Snapshot of the existing Unity 6 language-learning word game before any refactoring. Adds Unity .gitignore and .gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
804 lines
No EOL
22 KiB
C#
804 lines
No EOL
22 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class ClozeGameScene : MonoBehaviour
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{
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[Header("TXT DOSYASI (6 Dil)")]
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public TextAsset questionFile;
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[Header("UI")]
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public TMP_Text questionText;
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public TMP_Text[] answerTexts;
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public Button[] answerButtons;
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public Button submitButton;
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public TMP_Text scoreText;
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public TMP_Text comboText;
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public TMP_Text timerText;
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public TMP_Text feedbackText;
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[Header("EXTRA BUTTONS")]
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public Button extraTimeButton;
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public Button extraHintButton;
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public Button extraSkipButton;
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[Header("━━━ BACK BUTTON ━━━━━━━━━━━━━━━━━━━━━━━━")]
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public Button backButton;
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public string backSceneName = "ModSec 4";
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[Header("RENKLER")]
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public Color normalColor = new Color32(255, 255, 255, 255);
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public Color selectedColor = new Color32(60, 110, 200, 255);
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public Color correctColor = new Color32(0, 200, 0, 255);
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public Color wrongColor = new Color32(200, 0, 0, 255);
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public Color hintColor = new Color32(255, 255, 128, 255);
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[Header("━━━ FEEDBACK TEXT SETTINGS ━━━━━━━━━━━━━")]
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public bool feedbackOnTop = true;
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public float feedbackTopY = 400f;
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public float feedbackFontSize = 72f;
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[Header("━━━ ANIMATION SETTINGS ━━━━━━━━━━━━━━━━━")]
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[Range(0.80f, 1f)] public float selectedScale = 0.94f;
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public float selectAnimTime = 0.10f;
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public float enterAnimTime = 0.22f;
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// ---------------- INTERNAL STATE ----------------
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private class ClozeEntry
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{
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public string[] q = new string[6];
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public string[] c = new string[6];
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public string[] w1 = new string[6];
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public string[] w2 = new string[6];
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public string[] w3 = new string[6];
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}
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private List<ClozeEntry> questions = new List<ClozeEntry>();
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private int selected = -1;
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private int correctIndex = -1;
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private int lastQuestionID = -1;
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private int score = 0;
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private int combo = 0;
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private int correctCount = 0;
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private int wrongCount = 0;
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private float timeLeft = 60f;
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private float nextDelay = 1.2f;
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private bool locked = false;
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private string lang;
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private string modKey = "Mod4"; // ✅ Bu modun özel key'i
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readonly Color timerNormalColor = Color.white;
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readonly Color timerWarnColor = new Color32(255, 80, 80, 255);
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Vector3[] originalButtonScales;
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Vector3[] originalButtonPositions;
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Coroutine[] buttonScaleCoroutines;
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Coroutine[] buttonEnterCoroutines;
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// ------------------------------------------------
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void Start()
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{
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lang = PlayerPrefs.GetString("QuestionLangCode", "en");
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if (questionFile == null)
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{
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Debug.LogError("TXT Dosyası atanmadı!");
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return;
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}
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LoadTXT(questionFile.text);
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CacheButtonData();
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ForceButtonTransitionNone();
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PrepareFeedbackText();
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submitButton.onClick.AddListener(OnSubmit);
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extraTimeButton.onClick.AddListener(() => { if (!locked) timeLeft += 5; });
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extraHintButton.onClick.AddListener(OnHint);
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extraSkipButton.onClick.AddListener(() => NextQuestion());
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if (backButton != null)
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{
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backButton.onClick.RemoveAllListeners();
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backButton.onClick.AddListener(() => SceneManager.LoadScene(backSceneName));
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}
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scoreText.text = "0";
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comboText.text = "0x";
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feedbackText.text = "";
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NextQuestion();
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}
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// ------------------------------------------------
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void Update()
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{
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if (!locked)
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{
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timeLeft -= Time.deltaTime;
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if (timeLeft <= 0)
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{
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timeLeft = 0;
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GameOver();
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}
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}
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UpdateTimerUI();
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}
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// ------------------------------------------------
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void CacheButtonData()
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{
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if (answerButtons == null) return;
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int len = answerButtons.Length;
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originalButtonScales = new Vector3[len];
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originalButtonPositions = new Vector3[len];
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buttonScaleCoroutines = new Coroutine[len];
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buttonEnterCoroutines = new Coroutine[len];
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for (int i = 0; i < len; i++)
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{
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if (answerButtons[i] == null) continue;
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originalButtonScales[i] = answerButtons[i].transform.localScale;
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originalButtonPositions[i] = answerButtons[i].transform.localPosition;
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}
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}
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void ForceButtonTransitionNone()
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{
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if (answerButtons == null) return;
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for (int i = 0; i < answerButtons.Length; i++)
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{
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if (answerButtons[i] == null) continue;
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answerButtons[i].transition = Selectable.Transition.None;
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Image img = answerButtons[i].image;
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if (img != null)
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img.color = FullAlpha(normalColor);
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}
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}
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void PrepareFeedbackText()
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{
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if (feedbackText == null) return;
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if (feedbackOnTop)
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{
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Vector3 pos = feedbackText.transform.localPosition;
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pos.y = feedbackTopY;
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feedbackText.transform.localPosition = pos;
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}
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feedbackText.alignment = TextAlignmentOptions.Center;
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feedbackText.fontSize = Mathf.Max(feedbackText.fontSize, feedbackFontSize);
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feedbackText.text = "";
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Color c = feedbackText.color;
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c.a = 1f;
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feedbackText.color = c;
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}
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// ------------------------------------------------
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void LoadTXT(string raw)
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{
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foreach (string line in raw.Trim().Split('\n'))
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{
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if (string.IsNullOrWhiteSpace(line)) continue;
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string[] p = line.Split('|');
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if (p.Length < 30)
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{
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Debug.LogWarning("Eksik satır: " + line);
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continue;
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}
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ClozeEntry e = new ClozeEntry();
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for (int i = 0; i < 6; i++)
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{
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e.q[i] = p[i].Trim();
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e.c[i] = p[6 + i].Trim();
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e.w1[i] = p[12 + i].Trim();
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e.w2[i] = p[18 + i].Trim();
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e.w3[i] = p[24 + i].Trim();
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}
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questions.Add(e);
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}
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}
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// ------------------------------------------------
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void NextQuestion()
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{
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locked = false;
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feedbackText.text = "";
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selected = -1;
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ResetButtons();
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// Aynı soru ard arda gelmesin
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int id = Random.Range(0, questions.Count);
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if (id == lastQuestionID && questions.Count > 1)
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id = (id + 1) % questions.Count;
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lastQuestionID = id;
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ClozeEntry q = questions[id];
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int L = GetLangIndex();
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questionText.text = q.q[L];
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StartCoroutine(FadeInText(questionText));
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List<string> opts = new List<string>()
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{
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q.c[L], q.w1[L], q.w2[L], q.w3[L]
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};
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Shuffle(opts);
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// Şık yerleşimi
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correctIndex = opts.IndexOf(q.c[L]);
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for (int i = 0; i < 4; i++)
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{
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answerTexts[i].text = opts[i];
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int index = i;
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answerButtons[i].onClick.RemoveAllListeners();
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answerButtons[i].onClick.AddListener(() => SelectAnswer(index));
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}
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for (int i = 0; i < answerButtons.Length; i++)
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{
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if (answerButtons[i] == null) continue;
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if (buttonEnterCoroutines[i] != null)
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StopCoroutine(buttonEnterCoroutines[i]);
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buttonEnterCoroutines[i] = StartCoroutine(ButtonEnterAnim(answerButtons[i], i));
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}
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}
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// ------------------------------------------------
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void ResetButtons()
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{
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if (answerButtons == null) return;
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for (int i = 0; i < answerButtons.Length; i++)
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{
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if (answerButtons[i] == null) continue;
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StopButtonCoroutines(i);
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answerButtons[i].interactable = true;
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answerButtons[i].transition = Selectable.Transition.None;
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Image img = answerButtons[i].image;
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if (img != null)
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img.color = FullAlpha(normalColor);
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answerButtons[i].transform.localScale = originalButtonScales[i];
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answerButtons[i].transform.localPosition = originalButtonPositions[i];
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}
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}
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// ------------------------------------------------
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void SelectAnswer(int id)
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{
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if (locked) return;
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if (selected == id)
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return;
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if (selected >= 0 && selected < answerButtons.Length)
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{
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Button oldButton = answerButtons[selected];
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if (oldButton != null)
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{
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Image oldImg = oldButton.image;
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if (oldImg != null)
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oldImg.color = FullAlpha(normalColor);
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StartScaleAnim(selected, originalButtonScales[selected]);
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}
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}
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selected = id;
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Image img = answerButtons[id].image;
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if (img != null)
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img.color = FullAlpha(selectedColor);
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StartScaleAnim(id, originalButtonScales[id] * selectedScale);
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}
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// ------------------------------------------------
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void OnSubmit()
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{
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if (selected == -1 || locked) return;
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locked = true;
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foreach (Button b in answerButtons)
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b.interactable = false;
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bool ok = (selected == correctIndex);
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if (ok)
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{
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correctCount++;
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combo++;
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score += 50 + combo * 10;
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Image img = answerButtons[selected].image;
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if (img != null)
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img.color = FullAlpha(correctColor);
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StartCoroutine(CorrectPulse(answerButtons[selected], selected));
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feedbackText.color = FullAlpha(correctColor);
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feedbackText.text = combo >= 3 ? $"TRUE {combo}x COMBO!" : "TRUE";
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timeLeft += 2f;
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if (comboText != null) StartCoroutine(ComboAnim(comboText));
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if (scoreText != null) StartCoroutine(ScorePopAnim(scoreText));
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}
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else
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{
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wrongCount++;
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combo = 0;
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Image selImg = answerButtons[selected].image;
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if (selImg != null)
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selImg.color = FullAlpha(wrongColor);
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StartCoroutine(ShakeButton(answerButtons[selected], selected));
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Image corImg = answerButtons[correctIndex].image;
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if (corImg != null)
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corImg.color = FullAlpha(correctColor);
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StartScaleAnim(correctIndex, originalButtonScales[correctIndex] * 1.04f);
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feedbackText.color = FullAlpha(wrongColor);
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feedbackText.text = "FALSE";
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}
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scoreText.text = score.ToString();
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comboText.text = combo + "x";
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if (feedbackOnTop)
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{
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Vector3 pos = feedbackText.transform.localPosition;
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pos.y = feedbackTopY;
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feedbackText.transform.localPosition = pos;
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}
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StartCoroutine(FeedbackAnim(feedbackText));
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StartCoroutine(NextDelay());
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}
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IEnumerator NextDelay()
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{
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yield return new WaitForSeconds(nextDelay);
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NextQuestion();
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}
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// ------------------------------------------------
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void OnHint()
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{
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if (locked) return;
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Image img = answerButtons[correctIndex].image;
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if (img != null)
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img.color = FullAlpha(hintColor);
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StartCoroutine(CorrectPulse(answerButtons[correctIndex], correctIndex));
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feedbackText.color = FullAlpha(selectedColor);
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feedbackText.text = "Hint: Correct Answer Highlighted!";
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if (feedbackOnTop)
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{
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Vector3 pos = feedbackText.transform.localPosition;
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pos.y = feedbackTopY;
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feedbackText.transform.localPosition = pos;
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}
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StartCoroutine(FeedbackAnim(feedbackText));
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}
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// ------------------------------------------------
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void GameOver()
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{
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PlayerPrefs.SetString("LastPlayedMod", modKey);
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// 🔥 Mod Select / Leaderboard ekranına direkt bağlanacak basit key
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PlayerPrefs.SetInt("Mod4Skor", score);
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// Bu oyundaki sonuçlar
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PlayerPrefs.SetInt(modKey + "_LastScore", score);
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PlayerPrefs.SetInt(modKey + "_Correct", correctCount);
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PlayerPrefs.SetInt(modKey + "_Wrong", wrongCount);
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PlayerPrefs.SetInt(modKey + "_LastCombo", combo);
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// 🔥 En iyi skor (Mod Select / Leaderboard için)
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int oldMax = PlayerPrefs.GetInt(modKey + "_MaxScore", 0);
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if (score > oldMax)
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PlayerPrefs.SetInt(modKey + "_MaxScore", score);
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// 🔥 En iyi combo
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int oldBestCombo = PlayerPrefs.GetInt(modKey + "_BestCombo", 0);
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if (combo > oldBestCombo)
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PlayerPrefs.SetInt(modKey + "_BestCombo", combo);
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// 🔥 Doğruluk oranı (%)
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int totalAnswers = correctCount + wrongCount;
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int accuracy = totalAnswers > 0 ? Mathf.RoundToInt((correctCount / (float)totalAnswers) * 100f) : 0;
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PlayerPrefs.SetInt(modKey + "_LastAccuracy", accuracy);
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// 🔥 Toplam istatistikler
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PlayerPrefs.SetInt(modKey + "_TotalCorrect", PlayerPrefs.GetInt(modKey + "_TotalCorrect", 0) + correctCount);
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PlayerPrefs.SetInt(modKey + "_TotalWrong", PlayerPrefs.GetInt(modKey + "_TotalWrong", 0) + wrongCount);
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PlayerPrefs.SetInt(modKey + "_PlayCount", PlayerPrefs.GetInt(modKey + "_PlayCount", 0) + 1);
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// 🔥 Genel toplam skor (Mod Select ekranındaki global leaderboard için)
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PlayerPrefs.SetInt("TotalScore", PlayerPrefs.GetInt("TotalScore", 0) + score);
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PlayerPrefs.Save();
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SceneManager.LoadScene("Mod4Resume");
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}
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// ------------------------------------------------
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int GetLangIndex()
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{
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return lang switch
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{
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"tr" => 0,
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"en" => 1,
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"es" => 2,
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"de" => 3,
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"fr" => 4,
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"pt" => 5,
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_ => 1
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};
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}
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// ------------------------------------------------
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void Shuffle<T>(IList<T> arr)
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{
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for (int i = 0; i < arr.Count; i++)
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{
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int r = Random.Range(i, arr.Count);
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(arr[i], arr[r]) = (arr[r], arr[i]);
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}
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}
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// ================== ANIMATION HELPERS ==================
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void UpdateTimerUI()
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{
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if (timerText == null) return;
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timerText.text = Mathf.Ceil(timeLeft).ToString();
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if (timeLeft <= 10f)
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{
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timerText.color = FullAlpha(Color.Lerp(timerWarnColor, Color.white, Mathf.PingPong(Time.time * 3f, 1f)));
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timerText.transform.localScale = Vector3.one * (1f + Mathf.Sin(Time.time * 10f) * 0.05f);
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}
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else
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{
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timerText.color = FullAlpha(timerNormalColor);
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timerText.transform.localScale = Vector3.one;
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}
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}
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void StartScaleAnim(int index, Vector3 targetScale)
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{
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if (index < 0 || index >= answerButtons.Length) return;
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if (answerButtons[index] == null) return;
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if (buttonScaleCoroutines[index] != null)
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StopCoroutine(buttonScaleCoroutines[index]);
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buttonScaleCoroutines[index] = StartCoroutine(ScaleButton(answerButtons[index], targetScale));
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}
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void StopButtonCoroutines(int index)
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{
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if (buttonScaleCoroutines != null && index < buttonScaleCoroutines.Length && buttonScaleCoroutines[index] != null)
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{
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StopCoroutine(buttonScaleCoroutines[index]);
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buttonScaleCoroutines[index] = null;
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}
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if (buttonEnterCoroutines != null && index < buttonEnterCoroutines.Length && buttonEnterCoroutines[index] != null)
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{
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StopCoroutine(buttonEnterCoroutines[index]);
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buttonEnterCoroutines[index] = null;
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}
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}
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IEnumerator ScaleButton(Button btn, Vector3 targetScale)
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{
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if (btn == null) yield break;
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Vector3 startScale = btn.transform.localScale;
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float t = 0f;
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while (t < 1f)
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{
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t += Time.deltaTime / Mathf.Max(0.01f, selectAnimTime);
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btn.transform.localScale = Vector3.Lerp(startScale, targetScale, EaseOutQuad(t));
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yield return null;
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}
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btn.transform.localScale = targetScale;
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}
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IEnumerator ButtonEnterAnim(Button btn, int delayIndex)
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{
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if (btn == null) yield break;
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||
|
||
int idx = System.Array.IndexOf(answerButtons, btn);
|
||
if (idx < 0) yield break;
|
||
|
||
yield return new WaitForSeconds(delayIndex * 0.06f);
|
||
|
||
Vector3 targetPos = originalButtonPositions[idx];
|
||
Vector3 startPos = targetPos + Vector3.up * 35f;
|
||
|
||
Vector3 targetScale = originalButtonScales[idx];
|
||
Vector3 startScale = targetScale * 0.85f;
|
||
|
||
btn.transform.localPosition = startPos;
|
||
btn.transform.localScale = startScale;
|
||
|
||
float t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / Mathf.Max(0.01f, enterAnimTime);
|
||
|
||
float ease = EaseOutBack(t);
|
||
|
||
btn.transform.localPosition = Vector3.Lerp(startPos, targetPos, ease);
|
||
btn.transform.localScale = Vector3.Lerp(startScale, targetScale, ease);
|
||
|
||
yield return null;
|
||
}
|
||
|
||
btn.transform.localPosition = targetPos;
|
||
btn.transform.localScale = targetScale;
|
||
}
|
||
|
||
IEnumerator CorrectPulse(Button btn, int idx)
|
||
{
|
||
if (btn == null) yield break;
|
||
|
||
Vector3 normal = originalButtonScales[idx];
|
||
Vector3 big = normal * 1.12f;
|
||
|
||
float t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
btn.transform.localScale = Vector3.Lerp(normal, big, EaseOutQuad(t));
|
||
yield return null;
|
||
}
|
||
|
||
t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
btn.transform.localScale = Vector3.Lerp(big, normal, EaseOutQuad(t));
|
||
yield return null;
|
||
}
|
||
|
||
btn.transform.localScale = normal;
|
||
}
|
||
|
||
IEnumerator ShakeButton(Button btn, int idx)
|
||
{
|
||
if (btn == null) yield break;
|
||
|
||
Vector3 origin = originalButtonPositions[idx];
|
||
|
||
float duration = 0.35f;
|
||
float magnitude = 12f;
|
||
float elapsed = 0f;
|
||
|
||
while (elapsed < duration)
|
||
{
|
||
float power = 1f - elapsed / duration;
|
||
float x = Random.Range(-1f, 1f) * magnitude * power;
|
||
|
||
btn.transform.localPosition = origin + new Vector3(x, 0f, 0f);
|
||
|
||
elapsed += Time.deltaTime;
|
||
yield return null;
|
||
}
|
||
|
||
btn.transform.localPosition = origin;
|
||
}
|
||
|
||
IEnumerator FeedbackAnim(TMP_Text txt)
|
||
{
|
||
if (txt == null) yield break;
|
||
|
||
Vector3 originalScale = txt.transform.localScale;
|
||
Vector3 bigScale = originalScale * 1.18f;
|
||
|
||
Color c = FullAlpha(txt.color);
|
||
c.a = 0f;
|
||
txt.color = c;
|
||
|
||
Vector3 originalPos = txt.transform.localPosition;
|
||
Vector3 startPos = originalPos + Vector3.down * 18f;
|
||
|
||
txt.transform.localPosition = startPos;
|
||
|
||
float t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.16f;
|
||
|
||
float ease = EaseOutBack(t);
|
||
|
||
txt.transform.localScale = Vector3.Lerp(originalScale, bigScale, ease);
|
||
txt.transform.localPosition = Vector3.Lerp(startPos, originalPos, ease);
|
||
|
||
c.a = Mathf.Clamp01(t);
|
||
txt.color = c;
|
||
|
||
yield return null;
|
||
}
|
||
|
||
c.a = 1f;
|
||
txt.color = c;
|
||
txt.transform.localPosition = originalPos;
|
||
|
||
t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
txt.transform.localScale = Vector3.Lerp(bigScale, originalScale, EaseOutQuad(t));
|
||
yield return null;
|
||
}
|
||
|
||
txt.transform.localScale = originalScale;
|
||
}
|
||
|
||
IEnumerator ComboAnim(TMP_Text txt)
|
||
{
|
||
if (txt == null) yield break;
|
||
|
||
Vector3 original = txt.transform.localScale;
|
||
Vector3 big = original * 1.22f;
|
||
|
||
Color baseColor = FullAlpha(txt.color);
|
||
Color highlight = new Color32(255, 220, 50, 255);
|
||
|
||
float t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
|
||
txt.transform.localScale = Vector3.Lerp(original, big, EaseOutBack(t));
|
||
txt.color = FullAlpha(Color.Lerp(baseColor, highlight, t));
|
||
|
||
yield return null;
|
||
}
|
||
|
||
t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.14f;
|
||
|
||
txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t));
|
||
txt.color = FullAlpha(Color.Lerp(highlight, baseColor, t));
|
||
|
||
yield return null;
|
||
}
|
||
|
||
txt.transform.localScale = original;
|
||
txt.color = baseColor;
|
||
}
|
||
|
||
IEnumerator ScorePopAnim(TMP_Text txt)
|
||
{
|
||
if (txt == null) yield break;
|
||
|
||
Vector3 original = txt.transform.localScale;
|
||
Vector3 big = original * 1.18f;
|
||
|
||
float t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.10f;
|
||
txt.transform.localScale = Vector3.Lerp(original, big, EaseOutQuad(t));
|
||
yield return null;
|
||
}
|
||
|
||
t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
txt.transform.localScale = Vector3.Lerp(big, original, EaseOutQuad(t));
|
||
yield return null;
|
||
}
|
||
|
||
txt.transform.localScale = original;
|
||
}
|
||
|
||
IEnumerator FadeInText(TMP_Text txt)
|
||
{
|
||
if (txt == null) yield break;
|
||
|
||
Color c = FullAlpha(txt.color);
|
||
c.a = 0f;
|
||
txt.color = c;
|
||
|
||
float t = 0f;
|
||
|
||
while (t < 1f)
|
||
{
|
||
t += Time.deltaTime / 0.18f;
|
||
c.a = EaseOutQuad(t);
|
||
txt.color = c;
|
||
yield return null;
|
||
}
|
||
|
||
c.a = 1f;
|
||
txt.color = c;
|
||
}
|
||
|
||
Color FullAlpha(Color c)
|
||
{
|
||
c.a = 1f;
|
||
return c;
|
||
}
|
||
|
||
float EaseOutBack(float t)
|
||
{
|
||
t = Mathf.Clamp01(t);
|
||
|
||
float c1 = 1.70158f;
|
||
float c3 = c1 + 1f;
|
||
|
||
return 1f + c3 * Mathf.Pow(t - 1f, 3f) + c1 * Mathf.Pow(t - 1f, 2f);
|
||
}
|
||
|
||
float EaseOutQuad(float t)
|
||
{
|
||
t = Mathf.Clamp01(t);
|
||
return 1f - (1f - t) * (1f - t);
|
||
}
|
||
} |