroutine(FadeInText(questionText)); correctWords = s.Split(' '); int wc = Mathf.Min(correctWords.Length, answerButtons.Length); System.Array.Resize(ref correctWords, wc); scrambledWords = (string[])correctWords.Clone(); Shuffle(scrambledWords); for (int i = 0; i < wc; i++) { answerButtons[i].gameObject.SetActive(true); answerTexts[i].text = scrambledWords[i]; int id = i; answerButtons[i].onClick.RemoveAllListeners(); answerButtons[i].onClick.AddListener(() => OnClickWord(id)); buttonEnterCoroutines[i] = StartCoroutine(ButtonEnterAnim(answerButtons[i], i)); } } // ------------------------------------------------------------ void OnClickWord(int id) { if (locked) return; int wc = correctWords.Length; if (order[id] != 0) { int old = order[id]; order[id] = 0; for (int i = 0; i < wc; i++) if (order[i] > old) order[i]--; selectedCount--; } else { selectedCount++; order[id] = selectedCount; } RefreshUI(); } // ------------------------------------------------------------ void RefreshUI() { int wc = correctWords.Length; List seq = new List(); for (int i = 0; i < wc; i++) { if (order[i] > 0) { answerButtons[i].image.color = FullAlpha(selectedColor); answerTexts[i].text = order[i] + ". " + scrambledWords[i]; StartScaleAnim(i, originalButtonScales[i] * selectedScale); } else { answerButtons[i].image.color = FullAlpha(normalColor); answerTexts[i].text = scrambledWords[i]; StartScaleAnim(i, originalButtonScales[i]); } } for (int orderNum = 1; orderNum <= wc; orderNum++) for (int j = 0; j < wc; j++) if (order[j] == orderNum) seq.Add(scrambledWords[j]); if (selectedWordsText != null) selectedWordsText.text = string.Join(" | ", seq); } // ------------------------------------------------------------ void OnSubmit() { if (locked) return; int wc = correctWords.Length; if (selectedCount < wc) { SetFeedback("Select all words!", wrongColor); return; } locked = true; bool ok = true; for (int orderNum = 1; orderNum <= wc; orderNum++) for (int i = 0; i < wc; i++) if (order[i] == orderNum && scrambledWords[i] != correctWords[orderNum - 1]) ok = false; for (int i = 0; i < wc; i++) answerButtons[i].interactable = false; if (ok) { correctCount++; combo++; score += 50 + (combo - 1) * 10; timeLeft += 2f; for (int i = 0; i < wc; i++) { answerButtons[i].image.color = FullAlpha(correctColor); StartCoroutine(CorrectPulse(answerButtons[i], i)); } SetFeedback(combo >= 3 ? $"TRUE {combo}x COMBO!" : "TRUE", correctColor); if (comboText != null) StartCoroutine(ComboAnim(comboText)); } else { wrongCount++; combo = 0; for (int i = 0; i < wc; i++) { answerButtons[i].image.color = FullAlpha(wrongColor); StartCoroutine(ShakeButton(answerButtons[i], i)); } SetFeedback("FALSE", wrongColor); } scoreText.text = score.ToString(); comboText.text = combo + "x"; if (scoreText != null) StartCoroutine(ScorePopAnim(scoreText)); nextTimer = 1f; } // ------------------------------------------------------------ // HINT: İlk kelimeyi otomatik seçer // ------------------------------------------------------------ void OnHint() { if (locked) return; int wc = correctWords.Length; // Önce tüm seçimleri sıfırla selectedCount = 0; for (int i = 0; i < wc; i++) order[i] = 0; // Doğru ilk kelime string firstWord = correctWords[0]; // Scrambled içinde doğru kelimenin index'ini bul for (int i = 0; i < wc; i++) { if (scrambledWords[i] == firstWord) { order[i] = 1; selectedCount = 1; StartCoroutine(CorrectPulse(answerButtons[i], i)); break; } } RefreshUI(); SetFeedback("Hint used!", selectedColor); } // ------------------------------------------------------------ void SetFeedback(string msg, Color c) { if (feedbackText == null) return; feedbackText.text = msg; feedbackText.color = FullAlpha(c); if (feedbackOnTop) { Vector3 pos = feedbackText.transform.localPosition; pos.y = feedbackTopY; feedbackText.transform.localPosition = pos; } if (feedbackCo != null) StopCoroutine(feedbackCo); feedbackCo = StartCoroutine(FeedbackAnim(feedbackText)); } // ------------------------------------------------------------ void GameOver() { // 🔥 Mod Select / Leaderboard ekranına direkt bağlanacak basit key PlayerPrefs.SetInt("Mod10Skor", score); // kayıt sistemi PlayerPrefs.SetString("LastPlayedMod", modKey); PlayerPrefs.SetInt(modKey + "_LastScore", score); int oldMax = PlayerPrefs.GetInt(modKey + "_MaxScore", 0); if (score > oldMax) PlayerPrefs.SetInt(modKey + "_MaxScore", score); PlayerPrefs.SetInt(modKey + "_Correct", correctCount); PlayerPrefs.SetInt(modKey + "_Wrong", wrongCount); PlayerPrefs.Save(); // 🔥 MOD 10 SONUÇ SAHNESİ SceneManager.LoadScene("Mod10Resume"); } // ------------------------------------------------------------ int GetLangIndex() { return lang switch { "tr" => 0, "en" => 1, "es" => 2, "de" => 3, "fr" => 4, "pt" => 5, _ => 1 }; } // ------------------------------------------------------------ void Shuffle(IList arr) { for (int i = 0; i < arr.Count; i++) { int r = Random.Range(i, arr.Count); (arr[i], arr[r]) = (arr[r], arr[i]); } } // ================== ANIMATION HELPERS ================== void StartScaleAnim(int index, Vector3 targetScale) { if (index < 0 || index >= answerButtons.Length) return; if (answerButtons[index] == null) return; if (buttonScaleCoroutines[index] != null) StopCoroutine(buttonScaleCoroutines[index]); buttonScaleCoroutines[index] = StartCoroutine(ScaleButton(answerButtons[index], targetScale)); } void StopButtonCoroutines(int index) { if (buttonScaleCoroutines != null && index < buttonScaleCoroutines.Length && buttonScaleCoroutines[index] != null) { StopCoroutine(buttonScaleCoroutines[index]); buttonScaleCoroutines[index] = null; } if (buttonEnterCoroutines != null && index < buttonEnterCoroutines.Length && buttonEnterCoroutines[index] != null) { StopCoroutine(buttonEnterCoroutines[index]); buttonEnterCoroutines[index] = null; } } IEnumerator ScaleButton(Button btn, Vector3 targetScale) { if (btn == null) yield break; Vector3 startScale = btn.transform.localScale; float t = 0f; while (t < 1f) { t += Time.deltaTime / Mathf.Max(0.01f, selectAnimTime); btn.transform.localScale = Vector3.Lerp(startScale, targetScale, EaseOutQuad(t)); yield return null; } btn.transform.localScale = targetScale; } IEnumerator ButtonEnterAnim(Button btn, int delayIndex) { if (btn == null) yield break; int idx = System.Array.IndexOf(answerButtons, btn); if (idx < 0) yield break; yield return new WaitForSeconds(delayIndex * 0.05f); Vector3 targetPos = originalButtonPositions[idx]; Vector3 startPos = targetPos + Vector3.up * 30f; Vector3 targetScale = originalButtonScales[idx]; Vector3 startScale = targetScale * 0.85f; btn.transform.localPosition = startPos; btn.transform.localScale = startScale; float t = 0f; while (t < 1f) { t += Time.deltaTime / Mathf.Max(0.01f, enterAnimTime); float ease = EaseOutBack(t); btn.transform.localPosition = Vector3.Lerp(startPos, targetPos, ease); btn.transform.localScale = Vector3.Lerp(startScale, targetScale, ease); yield return null; } btn.transform.localPosition = targetPos; btn.transform.localScale = targetScale; } IEnumerator CorrectPulse(Button btn, int idx) { if (btn == null) yield break; if (idx < 0 || idx >= originalButtonScales.Length) yield break; Vector3 normal = originalButtonScales[idx]; Vector3 big = normal * 1.12f; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; btn.transform.localScale = Vector3.Lerp(normal, big, EaseOutQuad(t)); yield return null; } t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; btn.transform.localScale = Vector3.Lerp(big, normal, EaseOutQuad(t)); yield return null; } btn.transform.localScale = normal; } IEnumerator ShakeButton(Button btn, int idx) { if (btn == null) yield break; if (idx < 0 || idx >= originalButtonPositions.Length) yield break; Vector3 origin = originalButtonPositions[idx]; float duration = 0.35f; float magnitude = 12f; float elapsed = 0f; while (elapsed < duration) { float power = 1f - elapsed / duration; float x = Random.Range(-1f, 1f) * magnitude * power; btn.transform.localPosition = origin + new Vector3(x, 0f, 0f); elapsed += Time.deltaTime; yield return null; } btn.transform.localPosition = origin; } IEnumerator FeedbackAnim(TMP_Text txt) { if (txt == null) yield break; Vector3 originalScale = Vector3.one; Vector3 bigScale = originalScale * 1.18f; Color c = FullAlpha(txt.color); c.a = 0f; txt.color = c; Vector3 originalPos = txt.transform.localPosition; Vector3 startPos = originalPos + Vector3.down * 18f; txt.transform.localPosition = startPos; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.16f; float ease = EaseOutBack(t); txt.transform.localScale = Vector3.Lerp(originalScale, bigScale, ease); txt.transform.localPosition = Vector3.Lerp(startPos, originalPos, ease); c.a = Mathf.Clamp01(t); txt.color = c; yield return null; } c.a = 1f; txt.color = c; txt.transform.localPosition = originalPos; t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; txt.transform.localScale = Vector3.Lerp(bigScale, originalScale, EaseOutQuad(t)); yield return null; } txt.transform.localScale = originalScale; feedbackCo = null; } IEnumerator ComboAnim(TMP_Text txt) { if (txt == null) yield break; Vector3 original = Vector3.one; Vector3 big = original * 1.22f; Color baseColor = FullAlpha(txt.color); Color highlight = new Color32(255, 220, 50, 255); float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; txt.transform.localScale = Vector3.Lerp(original, big, EaseOutBack(t)); txt.color = FullAlpha(Color.Lerp(baseColor, highlight, t)); yield return null; } t = 0f; while (t < 1f) { t += Time.deltaTime / 0.14f; txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t)); txt.color = FullAlpha(Color.Lerp(highlight, baseColor, t)); yield return null; } txt.transform.localScale = original; txt.color = baseColor; } IEnumerator ScorePopAnim(TMP_Text txt) { if (txt == null) yield break; Vector3 original = Vector3.one; Vector3 big = original * 1.18f; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.10f; txt.transform.localScale = Vector3.Lerp(original, big, EaseOutQuad(t)); yield return null; } t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t)); yield return null; } txt.transform.localScale = original; } IEnumerator FadeInText(TMP_Text txt) { if (txt == null) yield break; Color c = FullAlpha(txt.color); c.a = 0f; txt.color = c; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.18f; c.a = EaseOutQuad(t); txt.color = c; yield return null; } c.a = 1f; txt.color = c; } Color FullAlpha(Color c) { c.a = 1f; return c; } float EaseOutBack(float t) { t = Mathf.Clamp01(t); float c1 = 1.70158f; float c3 = c1 + 1f; return 1f + c3 * Mathf.Pow(t - 1f, 3f) + c1 * Mathf.Pow(t - 1f, 2f); } float EaseOutQuad(float t) { t = Mathf.Clamp01(t); return 1f - (1f - t) * (1f - t); } }