using UnityEngine; using UnityEngine.UI; using UnityEngine.SceneManagement; public class ModeSelectController : MonoBehaviour { [SerializeField] private Button[] modButtons = new Button[30]; [SerializeField] private Button backButton; [SerializeField] private string mainMenuScene = "Anamen"; [SerializeField] private AudioSource audioSource; [SerializeField] private AudioClip clickSound; [Header("MOD Sahneleri")] [SerializeField] private string[] modScenes = new string[30]; void Start() { // Bind mod buttons for (int i = 0; i < 30; i++) { if (modButtons[i] != null) { int modID = i + 1; modButtons[i].onClick.AddListener(() => SelectMode(modID)); } } // Back button if (backButton != null) backButton.onClick.AddListener(() => LoadScene(mainMenuScene)); } void SelectMode(int modID) { PlaySound(); PlayerPrefs.SetInt("SelectedMode", modID); PlayerPrefs.Save(); string sceneName = modScenes[modID - 1]; LoadScene(sceneName); } void LoadScene(string sceneName) { SceneManager.LoadScene(sceneName); } void PlaySound() { if (audioSource && clickSound) audioSource.PlayOneShot(clickSound); } }