Snapshot of the existing Unity 6 language-learning word game before any refactoring. Adds Unity .gitignore and .gitattributes. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
1076 lines
No EOL
29 KiB
C#
1076 lines
No EOL
29 KiB
C#
using UnityEngine;
|
||
using UnityEngine.UI;
|
||
using TMPro;
|
||
using UnityEngine.SceneManagement;
|
||
using System.Collections;
|
||
using System.Collections.Generic;
|
||
|
||
public class DialogueQuestion23Mod : MonoBehaviour
|
||
{
|
||
[Header("DATA")]
|
||
public TextAsset wordFile;
|
||
public string wordsResourcePath = "Mod23Words";
|
||
|
||
[Header("MAIN REPLY TEXT")]
|
||
[Tooltip("Ekranda verilen cevap burada gösterilecek. Oyuncu bu cevabı oluşturan doğru soruyu seçecek.")]
|
||
public TMP_Text replyText;
|
||
|
||
[Header("TEXTS")]
|
||
public TMP_Text titleText;
|
||
public TMP_Text languageText;
|
||
public TMP_Text feedbackText;
|
||
public TMP_Text scoreText;
|
||
public TMP_Text comboText;
|
||
public TMP_Text timerText;
|
||
|
||
[Header("ANSWER BUTTONS")]
|
||
public Button[] answerButtons;
|
||
public TMP_Text[] answerTexts;
|
||
|
||
[Header("MAIN BUTTONS")]
|
||
public Button submitButton;
|
||
public Button backButton;
|
||
|
||
[Header("EXTRA BUTTONS")]
|
||
public Button extraTimeButton;
|
||
public Button extraHintButton;
|
||
public Button extraSkipButton;
|
||
public TMP_Text extraTimeCooldownText;
|
||
public TMP_Text extraHintCooldownText;
|
||
public TMP_Text extraSkipCooldownText;
|
||
|
||
[Header("SCENES")]
|
||
public string backSceneName = "modsec 23";
|
||
public string resultSceneName = "modres 23";
|
||
|
||
[Header("LANGUAGE TEST")]
|
||
[Tooltip("-1 otomatik. 0 TR, 1 EN, 2 ES, 3 DE, 4 FR, 5 PT | QuestionLangID = ekrandaki cevap dili")]
|
||
public int forcedQuestionLanguageIndex = -1;
|
||
|
||
[Tooltip("-1 otomatik. 0 TR, 1 EN, 2 ES, 3 DE, 4 FR, 5 PT | AnswerLangID = şıklardaki soru dili")]
|
||
public int forcedAnswerLanguageIndex = -1;
|
||
|
||
[Header("GAME SETTINGS")]
|
||
public float startTime = 60f;
|
||
public int basePoints = 50;
|
||
public int wrongPenalty = 50;
|
||
public float correctTimeBonus = 2f;
|
||
public float nextQuestionDelay = 1.25f;
|
||
|
||
[Header("EXTRA SETTINGS")]
|
||
public float extraTimeAmount = 5f;
|
||
public float cooldownDuration = 5f;
|
||
|
||
[Header("COMBO MULTIPLIERS")]
|
||
public float mult_1to2 = 1f;
|
||
public float mult_3to4 = 1.15f;
|
||
public float mult_5to7 = 1.3f;
|
||
public float mult_8plus = 1.5f;
|
||
|
||
[Header("COLORS")]
|
||
public Color normalButtonColor = new Color32(120, 70, 220, 255);
|
||
public Color selectedButtonColor = new Color32(155, 105, 255, 255);
|
||
public Color correctButtonColor = new Color32(70, 240, 130, 255);
|
||
public Color wrongButtonColor = new Color32(255, 80, 95, 255);
|
||
public Color disabledButtonColor = new Color32(90, 75, 120, 255);
|
||
|
||
readonly string[] langNames = { "Türkçe", "English", "Español", "Deutsch", "Français", "Português" };
|
||
|
||
const string modKey = "Mod23";
|
||
|
||
class DialogueEntry
|
||
{
|
||
public string[] replies = new string[6];
|
||
|
||
// Her dil için 4 soru şıkkı:
|
||
// 0 doğru soru
|
||
// 1 yanlış soru
|
||
// 2 yanlış soru
|
||
// 3 yanlış soru
|
||
public string[] options = new string[24];
|
||
}
|
||
|
||
readonly List<DialogueEntry> allQuestions = new List<DialogueEntry>();
|
||
readonly List<DialogueEntry> questionPool = new List<DialogueEntry>();
|
||
|
||
DialogueEntry currentQuestion;
|
||
|
||
int screenLangIndex = 1;
|
||
int optionLangIndex = 0;
|
||
|
||
int selectedAnswer = -1;
|
||
int correctAnswerIndex = -1;
|
||
|
||
int score = 0;
|
||
int combo = 0;
|
||
int correctCount = 0;
|
||
int wrongCount = 0;
|
||
int bestComboThisRun = 0;
|
||
|
||
float timeLeft;
|
||
|
||
bool gameOver = false;
|
||
bool waitingNextQuestion = false;
|
||
|
||
bool extraTimeReady = true;
|
||
bool extraHintReady = true;
|
||
bool extraSkipReady = true;
|
||
|
||
Vector3[] originalButtonScales;
|
||
Vector3[] originalButtonPositions;
|
||
|
||
void Awake()
|
||
{
|
||
LoadQuestions();
|
||
}
|
||
|
||
void Start()
|
||
{
|
||
ResolveLanguages();
|
||
|
||
timeLeft = PlayerPrefs.GetFloat("SelectedGameTime", startTime);
|
||
|
||
if (timeLeft <= 0f)
|
||
timeLeft = startTime;
|
||
|
||
if (allQuestions.Count < 1)
|
||
{
|
||
Debug.LogError("Mod23: En az 1 geçerli TXT satırı gerekli. Yüklenen soru sayısı: " + allQuestions.Count);
|
||
enabled = false;
|
||
return;
|
||
}
|
||
|
||
if (replyText == null)
|
||
{
|
||
Debug.LogError("Mod23: replyText atanmadı.");
|
||
enabled = false;
|
||
return;
|
||
}
|
||
|
||
if (answerButtons == null || answerButtons.Length < 4 || answerTexts == null || answerTexts.Length < 4)
|
||
{
|
||
Debug.LogError("Mod23: 4 answerButtons ve 4 answerTexts atanmalı.");
|
||
enabled = false;
|
||
return;
|
||
}
|
||
|
||
PrepareUI();
|
||
BindButtons();
|
||
ResetQuestionPool();
|
||
|
||
UpdateLanguageUI();
|
||
UpdateScoreUI();
|
||
UpdateComboUI();
|
||
UpdateTimerUI();
|
||
|
||
NextQuestion();
|
||
|
||
Debug.Log("Mod23 Cevap Dili: " + screenLangIndex + " / " + langNames[screenLangIndex]);
|
||
Debug.Log("Mod23 Soru Şık Dili: " + optionLangIndex + " / " + langNames[optionLangIndex]);
|
||
}
|
||
|
||
void Update()
|
||
{
|
||
if (gameOver)
|
||
return;
|
||
|
||
timeLeft -= Time.deltaTime;
|
||
|
||
if (timeLeft <= 0f)
|
||
{
|
||
timeLeft = 0f;
|
||
UpdateTimerUI();
|
||
GameOver();
|
||
return;
|
||
}
|
||
|
||
UpdateTimerUI();
|
||
}
|
||
|
||
// TXT FORMAT:
|
||
// 0-5 cevap / reply:
|
||
// trReply|enReply|esReply|deReply|frReply|ptReply
|
||
//
|
||
// 6-29 soru şıkları:
|
||
// trCorrectQuestion|trWrong1|trWrong2|trWrong3
|
||
// enCorrectQuestion|enWrong1|enWrong2|enWrong3
|
||
// esCorrectQuestion|esWrong1|esWrong2|esWrong3
|
||
// deCorrectQuestion|deWrong1|deWrong2|deWrong3
|
||
// frCorrectQuestion|frWrong1|frWrong2|frWrong3
|
||
// ptCorrectQuestion|ptWrong1|ptWrong2|ptWrong3
|
||
|
||
void LoadQuestions()
|
||
{
|
||
allQuestions.Clear();
|
||
|
||
TextAsset txt = wordFile;
|
||
|
||
if (txt == null)
|
||
txt = Resources.Load<TextAsset>(wordsResourcePath);
|
||
|
||
if (txt == null)
|
||
{
|
||
Debug.LogError("Mod23: TXT bulunamadı. Şuraya koy: Assets/Resources/" + wordsResourcePath + ".txt");
|
||
return;
|
||
}
|
||
|
||
string[] lines = txt.text.Split(
|
||
new[] { '\n', '\r' },
|
||
System.StringSplitOptions.RemoveEmptyEntries
|
||
);
|
||
|
||
for (int i = 0; i < lines.Length; i++)
|
||
{
|
||
string line = lines[i].Trim();
|
||
|
||
if (string.IsNullOrWhiteSpace(line))
|
||
continue;
|
||
|
||
if (line.StartsWith("#"))
|
||
continue;
|
||
|
||
string[] p = SplitLineSmart(line);
|
||
|
||
if (p.Length < 30)
|
||
{
|
||
Debug.LogWarning("Mod23 TXT eksik satır atlandı. Satır: " + (i + 1) + " Alan sayısı: " + p.Length);
|
||
continue;
|
||
}
|
||
|
||
DialogueEntry entry = new DialogueEntry();
|
||
bool valid = true;
|
||
|
||
for (int l = 0; l < 6; l++)
|
||
{
|
||
entry.replies[l] = CleanField(p[l]);
|
||
|
||
if (string.IsNullOrWhiteSpace(entry.replies[l]))
|
||
valid = false;
|
||
}
|
||
|
||
for (int q = 0; q < 24; q++)
|
||
{
|
||
entry.options[q] = CleanField(p[6 + q]);
|
||
|
||
if (string.IsNullOrWhiteSpace(entry.options[q]))
|
||
valid = false;
|
||
}
|
||
|
||
if (valid)
|
||
allQuestions.Add(entry);
|
||
}
|
||
|
||
Debug.Log("Mod23 yüklenen soru sayısı: " + allQuestions.Count);
|
||
}
|
||
|
||
string[] SplitLineSmart(string line)
|
||
{
|
||
if (line.Contains("|"))
|
||
return line.Split('|');
|
||
|
||
if (line.Contains("\t"))
|
||
return line.Split('\t');
|
||
|
||
return line.Split(',');
|
||
}
|
||
|
||
string CleanField(string s)
|
||
{
|
||
if (string.IsNullOrEmpty(s))
|
||
return "";
|
||
|
||
return s.Trim().Trim('"').Trim().Replace("\\n", "\n").Replace("[blank]", "____");
|
||
}
|
||
|
||
void ResolveLanguages()
|
||
{
|
||
// QuestionLangID = ekrandaki cevap dili
|
||
// AnswerLangID = şıklardaki soru dili
|
||
|
||
if (forcedQuestionLanguageIndex >= 0 && forcedQuestionLanguageIndex <= 5)
|
||
screenLangIndex = forcedQuestionLanguageIndex;
|
||
else
|
||
screenLangIndex = PlayerPrefs.GetInt("QuestionLangID", 1);
|
||
|
||
if (forcedAnswerLanguageIndex >= 0 && forcedAnswerLanguageIndex <= 5)
|
||
optionLangIndex = forcedAnswerLanguageIndex;
|
||
else
|
||
optionLangIndex = PlayerPrefs.GetInt("AnswerLangID", 0);
|
||
|
||
screenLangIndex = ClampLanguage(screenLangIndex, 1);
|
||
optionLangIndex = ClampLanguage(optionLangIndex, 0);
|
||
}
|
||
|
||
int ClampLanguage(int value, int fallback)
|
||
{
|
||
if (value < 0 || value > 5)
|
||
return fallback;
|
||
|
||
return value;
|
||
}
|
||
|
||
public void RefreshLanguagesFromPrefs()
|
||
{
|
||
ResolveLanguages();
|
||
UpdateLanguageUI();
|
||
|
||
if (currentQuestion != null && !gameOver)
|
||
RefreshCurrentQuestion();
|
||
}
|
||
|
||
public void SetQuestionLanguage(int id)
|
||
{
|
||
if (id < 0 || id > 5)
|
||
return;
|
||
|
||
screenLangIndex = id;
|
||
|
||
PlayerPrefs.SetInt("QuestionLangID", id);
|
||
PlayerPrefs.SetString("QuestionLangCode", ToCode(id));
|
||
PlayerPrefs.Save();
|
||
|
||
UpdateLanguageUI();
|
||
RefreshCurrentQuestion();
|
||
}
|
||
|
||
public void SetAnswerLanguage(int id)
|
||
{
|
||
if (id < 0 || id > 5)
|
||
return;
|
||
|
||
optionLangIndex = id;
|
||
|
||
PlayerPrefs.SetInt("AnswerLangID", id);
|
||
PlayerPrefs.SetString("AnswerLangCode", ToCode(id));
|
||
PlayerPrefs.Save();
|
||
|
||
UpdateLanguageUI();
|
||
RefreshCurrentQuestion();
|
||
}
|
||
|
||
string ToCode(int id)
|
||
{
|
||
switch (id)
|
||
{
|
||
case 0: return "tr";
|
||
case 1: return "en";
|
||
case 2: return "es";
|
||
case 3: return "de";
|
||
case 4: return "fr";
|
||
case 5: return "pt";
|
||
default: return "en";
|
||
}
|
||
}
|
||
|
||
void UpdateLanguageUI()
|
||
{
|
||
if (languageText != null)
|
||
{
|
||
languageText.text =
|
||
"CEVAP: " + langNames[screenLangIndex] +
|
||
" | SORU: " + langNames[optionLangIndex];
|
||
}
|
||
|
||
if (titleText != null)
|
||
titleText.text = GetTitleText();
|
||
}
|
||
|
||
string GetTitleText()
|
||
{
|
||
switch (optionLangIndex)
|
||
{
|
||
case 0: return "Doğru Soruyu Bul";
|
||
case 1: return "Find the Correct Question";
|
||
case 2: return "Encuentra la pregunta correcta";
|
||
case 3: return "Finde die richtige Frage";
|
||
case 4: return "Trouve la bonne question";
|
||
case 5: return "Encontre a pergunta correta";
|
||
default: return "Find the Correct Question";
|
||
}
|
||
}
|
||
|
||
string GetText(string key)
|
||
{
|
||
int lang = optionLangIndex;
|
||
|
||
if (key == "choose")
|
||
{
|
||
if (lang == 0) return "BİR SORU SEÇ";
|
||
if (lang == 1) return "CHOOSE A QUESTION";
|
||
if (lang == 2) return "ELIGE UNA PREGUNTA";
|
||
if (lang == 3) return "WÄHLE EINE FRAGE";
|
||
if (lang == 4) return "CHOISIS UNE QUESTION";
|
||
if (lang == 5) return "ESCOLHA UMA PERGUNTA";
|
||
}
|
||
|
||
if (key == "correct")
|
||
{
|
||
if (lang == 0) return "DOĞRU";
|
||
if (lang == 1) return "CORRECT";
|
||
if (lang == 2) return "CORRECTO";
|
||
if (lang == 3) return "RICHTIG";
|
||
if (lang == 4) return "CORRECT";
|
||
if (lang == 5) return "CORRETO";
|
||
}
|
||
|
||
if (key == "wrong")
|
||
{
|
||
if (lang == 0) return "YANLIŞ";
|
||
if (lang == 1) return "WRONG";
|
||
if (lang == 2) return "INCORRECTO";
|
||
if (lang == 3) return "FALSCH";
|
||
if (lang == 4) return "FAUX";
|
||
if (lang == 5) return "ERRADO";
|
||
}
|
||
|
||
if (key == "correctAnswer")
|
||
{
|
||
if (lang == 0) return "Doğru soru";
|
||
if (lang == 1) return "Correct question";
|
||
if (lang == 2) return "Pregunta correcta";
|
||
if (lang == 3) return "Richtige Frage";
|
||
if (lang == 4) return "Bonne question";
|
||
if (lang == 5) return "Pergunta correta";
|
||
}
|
||
|
||
if (key == "replyLabel")
|
||
{
|
||
if (screenLangIndex == 0) return "Cevap";
|
||
if (screenLangIndex == 1) return "Answer";
|
||
if (screenLangIndex == 2) return "Respuesta";
|
||
if (screenLangIndex == 3) return "Antwort";
|
||
if (screenLangIndex == 4) return "Réponse";
|
||
if (screenLangIndex == 5) return "Resposta";
|
||
}
|
||
|
||
if (key == "skipped")
|
||
{
|
||
if (lang == 0) return "GEÇİLDİ";
|
||
if (lang == 1) return "SKIPPED";
|
||
if (lang == 2) return "SALTADO";
|
||
if (lang == 3) return "ÜBERSPRUNGEN";
|
||
if (lang == 4) return "PASSÉ";
|
||
if (lang == 5) return "PULADO";
|
||
}
|
||
|
||
return key;
|
||
}
|
||
|
||
void PrepareUI()
|
||
{
|
||
if (replyText != null)
|
||
{
|
||
replyText.alignment = TextAlignmentOptions.Center;
|
||
replyText.textWrappingMode = TextWrappingModes.Normal;
|
||
}
|
||
|
||
if (feedbackText != null)
|
||
{
|
||
feedbackText.text = "";
|
||
feedbackText.alignment = TextAlignmentOptions.Center;
|
||
feedbackText.textWrappingMode = TextWrappingModes.Normal;
|
||
}
|
||
|
||
originalButtonScales = new Vector3[answerButtons.Length];
|
||
originalButtonPositions = new Vector3[answerButtons.Length];
|
||
|
||
for (int i = 0; i < answerButtons.Length; i++)
|
||
{
|
||
if (answerButtons[i] == null)
|
||
continue;
|
||
|
||
originalButtonScales[i] = answerButtons[i].transform.localScale;
|
||
originalButtonPositions[i] = answerButtons[i].transform.localPosition;
|
||
|
||
answerButtons[i].transition = Selectable.Transition.None;
|
||
|
||
if (answerButtons[i].image != null)
|
||
answerButtons[i].image.color = FullAlpha(normalButtonColor);
|
||
}
|
||
|
||
HideCooldownTexts();
|
||
}
|
||
|
||
void HideCooldownTexts()
|
||
{
|
||
if (extraTimeCooldownText != null)
|
||
extraTimeCooldownText.gameObject.SetActive(false);
|
||
|
||
if (extraHintCooldownText != null)
|
||
extraHintCooldownText.gameObject.SetActive(false);
|
||
|
||
if (extraSkipCooldownText != null)
|
||
extraSkipCooldownText.gameObject.SetActive(false);
|
||
}
|
||
|
||
void BindButtons()
|
||
{
|
||
if (submitButton != null)
|
||
{
|
||
submitButton.onClick.RemoveAllListeners();
|
||
submitButton.onClick.AddListener(OnSubmit);
|
||
}
|
||
|
||
if (backButton != null)
|
||
{
|
||
backButton.onClick.RemoveAllListeners();
|
||
backButton.onClick.AddListener(() =>
|
||
{
|
||
SaveProgressOnly();
|
||
SceneManager.LoadScene(backSceneName);
|
||
});
|
||
}
|
||
|
||
if (extraTimeButton != null)
|
||
{
|
||
extraTimeButton.onClick.RemoveAllListeners();
|
||
extraTimeButton.onClick.AddListener(OnExtraTime);
|
||
}
|
||
|
||
if (extraHintButton != null)
|
||
{
|
||
extraHintButton.onClick.RemoveAllListeners();
|
||
extraHintButton.onClick.AddListener(OnExtraHint);
|
||
}
|
||
|
||
if (extraSkipButton != null)
|
||
{
|
||
extraSkipButton.onClick.RemoveAllListeners();
|
||
extraSkipButton.onClick.AddListener(OnExtraSkip);
|
||
}
|
||
|
||
for (int i = 0; i < answerButtons.Length; i++)
|
||
{
|
||
int index = i;
|
||
|
||
if (answerButtons[i] == null)
|
||
continue;
|
||
|
||
answerButtons[i].onClick.RemoveAllListeners();
|
||
answerButtons[i].onClick.AddListener(() => SelectAnswer(index));
|
||
}
|
||
}
|
||
|
||
void ResetQuestionPool()
|
||
{
|
||
questionPool.Clear();
|
||
questionPool.AddRange(allQuestions);
|
||
Shuffle(questionPool);
|
||
}
|
||
|
||
void NextQuestion()
|
||
{
|
||
if (gameOver)
|
||
return;
|
||
|
||
if (questionPool.Count <= 0)
|
||
ResetQuestionPool();
|
||
|
||
currentQuestion = questionPool[0];
|
||
questionPool.RemoveAt(0);
|
||
|
||
RefreshCurrentQuestion();
|
||
}
|
||
|
||
void RefreshCurrentQuestion()
|
||
{
|
||
if (currentQuestion == null)
|
||
return;
|
||
|
||
waitingNextQuestion = false;
|
||
selectedAnswer = -1;
|
||
correctAnswerIndex = -1;
|
||
|
||
ResetButtons();
|
||
|
||
string replyValue = currentQuestion.replies[screenLangIndex];
|
||
string correctQuestion = GetOption(currentQuestion, optionLangIndex, 0);
|
||
|
||
if (replyText != null)
|
||
replyText.text = GetText("replyLabel") + ":\n" + replyValue;
|
||
|
||
List<string> options = new List<string>();
|
||
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
string option = GetOption(currentQuestion, optionLangIndex, i);
|
||
|
||
if (!string.IsNullOrWhiteSpace(option))
|
||
options.Add(option);
|
||
}
|
||
|
||
while (options.Count < 4)
|
||
options.Add("?");
|
||
|
||
Shuffle(options);
|
||
|
||
correctAnswerIndex = options.IndexOf(correctQuestion);
|
||
|
||
if (correctAnswerIndex < 0)
|
||
correctAnswerIndex = 0;
|
||
|
||
for (int i = 0; i < 4; i++)
|
||
{
|
||
if (answerTexts != null && i < answerTexts.Length && answerTexts[i] != null)
|
||
answerTexts[i].text = options[i];
|
||
}
|
||
|
||
if (feedbackText != null)
|
||
feedbackText.text = "";
|
||
|
||
if (submitButton != null)
|
||
submitButton.interactable = true;
|
||
|
||
StartCoroutine(ReplyPopAnim());
|
||
}
|
||
|
||
string GetOption(DialogueEntry entry, int langIndex, int optionIndex)
|
||
{
|
||
int index = langIndex * 4 + optionIndex;
|
||
|
||
if (index < 0 || index >= entry.options.Length)
|
||
return "";
|
||
|
||
return entry.options[index];
|
||
}
|
||
|
||
void ResetButtons()
|
||
{
|
||
for (int i = 0; i < answerButtons.Length; i++)
|
||
{
|
||
if (answerButtons[i] == null)
|
||
continue;
|
||
|
||
answerButtons[i].interactable = true;
|
||
answerButtons[i].transform.localScale = originalButtonScales[i];
|
||
answerButtons[i].transform.localPosition = originalButtonPositions[i];
|
||
|
||
if (answerButtons[i].image != null)
|
||
answerButtons[i].image.color = FullAlpha(normalButtonColor);
|
||
|
||
if (answerTexts != null && i < answerTexts.Length && answerTexts[i] != null)
|
||
answerTexts[i].text = "";
|
||
}
|
||
}
|
||
|
||
void SelectAnswer(int index)
|
||
{
|
||
if (gameOver || waitingNextQuestion)
|
||
return;
|
||
|
||
selectedAnswer = index;
|
||
|
||
for (int i = 0; i < answerButtons.Length; i++)
|
||
{
|
||
if (answerButtons[i] == null)
|
||
continue;
|
||
|
||
if (answerButtons[i].image != null)
|
||
answerButtons[i].image.color = FullAlpha(normalButtonColor);
|
||
|
||
answerButtons[i].transform.localScale = originalButtonScales[i];
|
||
}
|
||
|
||
if (answerButtons[index].image != null)
|
||
answerButtons[index].image.color = FullAlpha(selectedButtonColor);
|
||
|
||
answerButtons[index].transform.localScale = originalButtonScales[index] * 0.94f;
|
||
}
|
||
|
||
void OnSubmit()
|
||
{
|
||
if (gameOver || waitingNextQuestion)
|
||
return;
|
||
|
||
if (selectedAnswer < 0)
|
||
{
|
||
ShowFeedback(GetText("choose"), wrongButtonColor);
|
||
return;
|
||
}
|
||
|
||
waitingNextQuestion = true;
|
||
|
||
if (submitButton != null)
|
||
submitButton.interactable = false;
|
||
|
||
for (int i = 0; i < answerButtons.Length; i++)
|
||
{
|
||
if (answerButtons[i] != null)
|
||
answerButtons[i].interactable = false;
|
||
}
|
||
|
||
if (selectedAnswer == correctAnswerIndex)
|
||
CorrectAnswer();
|
||
else
|
||
WrongAnswer();
|
||
|
||
UpdateScoreUI();
|
||
UpdateComboUI();
|
||
SaveProgressOnly();
|
||
|
||
StartCoroutine(NextQuestionDelay());
|
||
}
|
||
|
||
void CorrectAnswer()
|
||
{
|
||
if (answerButtons[selectedAnswer].image != null)
|
||
answerButtons[selectedAnswer].image.color = FullAlpha(correctButtonColor);
|
||
|
||
combo++;
|
||
correctCount++;
|
||
|
||
if (combo > bestComboThisRun)
|
||
bestComboThisRun = combo;
|
||
|
||
int earned = Mathf.RoundToInt(basePoints * GetComboMultiplier(combo));
|
||
|
||
score += earned;
|
||
timeLeft += correctTimeBonus;
|
||
|
||
ShowFeedback(GetText("correct") + " +" + earned, correctButtonColor);
|
||
StartCoroutine(ButtonPop(answerButtons[selectedAnswer]));
|
||
}
|
||
|
||
void WrongAnswer()
|
||
{
|
||
if (answerButtons[selectedAnswer].image != null)
|
||
answerButtons[selectedAnswer].image.color = FullAlpha(wrongButtonColor);
|
||
|
||
if (correctAnswerIndex >= 0 && correctAnswerIndex < answerButtons.Length)
|
||
{
|
||
if (answerButtons[correctAnswerIndex].image != null)
|
||
answerButtons[correctAnswerIndex].image.color = FullAlpha(correctButtonColor);
|
||
}
|
||
|
||
wrongCount++;
|
||
combo = 0;
|
||
|
||
score -= wrongPenalty;
|
||
|
||
if (score < 0)
|
||
score = 0;
|
||
|
||
string correctText = "";
|
||
|
||
if (correctAnswerIndex >= 0 && correctAnswerIndex < answerTexts.Length && answerTexts[correctAnswerIndex] != null)
|
||
correctText = answerTexts[correctAnswerIndex].text;
|
||
|
||
ShowFeedback(GetText("wrong") + "\n" + GetText("correctAnswer") + ": " + correctText, wrongButtonColor);
|
||
}
|
||
|
||
IEnumerator NextQuestionDelay()
|
||
{
|
||
yield return new WaitForSeconds(nextQuestionDelay);
|
||
|
||
if (!gameOver)
|
||
NextQuestion();
|
||
}
|
||
|
||
void OnExtraTime()
|
||
{
|
||
if (!extraTimeReady || gameOver)
|
||
return;
|
||
|
||
timeLeft += extraTimeAmount;
|
||
extraTimeReady = false;
|
||
|
||
if (extraTimeButton != null)
|
||
extraTimeButton.interactable = false;
|
||
|
||
StartCoroutine(Cooldown(extraTimeCooldownText, extraTimeButton, () => extraTimeReady = true));
|
||
}
|
||
|
||
void OnExtraHint()
|
||
{
|
||
if (!extraHintReady || gameOver || waitingNextQuestion)
|
||
return;
|
||
|
||
int removed = 0;
|
||
|
||
for (int i = 0; i < answerButtons.Length && removed < 2; i++)
|
||
{
|
||
if (i == correctAnswerIndex)
|
||
continue;
|
||
|
||
if (i == selectedAnswer)
|
||
continue;
|
||
|
||
if (answerButtons[i] == null)
|
||
continue;
|
||
|
||
if (!answerButtons[i].interactable)
|
||
continue;
|
||
|
||
answerButtons[i].interactable = false;
|
||
|
||
if (answerButtons[i].image != null)
|
||
answerButtons[i].image.color = FullAlpha(disabledButtonColor);
|
||
|
||
if (answerTexts != null && i < answerTexts.Length && answerTexts[i] != null)
|
||
answerTexts[i].text = "—";
|
||
|
||
removed++;
|
||
}
|
||
|
||
extraHintReady = false;
|
||
|
||
if (extraHintButton != null)
|
||
extraHintButton.interactable = false;
|
||
|
||
StartCoroutine(Cooldown(extraHintCooldownText, extraHintButton, () => extraHintReady = true));
|
||
}
|
||
|
||
void OnExtraSkip()
|
||
{
|
||
if (!extraSkipReady || gameOver || waitingNextQuestion)
|
||
return;
|
||
|
||
combo = 0;
|
||
UpdateComboUI();
|
||
|
||
ShowFeedback(GetText("skipped"), Color.white);
|
||
|
||
NextQuestion();
|
||
|
||
extraSkipReady = false;
|
||
|
||
if (extraSkipButton != null)
|
||
extraSkipButton.interactable = false;
|
||
|
||
StartCoroutine(Cooldown(extraSkipCooldownText, extraSkipButton, () => extraSkipReady = true));
|
||
}
|
||
|
||
IEnumerator Cooldown(TMP_Text label, Button button, System.Action done)
|
||
{
|
||
float t = cooldownDuration;
|
||
|
||
if (label != null)
|
||
label.gameObject.SetActive(true);
|
||
|
||
while (t > 0)
|
||
{
|
||
if (label != null)
|
||
label.text = Mathf.CeilToInt(t).ToString();
|
||
|
||
t -= Time.deltaTime;
|
||
yield return null;
|
||
}
|
||
|
||
if (label != null)
|
||
{
|
||
label.text = "";
|
||
label.gameObject.SetActive(false);
|
||
}
|
||
|
||
if (button != null)
|
||
button.interactable = true;
|
||
|
||
done?.Invoke();
|
||
}
|
||
|
||
void SaveProgressOnly()
|
||
{
|
||
PlayerPrefs.SetInt("Mod23Skor", score);
|
||
PlayerPrefs.SetInt("Mod23Score", score);
|
||
PlayerPrefs.SetInt("Mod23Correct", correctCount);
|
||
PlayerPrefs.SetInt("Mod23Wrong", wrongCount);
|
||
|
||
PlayerPrefs.SetInt(modKey + "_LastScore", score);
|
||
PlayerPrefs.SetInt(modKey + "_Correct", correctCount);
|
||
PlayerPrefs.SetInt(modKey + "_Wrong", wrongCount);
|
||
PlayerPrefs.SetInt(modKey + "_LastCombo", combo);
|
||
PlayerPrefs.SetInt(modKey + "_BestComboRun", bestComboThisRun);
|
||
PlayerPrefs.SetInt(modKey + "_LastTimeLeft", Mathf.CeilToInt(timeLeft));
|
||
|
||
int total = correctCount + wrongCount;
|
||
int accuracy = total > 0 ? Mathf.RoundToInt((correctCount / (float)total) * 100f) : 0;
|
||
|
||
PlayerPrefs.SetInt(modKey + "_LastAccuracy", accuracy);
|
||
|
||
if (score > PlayerPrefs.GetInt(modKey + "_MaxScore", 0))
|
||
PlayerPrefs.SetInt(modKey + "_MaxScore", score);
|
||
|
||
if (score > PlayerPrefs.GetInt("Mod23LeaderScore", 0))
|
||
PlayerPrefs.SetInt("Mod23LeaderScore", score);
|
||
|
||
if (score > PlayerPrefs.GetInt("Mod23BestScore", 0))
|
||
PlayerPrefs.SetInt("Mod23BestScore", score);
|
||
|
||
if (bestComboThisRun > PlayerPrefs.GetInt(modKey + "_BestCombo", 0))
|
||
PlayerPrefs.SetInt(modKey + "_BestCombo", bestComboThisRun);
|
||
|
||
PlayerPrefs.Save();
|
||
}
|
||
|
||
void GameOver()
|
||
{
|
||
if (gameOver)
|
||
return;
|
||
|
||
gameOver = true;
|
||
|
||
SaveProgressOnly();
|
||
|
||
PlayerPrefs.SetString("LastPlayedMod", modKey);
|
||
|
||
PlayerPrefs.SetInt(modKey + "_TotalCorrect", PlayerPrefs.GetInt(modKey + "_TotalCorrect", 0) + correctCount);
|
||
PlayerPrefs.SetInt(modKey + "_TotalWrong", PlayerPrefs.GetInt(modKey + "_TotalWrong", 0) + wrongCount);
|
||
PlayerPrefs.SetInt(modKey + "_PlayCount", PlayerPrefs.GetInt(modKey + "_PlayCount", 0) + 1);
|
||
PlayerPrefs.SetInt("TotalScore", PlayerPrefs.GetInt("TotalScore", 0) + score);
|
||
|
||
PlayerPrefs.Save();
|
||
|
||
SceneManager.LoadScene(resultSceneName);
|
||
}
|
||
|
||
void UpdateScoreUI()
|
||
{
|
||
if (scoreText != null)
|
||
scoreText.text = score.ToString();
|
||
}
|
||
|
||
void UpdateComboUI()
|
||
{
|
||
if (comboText != null)
|
||
comboText.text = combo + "x";
|
||
}
|
||
|
||
void UpdateTimerUI()
|
||
{
|
||
if (timerText == null)
|
||
return;
|
||
|
||
timerText.text = Mathf.CeilToInt(timeLeft).ToString();
|
||
|
||
if (timeLeft <= 10f)
|
||
timerText.color = Color.red;
|
||
else
|
||
timerText.color = Color.white;
|
||
}
|
||
|
||
void ShowFeedback(string msg, Color color)
|
||
{
|
||
if (feedbackText == null)
|
||
return;
|
||
|
||
feedbackText.text = msg;
|
||
feedbackText.color = FullAlpha(color);
|
||
|
||
StopCoroutine(nameof(FeedbackAnim));
|
||
StartCoroutine(nameof(FeedbackAnim));
|
||
}
|
||
|
||
float GetComboMultiplier(int c)
|
||
{
|
||
if (c >= 8)
|
||
return mult_8plus;
|
||
|
||
if (c >= 5)
|
||
return mult_5to7;
|
||
|
||
if (c >= 3)
|
||
return mult_3to4;
|
||
|
||
return mult_1to2;
|
||
}
|
||
|
||
IEnumerator FeedbackAnim()
|
||
{
|
||
if (feedbackText == null)
|
||
yield break;
|
||
|
||
Vector3 normal = Vector3.one;
|
||
Vector3 big = Vector3.one * 1.15f;
|
||
|
||
feedbackText.transform.localScale = normal;
|
||
|
||
float t = 0;
|
||
|
||
while (t < 1)
|
||
{
|
||
t += Time.deltaTime / 0.15f;
|
||
feedbackText.transform.localScale = Vector3.Lerp(normal, big, t);
|
||
yield return null;
|
||
}
|
||
|
||
t = 0;
|
||
|
||
while (t < 1)
|
||
{
|
||
t += Time.deltaTime / 0.15f;
|
||
feedbackText.transform.localScale = Vector3.Lerp(big, normal, t);
|
||
yield return null;
|
||
}
|
||
|
||
feedbackText.transform.localScale = normal;
|
||
}
|
||
|
||
IEnumerator ButtonPop(Button btn)
|
||
{
|
||
if (btn == null)
|
||
yield break;
|
||
|
||
Vector3 normal = btn.transform.localScale;
|
||
Vector3 big = normal * 1.12f;
|
||
|
||
float t = 0;
|
||
|
||
while (t < 1)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
btn.transform.localScale = Vector3.Lerp(normal, big, t);
|
||
yield return null;
|
||
}
|
||
|
||
t = 0;
|
||
|
||
while (t < 1)
|
||
{
|
||
t += Time.deltaTime / 0.12f;
|
||
btn.transform.localScale = Vector3.Lerp(big, normal, t);
|
||
yield return null;
|
||
}
|
||
|
||
btn.transform.localScale = normal;
|
||
}
|
||
|
||
IEnumerator ReplyPopAnim()
|
||
{
|
||
if (replyText == null)
|
||
yield break;
|
||
|
||
Vector3 normal = Vector3.one;
|
||
Vector3 small = Vector3.one * 0.92f;
|
||
|
||
replyText.transform.localScale = small;
|
||
|
||
float t = 0;
|
||
|
||
while (t < 1)
|
||
{
|
||
t += Time.deltaTime / 0.18f;
|
||
replyText.transform.localScale = Vector3.Lerp(small, normal, t);
|
||
yield return null;
|
||
}
|
||
|
||
replyText.transform.localScale = normal;
|
||
}
|
||
|
||
Color FullAlpha(Color c)
|
||
{
|
||
c.a = 1f;
|
||
return c;
|
||
}
|
||
|
||
void Shuffle<T>(List<T> list)
|
||
{
|
||
for (int i = 0; i < list.Count; i++)
|
||
{
|
||
int rnd = Random.Range(i, list.Count);
|
||
|
||
T temp = list[i];
|
||
list[i] = list[rnd];
|
||
list[rnd] = temp;
|
||
}
|
||
}
|
||
} |