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落とし穴64堀:仮説 召喚条件、およびアロウリトの傾向について (Part1)

落とし穴64堀:仮説 召喚条件、およびアロウリトの傾向について (Part1)

**Pitfall 64: Hypothesis on Summoning Conditions and the Tendencies of "Allurites"**


**Side: Yuki**


The other day, my head was completely filled with thoughts about the new *Dra○ue* game. But thinking about it now, I feel that the offhand comments I made earlier regarding summoning actually have some room for serious consideration. I’ve decided to summarize my thoughts here.


First, let’s consider the act of "summoning" itself.

To summon means to call someone forth. It implies that a superior is calling upon an inferior, which inherently establishes a hierarchical relationship. In other words, the side being summoned is fundamentally perceived by the caller as someone of lower status or rank.


Of course, in fiction, there is a common trope where the summoned party senses the caller's power and accepts their role as a subordinate from the very beginning. Because of this, it is considered perfectly natural for the caller—be it a king, princess, or summoner—to adopt an attitude that the summoned party must obey them. Consequently, a "Hero" who is summoned and then treated with courtesy and hospitality is actually quite rare.


Now that we understand the implications of the word "summoning," let’s consider why they would resort to the foolish act of summoning from another world—which, by any reasonable standard, is kidnapping.


In reality, the callers understand that by targeting a person for summoning, they are committing the crime of kidnapping. Or, even if it isn't a human, if the target possesses sufficient knowledge, reason, and social awareness, they would recognize it as kidnapping and take some form of action. That is precisely why they choose an "other world."


For example, a certain country on Earth that has kidnapped citizens from other nations has faced significant diplomatic pressure and has a poor reputation. Furthermore, in an otherworld where entities like dragons exist—things beyond human control—if you restrict your summoning range to only your own world, you risk pulling in royalty or monsters from other nations that your own country cannot handle, potentially leading to direct harm. Even if the foreign royalty were to respond to the summons and act friendly, from an external perspective, it would look like the kidnapping of a dignitary, which is something no nation can simply sweep under the rug.


Therefore, a condition arises: if you are going to summon, you must do so from a place where it won't cause trouble for yourself or your associates. If you could freely choose anyone you wanted, you wouldn't bother with a "Hero"; you would just summon the enemy's generals or influential figures one after another and defeat them while they are in a vulnerable state. Since you can only narrow down the conditions to a certain extent, it is best to avoid summoning from your own world. Thus, the condition of "from another world" becomes a standard requirement.


To be more precise, as Seraria mentioned, another condition is that the other world must lack the ability or technology to interfere with this one. Otherwise, they would just find some excuse to attack. If they found out their citizens were being snatched, they could move openly under the banner of justice and a righteous cause.


I think the same applies to Earth. If Earth were connected to an otherworld—a treasure trove of countless resources—it would be the ultimate reason for interference. It wouldn't matter which country on Earth it was; if there is a fact that someone from *somewhere* on Earth has been kidnapped, you could simply claim it is unforgivable as a fellow inhabitant of Earth. Of course, if the gateway only opened in one specific country, it would likely devolve into internal squabbling over rights and interests.


So, I understand the reason for bringing people from another world, but the benefits are still thin. Further conditions are required. As it stands, "someone who can communicate" and "an otherworld that cannot interfere" are merely prerequisites. If you don't establish these, there’s no point in talking.


The following are the desired conditions for the caller:

Depending on the purpose, the most common one is "strength." This is because it is an absolute standard in places with low civilization levels. They aren't without knowledge, but because they are summoning from a place with a low level of civilization, they cannot even imagine a civilization more advanced than their own.


This works in reverse, too: places with advanced civilizations, even if they possessed summoning technology, would never use it. No matter how you justify it, it’s kidnapping. For a civilization at Earth's level, it would be a target for condemnation regardless of the circumstances, and the fact that they developed technology to do this indiscriminately would be a massive disgrace. One might consider using it for evil, but as mentioned before, that would only work if you could specify the individual, and it’s easy to imagine that it could trigger an inter-nation or interstellar war. Once a civilization reaches a certain level, they can judge that it wouldn't be strange for there to be technology beyond their own, but at a low level of civilization, they cannot imagine it. The foundation simply isn't there. (Accidental incidents are excluded from this discussion.)


So, "strength" becomes the condition, and "knowledge" is rarely a factor because they assume it won't be that different. If the target is too wise, they might threaten the summoner themselves.


Other conditions would be "someone who will listen to us" or "someone who will grant our wishes." In other words, they want limbs, soldiers, or subordinates that will do whatever they are told. To put it differently, they want someone "simple-minded," "peaceful," or "who doesn't think too deeply."


While there are many other minor details, these are the broad conditions one should attach when summoning:

1. Someone who can communicate.

2. An otherworld that cannot interfere.

3. "Strength" or "Ability."

4. Someone who will do whatever they are told.


These are likely the conditions that worlds with low civilization levels attach to summoning. "Ability" is a broad term that includes knowledge and other things, which isn't ideal for the summoner. Taiki-kun was probably summoned for his "ability."


Now, let's consider what kind of person is suitable for these conditions.


* **"Someone who can communicate"**

This is a given. There’s often a bonus where you can understand the language upon moving to another world, but that’s not what I mean. It’s about whether you can communicate even without words—meaning you possess a certain level of "intelligence" and "reason."

* **"An otherworld that cannot interfere"**

I’ve explained this enough, so I’ll keep it brief. They don't call people from places with overly high civilization or technology.

* **"Strength" / "Ability"**

Without these, the summoner's desires cannot be fulfilled. However, these are subjective to the caller's standards and cannot be explicitly defined. Furthermore, those summoned from another world might undergo some kind of adjustment, so the standards of their original world might not apply.

* **"Someone who will do whatever they are told"**

This is the final point. If they won't listen to you, there's no point in summoning them. But what kind of person listens to everything? That depends on the individual—whether they are a "pushover" or "don't think too deeply." It changes based on the summoner's image and whether there is a reward involved.


Now, people who meet these conditions are summoned. Excluding exceptions, the probability of a "Japanese person" being summoned is not particularly high based on these criteria alone. The point of contention is: why are "Japanese people" specifically summoned?


Well, there’s not much to analyze here, but I’ll explain it briefly. Because of the *Dra○ue* incident, the condition of being a "Hero" has been narrowed down to "Japanese people." When you understand the meaning of a special "Hero" and combine it with the conditions mentioned above, you end up with many "Japanese students."


The world is a harsh place, and even among Japanese people, few can truly harbor a pure longing for the title of "Hero." To put it bluntly, those who yearn to be a "Hero" are fools who don't see reality. I won't say *everyone* is like that. There are those who carry that contradiction and spend their entire lives remaining a "champion of justice."


Yes, in a sense, a "champion of justice" and a "Hero" are the same thing.