---------------------------------------------------------------------------------------------------
Version: 0.7.0
Date: 2026-10-14
  Features:
    - Robots build first: pieces of an approved plan inside a construction network with robots are left to them, and what their network lacks she brings to its storage chest. The rest she builds herself, and so does anything the robots stall on for a minute. "build by hand" keeps the robots out (a switch on the Build tab).
    - Your own ghosts: drag her planner over ghosts you placed, or say "build the ghosts in L3", and they become a plan she builds on your yes. Yours are never taken away.
    - Your logistic requests: "fill my logistic requests" makes a standing job. When she is free, she brings what you request and have too few of.
    - Build in stages: "build 0.5 bolts per second at L4 in stages" makes the power line first, then a column at a time. Each stage is checked before the next; a stage that fails holds the rest and says why.
    - A shopping list for every plan: what it needs, what the chests have, what she crafts, what is missing, about how long ("what does P3 need", "What do they need?" on the Build tab).
    - Labels and arrows on drawn plans: what each part is, and where things come in, go out and flow.
    - Factory Planner, the other way: her chain for anything as a Factory Planner import string (the Factory plans tab, or "factory planner string for 6 logistic science pack a minute").
    - "Give me her proven designs": a blueprint book of every design her test-runs proved, into your hand.
    - Her web page draws each plan before you say yes.
  Changes:
    - When the chests hold less than she needs and she can craft it, she crafts all of it instead of fetching part of it.
    - Ideas: something that goes round in a loop (molten salt) is no longer called short; every idea can be ignored.
    - A tidier panel: two status rows, tabs that scroll, finished plans behind "Show finished", one tab for Do not touch and Friends.
    - Chains pick machines that can take the recipe (item slots and fluid boxes), and work out much faster.
    - Chains never come out short without saying so: a recipe that also gives a short item is run longer (ash from coal gas, the coal gas left over), one that cannot pay its way gives way to the next, and recipes whose ingredients can be mined come first. Checked against Factory Planner's own solver.
  Bugfixes:
    - A pause left behind froze her list without a word. Stop now ends a pause, her panel says why her list waits, and "why aren't you building" answers. A job that gets nowhere for 5 minutes is ended with what it was stuck on.
---------------------------------------------------------------------------------------------------
Version: 0.6.0
Date: 2026-10-14
  Features:
    - Factory Planner plans: export a factory in Factory Planner, paste the string in her panel's new Factory plans tab (or say "factory plan <string>"). She counts it with each line's machine, modules and beacons and shows it the way Factory Planner does. Draw turns a line into ghosts for your yes or no; "draw line 3 of FP1 at L4", "draw FP1 at L4".
    - Layouts with fluids: machines turned so their pipes keep clear of the inserters, every pipe laid around what is in the way with fluids kept apart, steam from burner boilers.
    - Flora and fauna on sushi loops: a Factory Planner line of Py's alien-life recipes is drawn as a loop, its creatures, cages and seeds going round.
    - Spoilage on sushi loops: every spoiled item gets its own way off (or stays on when a machine on the loop uses it); a spoiling item is never kept long; one that spoils within two laps is refused.
  Changes:
    - Chains are balanced as a whole: by-products count where they are used, loops (cages, barrels, seeds) close themselves, and Py's farms are counted with their organisms inside the way your farms hold them. Logistic science 0.1/s went from 994 machines to 191.
    - Sushi loops grow long enough for what they carry, and farms on them run at the speed their organisms give.
  Bugfixes:
    - A chain no longer plans vrauk paddocks to make cages, nor empties canisters to make light oil.
    - Poles in a layout stand beside the inserters they power.
---------------------------------------------------------------------------------------------------
Version: 0.5.0
Date: 2026-10-14
  Bugfixes:
    - Fetching looks again further out when nothing is found: a chest built far away lately was not looked in for 5 minutes.
  Features:
    - Standing jobs she does by herself when she has nothing else to do: "keep L3 fuelled" (burners filled when one has under 3 minutes of fuel), "keep 200 iron plates in L4", "keep L5 rebuilt" (what dies there is put back; what you take down stays down). A Jobs tab: pause, remove. Your orders always come first.
    - Rules from your edits: change two designs the same way ("output on the west") and the next one follows it; "rules", "forget R1"; the Build tab lists them.
    - Every block she builds is scored 10 minutes after: what it makes a minute, how many machines work, its tiles, what spoils (Build tab).
    - "What is short": machines waiting for an item used as fast as it is made, what you make it with and a first step to draw — or that its makers wait too, or that it does not reach them. An Ideas tab.
---------------------------------------------------------------------------------------------------
Version: 0.4.0
Date: 2026-10-14
  Features:
    - Your rail grid, read: junctions, stretches, stops, where the track ends or has gaps.
    - "Make the coal patch a cybersyn provider": track from your own rail book to the patch, a ring to turn round, the provider station (your blueprint with the item set), a refueler, two depots — plans of one group, "yes G1".
    - "feed G1": a mining outpost on the free part of the patch and a belt into the station.
    - "request raw coal at <a requester>": she walks there and sets it to ask for it.
    - "add trains to G1": a 1-1 train (locomotive and cargo wagon, fuelled) at each depot, placed by her; she steps off the track before they start.
    - Which of your Cybersyn stations can load or empty a wagon from their belt (railgrid lanes).
    - A sushi loop template (vrauks), proven at the recipes' full rate.
  Bugfixes:
    - A plan's drawing no longer takes back trees you had marked for cutting yourself.
---------------------------------------------------------------------------------------------------
Version: 0.3.3
Date: 2026-10-13
  Features:
    - What she is doing, in words, on her panel: which chest she walks to and what for, what she hand-crafts, mines, smelts and places.
    - A Log tab: her decisions and why (which chest and why others were skipped, crafting by hand, the way she walks, why a task ended).
    - Do not touch as a checkbox beside a building's own window (like the circuit panel).
    - She takes fast floors (refined concrete, Py's tiles) when they save time.
    - What she carries and did not use goes into the nearest unfiltered logistic storage chest (never a plain one); a Put away button.
  Bugfixes:
    - A build that ended unseen no longer stays "building" for ever: plans say built, stopped or failed, and old stuck ones can be deleted.
---------------------------------------------------------------------------------------------------
Version: 0.3.2
Date: 2026-10-13
  Changes:
    - Jobs that are not running can be removed: every job waiting its turn has a Remove button on her panel, and a plan waiting its turn can be deleted (it comes off her list too).
    - In words: "cancel Q3" for a waiting job, "no P5" or "delete P5" for a plan.
---------------------------------------------------------------------------------------------------
Version: 0.3.1
Date: 2026-10-13
  Bugfixes:
    - The Bring tab's item picker no longer closes the moment it opens.
    - She understands the names the game shows ("burner assembling machine mk 2"), in your language.
    - She is on the map and minimap; "Where is she?" on her panel; her answers carry map links.
    - Approving a plan while she follows you no longer fails: following gives way, other work waits its turn.
    - Places are drawn on the map itself.
    - She no longer runs in circles: a new path after 10 seconds without headway, and after a minute she stops and says where she is.
  Features:
    - A "Do not touch" tab: mark an area, protect what you point at, remove marks.
    - Old plans can be deleted; "Clear finished plans".
---------------------------------------------------------------------------------------------------
Version: 0.3.0
Date: 2026-10-13
  Features:
    - Templates: a mining outpost on free ground (burner drills where no power is near), a row of machines, edits, measuring.
    - On a brand-new save she starts from nothing: mines, smelts and crafts by hand.
    - "1 red science per second into labs" worked out back to the ore, and laid out as columns joined by belts.
    - Belt and pipe routes round what is in the way ("belt from L3 to L4").
    - "Red science" is the vanilla red pack; in Py, the first science.
---------------------------------------------------------------------------------------------------
Version: 0.2.0
Date: 2026-10-13
  Features:
    - Her panel as a streamlined popup, and words in chat ("nixie, bring 50 iron plates") that say what she understood.
    - Friends: the host lets players in as friend or builder.
    - A guide for new players.
    - Works on any save, vanilla or Py.
---------------------------------------------------------------------------------------------------
Version: 0.1.0
Date: 2026-10-13
  Features:
    - First version: her eyes, her body, places, fetching from allowed chests, her library and plans with your yes.
