using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; using System.Collections; using System.Collections.Generic; using System.Globalization; public class MissingLetters14Mod : MonoBehaviour { [Header("━━━ TXT FILE ━━━━━━━━━━━━━━━━━━━━━━━━")] public TextAsset wordFile; [Header("━━━ UI ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━")] public TMP_Text questionText; public TMP_Text languageText; public TMP_Text instructionText; public Button[] answerButtons; public TMP_Text[] answerTexts; public TMP_Text feedbackText; public Button submitButton; public TMP_Text scoreText; public TMP_Text comboText; public TMP_Text timerText; [Header("━━━ QUESTION FONT ━━━━━━━━━━━━━━━━━━━")] public bool questionUppercase = true; public float questionFontSize = 86f; public Color questionColor = Color.white; public FontStyles questionFontStyle = FontStyles.Bold; public TextAlignmentOptions questionAlignment = TextAlignmentOptions.Center; public float questionCharacterSpacing = 8f; [Header("━━━ EXTRA BUTTONS ━━━━━━━━━━━━━━━━━━━")] public Button extraTimeButton; public Button extraHintButton; public Button extraSkipButton; public TMP_Text extraTimeCooldownText; public TMP_Text extraHintCooldownText; public TMP_Text extraSkipCooldownText; [Header("━━━ SCENES ━━━━━━━━━━━━━━━━━━━━━━━━━━")] public Button backButton; public string backSceneName = "modsec 14"; public string resultSceneName = "modres 14"; [Header("━━━ LANGUAGE ━━━━━━━━━━━━━━━━━━━━━━━━")] public string forcedLanguageCode = ""; [Header("━━━ AUDIO ━━━━━━━━━━━━━━━━━━━━━━━━━━━")] public AudioSource sfxSource; public AudioClip clickSound; [Header("━━━ GAME SETTINGS ━━━━━━━━━━━━━━━━━━━")] public float startTime = 60f; public int basePoints = 50; public int wrongPenalty = 50; public float correctTimeBonus = 2f; public float nextQuestionDelay = 1.15f; [Header("━━━ COMBO MULTIPLIERS ━━━━━━━━━━━━━━")] public float mult_1to2 = 1f; public float mult_3to4 = 1.15f; public float mult_5to7 = 1.3f; public float mult_8plus = 1.5f; [Header("━━━ COLORS ━━━━━━━━━━━━━━━━━━━━━━━━━")] public Color normalButtonColor = new Color32(120, 70, 220, 255); public Color selectedButtonColor = new Color32(155, 105, 255, 255); public Color correctButtonColor = new Color32(70, 240, 130, 255); public Color wrongButtonColor = new Color32(255, 80, 95, 255); public Color disabledButtonColor = new Color32(90, 75, 120, 255); [Header("━━━ ANIMATION ━━━━━━━━━━━━━━━━━━━━━━━")] [Range(0.80f, 1f)] public float selectedScale = 0.94f; public float selectAnimTime = 0.10f; public float enterAnimTime = 0.22f; const string modKey = "Mod14"; readonly string[] langCodes = { "tr", "en", "es", "de", "fr", "pt" }; readonly string[] langNames = { "TR", "EN", "ES", "DE", "FR", "PT" }; readonly string[] alphabets = { "abcçdefgğhıijklmnoöprsştuüvyz", "abcdefghijklmnopqrstuvwxyz", "abcdefghijklmnñopqrstuvwxyzáéíóúü", "abcdefghijklmnopqrstuvwxyzäöüß", "abcdefghijklmnopqrstuvwxyzàâæçéèêëîïôœùûüÿ", "abcdefghijklmnopqrstuvwxyzáâãàçéêíóôõú" }; class WordEntry { public string[] words = new string[6]; } readonly List wordPool = new List(); int selectedLangIndex = 1; int wordIndex = 0; int correctAnswerIndex = -1; int selectedAnswer = -1; int score = 0; int combo = 0; int correctCount = 0; int wrongCount = 0; int bestComboThisRun = 0; float timeLeft; bool gameOver = false; bool waitingNextQuestion = false; bool extraTimeReady = true; bool extraHintReady = true; bool extraSkipReady = true; Vector3[] originalButtonScales; Vector3[] originalButtonPositions; Coroutine[] buttonScaleCoroutines; Coroutine[] buttonEnterCoroutines; readonly Color timerNormalColor = Color.white; readonly Color timerWarnColor = new Color32(255, 80, 80, 255); string currentCorrectLetter = ""; void Awake() { LoadWords(); } void Start() { selectedLangIndex = ResolveLanguageIndex(); timeLeft = PlayerPrefs.GetFloat("SelectedGameTime", startTime); if (timeLeft <= 0) timeLeft = startTime; if (wordPool.Count < 1) { Debug.LogError("Mod14 TXT boş veya hatalı!"); enabled = false; return; } if (answerButtons == null || answerButtons.Length < 4 || answerTexts == null || answerTexts.Length < 4) { Debug.LogError("Mod14 için 4 answerButtons ve 4 answerTexts gerekli!"); enabled = false; return; } HideCooldownTexts(); CacheButtonData(); ForceButtonTransitionNone(); PrepareQuestionFont(); PrepareFeedbackText(); BindMainButtons(); Shuffle(wordPool); UpdateScore(); UpdateCombo(); UpdateTimerUI(); UpdateLanguageUI(); NextQuestion(); } void Update() { if (gameOver) return; timeLeft -= Time.deltaTime; if (timeLeft <= 0) { timeLeft = 0; UpdateTimerUI(); GameOver(); return; } UpdateTimerUI(); } void LoadWords() { wordPool.Clear(); if (wordFile == null) { Debug.LogError("MissingLetters14 TXT atanmadı!"); return; } string[] lines = wordFile.text.Split( new[] { '\n', '\r' }, System.StringSplitOptions.RemoveEmptyEntries ); for (int lineIndex = 0; lineIndex < lines.Length; lineIndex++) { string line = lines[lineIndex].Trim(); if (string.IsNullOrWhiteSpace(line)) continue; string lower = line.ToLower(); if (lower.StartsWith("tr,en,es,de,fr,pt")) continue; if (lower.StartsWith("tr|en|es|de|fr|pt")) continue; string[] p = SplitLineSmart(line); if (p.Length < 6) { Debug.LogWarning("Mod14 eksik satır atlandı. Satır: " + (lineIndex + 1)); continue; } WordEntry e = new WordEntry(); bool valid = true; for (int i = 0; i < 6; i++) { e.words[i] = CleanField(p[i]); if (string.IsNullOrWhiteSpace(e.words[i])) valid = false; } if (valid) wordPool.Add(e); else Debug.LogWarning("Mod14 boş alanlı satır atlandı. Satır: " + (lineIndex + 1)); } } string[] SplitLineSmart(string line) { if (line.Contains("|")) return line.Split('|'); if (line.Contains("\t")) return line.Split('\t'); return line.Split(','); } string CleanField(string s) { if (string.IsNullOrEmpty(s)) return ""; return s.Trim().Trim('"').Trim(); } int ResolveLanguageIndex() { string code = forcedLanguageCode.Trim().ToLower(); if (string.IsNullOrEmpty(code)) code = PlayerPrefs.GetString("MissingLettersLangCode", "").Trim().ToLower(); if (string.IsNullOrEmpty(code)) code = PlayerPrefs.GetString("QuestionLangCode", "").Trim().ToLower(); if (!string.IsNullOrEmpty(code)) { for (int i = 0; i < langCodes.Length; i++) { if (code == langCodes[i]) return i; } } int appLang = PlayerPrefs.GetInt("AppLanguage", 1); if (appLang < 0 || appLang > 5) appLang = 1; return appLang; } void PrepareQuestionFont() { if (questionText == null) return; questionText.fontSize = questionFontSize; questionText.color = FullAlpha(questionColor); questionText.fontStyle = questionFontStyle; questionText.alignment = questionAlignment; questionText.characterSpacing = questionCharacterSpacing; // Unity 6 uyumlu yeni kullanım questionText.textWrappingMode = TextWrappingModes.NoWrap; questionText.overflowMode = TextOverflowModes.Overflow; } void PrepareFeedbackText() { if (feedbackText == null) return; feedbackText.alignment = TextAlignmentOptions.Center; feedbackText.fontSize = Mathf.Max(feedbackText.fontSize, 64f); feedbackText.text = ""; feedbackText.color = FullAlpha(feedbackText.color); } void UpdateLanguageUI() { if (languageText != null) languageText.text = "LANG: " + langNames[selectedLangIndex]; if (instructionText != null) instructionText.text = "Choose the missing letter"; } void BindMainButtons() { if (submitButton != null) { submitButton.onClick.RemoveAllListeners(); submitButton.onClick.AddListener(() => { PlayClick(); OnSubmit(); }); } if (extraTimeButton != null) { extraTimeButton.onClick.RemoveAllListeners(); extraTimeButton.onClick.AddListener(() => { PlayClick(); OnExtraTime(); }); } if (extraHintButton != null) { extraHintButton.onClick.RemoveAllListeners(); extraHintButton.onClick.AddListener(() => { PlayClick(); OnExtraHint(); }); } if (extraSkipButton != null) { extraSkipButton.onClick.RemoveAllListeners(); extraSkipButton.onClick.AddListener(() => { PlayClick(); OnExtraSkip(); }); } if (backButton != null) { backButton.onClick.RemoveAllListeners(); backButton.onClick.AddListener(() => { PlayClick(); SceneManager.LoadScene(backSceneName); }); } } void BindAnswerButtons() { for (int i = 0; i < answerButtons.Length; i++) { int index = i; if (answerButtons[i] == null) continue; answerButtons[i].onClick.RemoveAllListeners(); answerButtons[i].onClick.AddListener(() => { PlayClick(); SelectAnswer(index); }); } } void PlayClick() { if (sfxSource != null && clickSound != null) sfxSource.PlayOneShot(clickSound); } void HideCooldownTexts() { if (extraTimeCooldownText != null) extraTimeCooldownText.gameObject.SetActive(false); if (extraHintCooldownText != null) extraHintCooldownText.gameObject.SetActive(false); if (extraSkipCooldownText != null) extraSkipCooldownText.gameObject.SetActive(false); } void CacheButtonData() { int len = answerButtons.Length; originalButtonScales = new Vector3[len]; originalButtonPositions = new Vector3[len]; buttonScaleCoroutines = new Coroutine[len]; buttonEnterCoroutines = new Coroutine[len]; for (int i = 0; i < len; i++) { if (answerButtons[i] == null) continue; originalButtonScales[i] = answerButtons[i].transform.localScale; originalButtonPositions[i] = answerButtons[i].transform.localPosition; if (answerButtons[i].GetComponent() == null) answerButtons[i].gameObject.AddComponent(); } } void ForceButtonTransitionNone() { for (int i = 0; i < answerButtons.Length; i++) { if (answerButtons[i] == null) continue; answerButtons[i].transition = Selectable.Transition.None; Image img = answerButtons[i].image; if (img != null) img.color = FullAlpha(normalButtonColor); CanvasGroup cg = answerButtons[i].GetComponent(); if (cg != null) { cg.alpha = 1f; cg.interactable = true; cg.blocksRaycasts = true; } } } void NextQuestion() { if (gameOver) return; waitingNextQuestion = false; selectedAnswer = -1; ResetButtons(); WordEntry chosen = GetNextValidWordEntry(); if (chosen == null) { Debug.LogError("Mod14 için uygun kelime bulunamadı!"); GameOver(); return; } string word = chosen.words[selectedLangIndex]; List letterIndexes = GetLetterIndexes(word); if (letterIndexes.Count == 0) { Debug.LogError("Mod14 için harf içeren kelime bulunamadı!"); GameOver(); return; } int missingIndex = letterIndexes[Random.Range(0, letterIndexes.Count)]; string missingLetter = word[missingIndex].ToString(); currentCorrectLetter = FormatLetter(missingLetter); string maskedWord = BuildMaskedWord(word, missingIndex); if (questionText != null) { questionText.text = maskedWord; StartCoroutine(FadeInText(questionText)); } List options = GenerateLetterOptions(currentCorrectLetter); Shuffle(options); correctAnswerIndex = options.IndexOf(currentCorrectLetter); for (int i = 0; i < 4; i++) { if (answerTexts[i] != null) answerTexts[i].text = options[i]; } BindAnswerButtons(); if (feedbackText != null) feedbackText.text = ""; if (submitButton != null) submitButton.interactable = true; for (int i = 0; i < answerButtons.Length; i++) { if (answerButtons[i] == null) continue; if (buttonEnterCoroutines[i] != null) StopCoroutine(buttonEnterCoroutines[i]); buttonEnterCoroutines[i] = StartCoroutine(ButtonEnterAnim(answerButtons[i], i)); } } WordEntry GetNextValidWordEntry() { int safety = wordPool.Count; for (int attempt = 0; attempt < safety; attempt++) { if (wordIndex >= wordPool.Count) { wordIndex = 0; Shuffle(wordPool); } WordEntry chosen = wordPool[wordIndex++]; if (chosen == null) continue; string word = chosen.words[selectedLangIndex]; if (string.IsNullOrWhiteSpace(word)) continue; List indexes = GetLetterIndexes(word); if (indexes.Count > 0) return chosen; } return null; } List GetLetterIndexes(string word) { List indexes = new List(); for (int i = 0; i < word.Length; i++) { if (char.IsLetter(word[i])) indexes.Add(i); } return indexes; } string BuildMaskedWord(string word, int missingIndex) { string result = ""; for (int i = 0; i < word.Length; i++) { if (i == missingIndex) { result += "_"; } else { string ch = word[i].ToString(); if (questionUppercase) ch = UpperByLanguage(ch); result += ch; } if (i < word.Length - 1) result += " "; } return result; } List GenerateLetterOptions(string correctLetter) { List options = new List(); options.Add(correctLetter); List candidates = new List(); string alphabet = alphabets[selectedLangIndex]; for (int i = 0; i < alphabet.Length; i++) { string letter = FormatLetter(alphabet[i].ToString()); if (letter != correctLetter && !candidates.Contains(letter)) candidates.Add(letter); } Shuffle(candidates); for (int i = 0; i < candidates.Count && options.Count < 4; i++) options.Add(candidates[i]); while (options.Count < 4) { string fallback = FormatLetter(((char)Random.Range(65, 91)).ToString()); if (!options.Contains(fallback)) options.Add(fallback); } return options; } string FormatLetter(string letter) { if (string.IsNullOrEmpty(letter)) return ""; return UpperByLanguage(letter); } string UpperByLanguage(string text) { if (string.IsNullOrEmpty(text)) return ""; CultureInfo culture = CultureInfo.InvariantCulture; switch (langCodes[selectedLangIndex]) { case "tr": culture = new CultureInfo("tr-TR"); break; case "es": culture = new CultureInfo("es-ES"); break; case "de": culture = new CultureInfo("de-DE"); break; case "fr": culture = new CultureInfo("fr-FR"); break; case "pt": culture = new CultureInfo("pt-BR"); break; default: culture = CultureInfo.InvariantCulture; break; } return text.ToUpper(culture); } void ResetButtons() { for (int i = 0; i < answerButtons.Length; i++) { if (answerButtons[i] == null) continue; StopButtonCoroutines(i); answerButtons[i].interactable = true; answerButtons[i].transition = Selectable.Transition.None; Image img = answerButtons[i].image; if (img != null) img.color = FullAlpha(normalButtonColor); answerButtons[i].transform.localScale = originalButtonScales[i]; answerButtons[i].transform.localPosition = originalButtonPositions[i]; CanvasGroup cg = answerButtons[i].GetComponent(); if (cg != null) { cg.alpha = 1f; cg.interactable = true; cg.blocksRaycasts = true; } } if (feedbackText != null) feedbackText.text = ""; if (submitButton != null) submitButton.interactable = true; } void SelectAnswer(int index) { if (gameOver || waitingNextQuestion) return; if (index < 0 || index >= answerButtons.Length) return; if (answerButtons[index] == null) return; if (!answerButtons[index].interactable) return; if (selectedAnswer == index) return; if (selectedAnswer >= 0) { Image oldImg = answerButtons[selectedAnswer].image; if (oldImg != null) oldImg.color = FullAlpha(normalButtonColor); StartScaleAnim(selectedAnswer, originalButtonScales[selectedAnswer]); } selectedAnswer = index; Image img = answerButtons[index].image; if (img != null) img.color = FullAlpha(selectedButtonColor); StartScaleAnim(index, originalButtonScales[index] * selectedScale); } void OnSubmit() { if (gameOver || waitingNextQuestion) return; if (selectedAnswer == -1) { if (feedbackText != null) { feedbackText.color = FullAlpha(wrongButtonColor); feedbackText.text = "CHOOSE AN ANSWER"; StartCoroutine(FeedbackAnim(feedbackText)); } return; } waitingNextQuestion = true; if (submitButton != null) submitButton.interactable = false; LockAnswerButtons(); if (selectedAnswer == correctAnswerIndex) HandleCorrectAnswer(); else HandleWrongAnswer(); UpdateScore(); UpdateCombo(); StartCoroutine(DelayNext()); } void LockAnswerButtons() { for (int i = 0; i < answerButtons.Length; i++) { if (answerButtons[i] == null) continue; answerButtons[i].interactable = false; if (i != selectedAnswer && i != correctAnswerIndex) { Image img = answerButtons[i].image; if (img != null) img.color = FullAlpha(normalButtonColor); } } } void HandleCorrectAnswer() { Image img = answerButtons[selectedAnswer].image; if (img != null) img.color = FullAlpha(correctButtonColor); StartCoroutine(CorrectPulse(answerButtons[selectedAnswer], selectedAnswer)); combo++; correctCount++; if (combo > bestComboThisRun) bestComboThisRun = combo; score += Mathf.RoundToInt(basePoints * GetComboMultiplier(combo)); timeLeft += correctTimeBonus; if (feedbackText != null) { feedbackText.color = FullAlpha(correctButtonColor); feedbackText.text = combo >= 3 ? "CORRECT " + combo + "x COMBO!" : "CORRECT"; StartCoroutine(FeedbackAnim(feedbackText)); } if (comboText != null) StartCoroutine(ComboAnim(comboText)); if (scoreText != null) StartCoroutine(ScorePopAnim(scoreText)); } void HandleWrongAnswer() { Image wrongImg = answerButtons[selectedAnswer].image; if (wrongImg != null) wrongImg.color = FullAlpha(wrongButtonColor); StartCoroutine(ShakeButton(answerButtons[selectedAnswer], selectedAnswer)); if (correctAnswerIndex >= 0 && correctAnswerIndex < answerButtons.Length) { Image correctImg = answerButtons[correctAnswerIndex].image; if (correctImg != null) correctImg.color = FullAlpha(correctButtonColor); StartScaleAnim(correctAnswerIndex, originalButtonScales[correctAnswerIndex] * 1.04f); } wrongCount++; combo = 0; score -= wrongPenalty; if (score < 0) score = 0; if (feedbackText != null) { feedbackText.color = FullAlpha(wrongButtonColor); if (correctAnswerIndex >= 0 && correctAnswerIndex < answerTexts.Length && answerTexts[correctAnswerIndex] != null) feedbackText.text = "WRONG\nCorrect: " + answerTexts[correctAnswerIndex].text; else feedbackText.text = "WRONG"; StartCoroutine(FeedbackAnim(feedbackText)); } } IEnumerator DelayNext() { yield return new WaitForSeconds(nextQuestionDelay); if (!gameOver) NextQuestion(); } void OnExtraTime() { if (!extraTimeReady || gameOver) return; timeLeft += 5f; extraTimeReady = false; if (extraTimeButton != null) extraTimeButton.interactable = false; StartCoroutine(Cooldown(extraTimeCooldownText, extraTimeButton, () => extraTimeReady = true)); } void OnExtraHint() { if (!extraHintReady || gameOver || waitingNextQuestion) return; int removed = 0; for (int i = 0; i < answerButtons.Length && removed < 2; i++) { if (i == correctAnswerIndex || i == selectedAnswer) continue; if (answerButtons[i] == null) continue; if (!answerButtons[i].interactable) continue; answerButtons[i].interactable = false; Image img = answerButtons[i].image; if (img != null) img.color = FullAlpha(disabledButtonColor); if (answerTexts != null && i < answerTexts.Length && answerTexts[i] != null) answerTexts[i].text = "—"; removed++; } extraHintReady = false; if (extraHintButton != null) extraHintButton.interactable = false; StartCoroutine(Cooldown(extraHintCooldownText, extraHintButton, () => extraHintReady = true)); } void OnExtraSkip() { if (!extraSkipReady || gameOver || waitingNextQuestion) return; NextQuestion(); extraSkipReady = false; if (extraSkipButton != null) extraSkipButton.interactable = false; StartCoroutine(Cooldown(extraSkipCooldownText, extraSkipButton, () => extraSkipReady = true)); } IEnumerator Cooldown(TMP_Text label, Button button, System.Action done) { float t = 5f; if (label != null) label.gameObject.SetActive(true); while (t > 0f) { if (label != null) label.text = Mathf.CeilToInt(t).ToString(); t -= Time.deltaTime; yield return null; } if (label != null) { label.text = ""; label.gameObject.SetActive(false); } if (button != null) button.interactable = true; done?.Invoke(); } void GameOver() { if (gameOver) return; gameOver = true; PlayerPrefs.SetString("LastPlayedMod", modKey); PlayerPrefs.SetInt("Mod14Skor", score); PlayerPrefs.SetInt("Mod14Score", score); PlayerPrefs.SetInt("Mod14Correct", correctCount); PlayerPrefs.SetInt("Mod14Wrong", wrongCount); PlayerPrefs.SetInt(modKey + "_LastScore", score); PlayerPrefs.SetInt(modKey + "_Correct", correctCount); PlayerPrefs.SetInt(modKey + "_Wrong", wrongCount); PlayerPrefs.SetInt(modKey + "_LastCombo", combo); PlayerPrefs.SetInt(modKey + "_BestComboRun", bestComboThisRun); PlayerPrefs.SetInt(modKey + "_LastTimeLeft", Mathf.CeilToInt(timeLeft)); int totalAnswers = correctCount + wrongCount; int accuracy = totalAnswers > 0 ? Mathf.RoundToInt((correctCount / (float)totalAnswers) * 100f) : 0; PlayerPrefs.SetInt(modKey + "_LastAccuracy", accuracy); if (score > PlayerPrefs.GetInt(modKey + "_MaxScore", 0)) PlayerPrefs.SetInt(modKey + "_MaxScore", score); if (bestComboThisRun > PlayerPrefs.GetInt(modKey + "_BestCombo", 0)) PlayerPrefs.SetInt(modKey + "_BestCombo", bestComboThisRun); PlayerPrefs.SetInt(modKey + "_TotalCorrect", PlayerPrefs.GetInt(modKey + "_TotalCorrect", 0) + correctCount); PlayerPrefs.SetInt(modKey + "_TotalWrong", PlayerPrefs.GetInt(modKey + "_TotalWrong", 0) + wrongCount); PlayerPrefs.SetInt(modKey + "_PlayCount", PlayerPrefs.GetInt(modKey + "_PlayCount", 0) + 1); PlayerPrefs.SetInt("TotalScore", PlayerPrefs.GetInt("TotalScore", 0) + score); PlayerPrefs.Save(); SceneManager.LoadScene(resultSceneName); } void UpdateScore() { if (scoreText != null) scoreText.text = score.ToString(); } void UpdateCombo() { if (comboText != null) comboText.text = combo + "x"; } void UpdateTimerUI() { if (timerText == null) return; timerText.text = Mathf.CeilToInt(timeLeft).ToString(); if (timeLeft <= 10f) { timerText.color = FullAlpha(Color.Lerp(timerWarnColor, Color.white, Mathf.PingPong(Time.time * 3f, 1f))); timerText.transform.localScale = Vector3.one * (1f + Mathf.Sin(Time.time * 10f) * 0.05f); } else { timerText.color = FullAlpha(timerNormalColor); timerText.transform.localScale = Vector3.one; } } float GetComboMultiplier(int c) { if (c >= 8) return mult_8plus; if (c >= 5) return mult_5to7; if (c >= 3) return mult_3to4; return mult_1to2; } void StartScaleAnim(int index, Vector3 targetScale) { if (index < 0 || index >= answerButtons.Length) return; if (answerButtons[index] == null) return; if (buttonScaleCoroutines[index] != null) StopCoroutine(buttonScaleCoroutines[index]); buttonScaleCoroutines[index] = StartCoroutine(ScaleButton(answerButtons[index], targetScale)); } void StopButtonCoroutines(int index) { if (buttonScaleCoroutines != null && index < buttonScaleCoroutines.Length && buttonScaleCoroutines[index] != null) { StopCoroutine(buttonScaleCoroutines[index]); buttonScaleCoroutines[index] = null; } if (buttonEnterCoroutines != null && index < buttonEnterCoroutines.Length && buttonEnterCoroutines[index] != null) { StopCoroutine(buttonEnterCoroutines[index]); buttonEnterCoroutines[index] = null; } } IEnumerator ScaleButton(Button btn, Vector3 targetScale) { Vector3 startScale = btn.transform.localScale; float t = 0f; while (t < 1f) { t += Time.deltaTime / Mathf.Max(0.01f, selectAnimTime); btn.transform.localScale = Vector3.Lerp(startScale, targetScale, EaseOutQuad(t)); yield return null; } btn.transform.localScale = targetScale; } IEnumerator ButtonEnterAnim(Button btn, int delayIndex) { int idx = System.Array.IndexOf(answerButtons, btn); if (idx < 0) yield break; yield return new WaitForSeconds(delayIndex * 0.06f); Vector3 targetPos = originalButtonPositions[idx]; Vector3 startPos = targetPos + Vector3.up * 35f; Vector3 targetScale = originalButtonScales[idx]; Vector3 startScale = targetScale * 0.85f; btn.transform.localPosition = startPos; btn.transform.localScale = startScale; float t = 0f; while (t < 1f) { t += Time.deltaTime / Mathf.Max(0.01f, enterAnimTime); float ease = EaseOutBack(t); btn.transform.localPosition = Vector3.Lerp(startPos, targetPos, ease); btn.transform.localScale = Vector3.Lerp(startScale, targetScale, ease); yield return null; } btn.transform.localPosition = targetPos; btn.transform.localScale = targetScale; } IEnumerator CorrectPulse(Button btn, int idx) { Vector3 normal = originalButtonScales[idx]; Vector3 big = normal * 1.12f; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; btn.transform.localScale = Vector3.Lerp(normal, big, EaseOutQuad(t)); yield return null; } t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; btn.transform.localScale = Vector3.Lerp(big, normal, EaseOutQuad(t)); yield return null; } btn.transform.localScale = normal; } IEnumerator ShakeButton(Button btn, int idx) { Vector3 origin = originalButtonPositions[idx]; float duration = 0.35f; float magnitude = 12f; float elapsed = 0f; while (elapsed < duration) { float power = 1f - elapsed / duration; float x = Random.Range(-1f, 1f) * magnitude * power; btn.transform.localPosition = origin + new Vector3(x, 0f, 0f); elapsed += Time.deltaTime; yield return null; } btn.transform.localPosition = origin; } IEnumerator FeedbackAnim(TMP_Text txt) { Vector3 originalScale = txt.transform.localScale; Vector3 bigScale = originalScale * 1.18f; Color c = FullAlpha(txt.color); c.a = 0f; txt.color = c; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.16f; txt.transform.localScale = Vector3.Lerp(originalScale, bigScale, EaseOutBack(t)); c.a = Mathf.Clamp01(t); txt.color = c; yield return null; } c.a = 1f; txt.color = c; t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; txt.transform.localScale = Vector3.Lerp(bigScale, originalScale, EaseOutQuad(t)); yield return null; } txt.transform.localScale = originalScale; } IEnumerator ComboAnim(TMP_Text txt) { Vector3 original = txt.transform.localScale; Vector3 big = original * 1.22f; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; txt.transform.localScale = Vector3.Lerp(original, big, EaseOutBack(t)); yield return null; } t = 0f; while (t < 1f) { t += Time.deltaTime / 0.14f; txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t)); yield return null; } txt.transform.localScale = original; } IEnumerator ScorePopAnim(TMP_Text txt) { Vector3 original = txt.transform.localScale; Vector3 big = original * 1.18f; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.10f; txt.transform.localScale = Vector3.Lerp(original, big, EaseOutQuad(t)); yield return null; } t = 0f; while (t < 1f) { t += Time.deltaTime / 0.12f; txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t)); yield return null; } txt.transform.localScale = original; } IEnumerator FadeInText(TMP_Text txt) { Color c = FullAlpha(txt.color); c.a = 0f; txt.color = c; float t = 0f; while (t < 1f) { t += Time.deltaTime / 0.18f; c.a = EaseOutQuad(t); txt.color = c; yield return null; } c.a = 1f; txt.color = c; } Color FullAlpha(Color c) { c.a = 1f; return c; } void Shuffle(List list) { for (int i = 0; i < list.Count; i++) { int rnd = Random.Range(i, list.Count); T temp = list[i]; list[i] = list[rnd]; list[rnd] = temp; } } float EaseOutBack(float t) { t = Mathf.Clamp01(t); float c1 = 1.70158f; float c3 = c1 + 1f; return 1f + c3 * Mathf.Pow(t - 1f, 3f) + c1 * Mathf.Pow(t - 1f, 2f); } float EaseOutQuad(float t) { t = Mathf.Clamp01(t); return 1f - (1f - t) * (1f - t); } }