using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; public class ResultScene_Galaxy : MonoBehaviour { [Header("RESULT TEXTS")] public TMP_Text scoreText; public TMP_Text correctText; public TMP_Text wrongText; public TMP_Text statusText; [Header("BUTTONS")] public Button retryButton; public Button mainMenuButton; [Header("SCENES (Inspector'dan gir)")] public string retrySceneName = "GalaxyGameScene_Level"; // tekrar oyna -> oyun sahnesi public string mainMenuScene = "Anamen"; [Header("SUCCESS THRESHOLD")] public int successScoreThreshold = 2000; [Header("AUDIO")] public AudioSource audioSource; public AudioClip clickSound; private int score; private int correct; private int wrong; void Start() { score = PlayerPrefs.GetInt("Mod3Score", 0); correct = PlayerPrefs.GetInt("Mod3Correct", 0); wrong = PlayerPrefs.GetInt("Mod3Wrong", 0); if (scoreText != null) scoreText.text = score.ToString(); if (correctText != null) correctText.text = correct.ToString(); if (wrongText != null) wrongText.text = wrong.ToString(); if (statusText != null) { if (score >= successScoreThreshold) { statusText.text = "LEVEL PASSED"; statusText.color = Color.green; } else { statusText.text = "FAILED"; statusText.color = Color.red; } } if (retryButton != null) { retryButton.onClick.RemoveAllListeners(); retryButton.onClick.AddListener(() => { PlayClick(); LoadScene(retrySceneName); }); } if (mainMenuButton != null) { mainMenuButton.onClick.RemoveAllListeners(); mainMenuButton.onClick.AddListener(() => { PlayClick(); LoadScene(mainMenuScene); }); } } void LoadScene(string sceneName) { if (string.IsNullOrWhiteSpace(sceneName)) { Debug.LogError("ResultScene: Sahne adı boş! Inspector'dan doldur."); return; } if (!Application.CanStreamedLevelBeLoaded(sceneName)) { Debug.LogError("ResultScene: '" + sceneName + "' sahnesi Build Settings'te yok ya da adı yanlış!"); return; } SceneManager.LoadScene(sceneName); } void PlayClick() { if (audioSource && clickSound) audioSource.PlayOneShot(clickSound); } }