第74掘:冒険者ギルドの方針 (Part2)
The Adventurer Guild is, by its original nature, an institution for mediating jobs for adventurers, fulfilling conscription duties for the region, and managing adventurers to ensure they do not cause trouble.
However, this specific Adventurer Guild also serves as the administrator for the Adventurer District, effectively acting as the General Overseer.
This arrangement is intended to curb the arrogance and boorish behavior of adventurers by having them interact with others, thereby aiming to improve their overall morale.
Those who cause trouble will be met with severe penalties, such as fines or the revocation of their credentials.
Management of small dungeons is entrusted to each respective representative.
We shall strive to maintain a firm grasp on the situation.
In the event of any changes, the representatives will provide documentation outlining the modifications, which must be thoroughly reviewed.
Regarding travel to small dungeons, discoverers are required to bring back a specific item from that dungeon to receive authorization for the use of the transfer circle.
While the use of transfer circles for transfers or trades is prohibited, we will not be investigating this too strictly.
We have determined that individuals should be responsible for managing their own lives.
As previously stated, we do not guarantee the lives of adventurers or anyone who steps foot into the dungeon district.
The representatives claim they can make adjustments to ensure no deaths occur, but I have judged that such measures would only lower the quality of the adventurers.
Conquering a small dungeon is recognized not by bringing back the Dungeon Core, but by retrieving a specific item, upon which a bounty will be awarded.
Bringing back a Dungeon Core will be met with severe punishment.
This is because I want them to understand that this dungeon functions specifically because of that core.
(And so on...)
Requests:
Restrictions regarding monster drop items.
I request adjustments to prevent market instability.
Following the above, I would like an opportunity to learn about the types, characteristics, and countermeasures for these monsters.
I would like to know the distinguishing features of the security monsters so they can be properly identified.
Although it is said that monsters from the dungeon district will not come here, the adventurers arriving here are unaware of this, so I would like some way to make this clearly understood.
Regarding the children growing up in the dungeon district, their perception of monsters is dangerously naive because of the security monsters present.
Therefore, I humbly suggest creating a dungeon for children to provide them with experience, teaching them that the security monsters within the dungeon are different from wild monsters.
I would like to request a periodic reproduction of a Monster Stampede.
It would serve as excellent training for adventurers and residents alike, and I want them to realize that there are things they can do to protect themselves.
However, regarding this matter, I request measures be taken to ensure there are no deaths or serious injuries.
(And so on...)
A reproduction of a Stampede, is it?
Hmm, that sounds like it could be quite educational.
It would serve as practice for our command structure, and the residents would learn to evacuate to safe areas more efficiently.
Recruiting volunteers could also yield significant benefits.
As I was discussing these documents with everyone, suddenly...
"Adventurers who headed to the dungeon created by Tori-san and the others have been teleported back!! They are severely injured!! Elju-sama!! Rurua-sama!! Please, provide treatment!!"
A member of the Adventurer Guild burst through the door, rushing in with a panicked expression.
" " "Eh!?" " "
We were all taken aback.
It hasn't been that long, has it?
At most, an hour.
What on earth could have happened?
Our dungeon is themed around animals, primarily utilizing forests and grasslands.
The defense for the first floor consists of Kobolds, for heaven's sake!
Tilting our heads in confusion, we headed toward the injured adventurers.
That was the policy of the Adventurer Guild.
I believe there were many things that could be understood from it.
It means you shouldn't overdo things.
Balance is important in all things.
And now, the perspective shifts to the adventurers who challenged Tori and the others' dungeon. lol