using UnityEngine; using UnityEngine.UI; using TMPro; using UnityEngine.SceneManagement; using System.Collections.Generic; public class ModSelectLanguageSettings : MonoBehaviour { [Header("━━━ DROPDOWNLAR ━━━━━━━━━━━━━━━━━━━━━━")] public TMP_Dropdown questionDropdown; public TMP_Dropdown answerDropdown; [Header("━━━ BUTONLAR ━━━━━━━━━━━━━━━━━━━━━━━━━")] public Button closeButton; void Start() { PopulateDropdowns(); questionDropdown.value = PlayerPrefs.GetInt("QuestionLangID", 1); answerDropdown.value = PlayerPrefs.GetInt("AnswerLangID", 0); questionDropdown.RefreshShownValue(); answerDropdown.RefreshShownValue(); closeButton.onClick.AddListener(SaveAndClose); } void PopulateDropdowns() { List languageNames = new List { "Türkçe", // 0 "English", // 1 "Español", // 2 "Deutsch", // 3 "Français", // 4 "Português" // 5 }; questionDropdown.ClearOptions(); answerDropdown.ClearOptions(); questionDropdown.AddOptions(languageNames); answerDropdown.AddOptions(languageNames); } void SaveAndClose() { int qID = questionDropdown.value; int aID = answerDropdown.value; PlayerPrefs.SetInt("QuestionLangID", qID); PlayerPrefs.SetInt("AnswerLangID", aID); PlayerPrefs.SetString("QuestionLangCode", ToCode(qID)); PlayerPrefs.SetString("AnswerLangCode", ToCode(aID)); PlayerPrefs.SetString("AppLanguage", ToCode(qID)); PlayerPrefs.Save(); gameObject.SetActive(false); } string ToCode(int id) { return id switch { 0 => "tr", 1 => "en", 2 => "es", 3 => "de", 4 => "fr", 5 => "pt", _ => "en" }; } }