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104 Poison Magic-Enhanced Spider-Type Universal Warrior

104 Poison Magic-Enhanced Spider-Type Universal Warrior

Now, having tested the poison projectile spell, I attempted the poison touch spell as well.

It should have inflicted poison damage upon contact. Yet, as expected, there was a flaw.

Though it seemed unusually effective for a level one spell, this magic also affected the caster.

In essence, it was a self-destruct technique.

Or rather, am I overly reliant on self-destruct abilities?

It might suit someone intentionally raising their poison resistance, but normally, such a spell would be unusable.

Ah, but combined with level three Poison Resistance, it might become viable.

Poison Resistance temporarily increases poison resistance. Paired with this, the poison touch might be usable.

Still, I possess Poison Synthesis. No need to resort to it deliberately.

Why would I choose to use such a low-damage self-destruct spell? It's absurd.

Low potency, so it doesn’t contribute much to skill level advancement.

Poison Bomb still has utility, but I won’t be using Poison Touch.

Shadow Magic was attempted, briefly.

Result: unremarkable. Omitted.

Heretic Magic requires an opponent to verify effect. Will test when encountering a monster next.

It’s a mental attack, so visual confirmation of effect is unclear. Possibly not detectable.

Pain Illusion would be verifiable. Unpleasantness? Unclear.

Most importantly, is it acceptable to use Mind Rage on a monster?

Mind Rage essentially induces frenzy.

A berserker state on a monster—wouldn’t that just increase power?

…Still, I hope that’s not permissible. Must use with caution.

Finally, the final boss awaits.

Abyss Magic.

Testing this will be… unsettling.

In every sense.

No matter how you look at it, this magic is dangerous.

I rechecked the鉴定 after evolving to Wisdom-sama, just in case, but the description remained unchanged.

The effect of the magic still remains unknown.

It's clearly a higher-tier dark magic, but beyond that, nothing is clear.

It might become an unimaginable combat asset if used, but the unpredictability of what might emerge is unsettling.

Since I possess the Apex of Magic, failure shouldn't occur—but still, my heart races.

Then, let's begin with the Gate of Hell, level one.

Yes!

Constructing the spell formula!

...Wait?

Huh? Hold on—just a moment!?

How can it be that I, who possess the Apex of Magic, can't control this construction!?

What kind of absurd difficulty is this!?

Damn it.

The spell formula, still in mid-construction, slipped free from my control and shattered, fragile and irreparable.

Such absurd difficulty.

I should be able to master Abyss Magic—its name implies it occupies the highest tier among magic-based skills.

Yet, despite possessing the skill, this result.

If I cannot do it, then no one in the world can wield Abyss Magic effectively.

Or rather, what kind of dangerous magic requires this level of complexity?

How can a Level 1 spell fail to be constructed at all?

Does activating a Level 10 Hell of Rebellion mean the world ends?

Ha ha, no way.

It can’t be.

It really can’t be.

But if even Level 1 is this difficult, it’s useless either way.

No.

Giving up is still premature.

It was difficult, certainly.

But I am a novice—only just learned to cast magic.

While other mages likely advanced through steady, incremental practice to raise their skill levels, I obtained a cheat skill in one leap.

That means I am unaccustomed.

Thus, I can use basic spells thanks to the skill, but higher-tier spells remain inaccessible due to my own inexperience.

That is the conclusion.

The answer, then, is clear.

Practice alone.

Therefore, body duty.

Well, I understand what you mean, but information duty.

Can you comprehend?

Hmm. But in that case, how about the information?

Can body duty cover it to some extent?

It could, technically. But since we're shifting from two people to one, efficiency will drop drastically.

Mm.

[Proficiency has reached threshold. Skill 'Parallel Mind LV1' upgraded to 'Parallel Mind LV2'.]

Good timing!

Hello, Third Me.

Hello. I’ve heard the situation. Since I’ve arrived, it’s safe now!

Good! Then, Third Me. You’ll take charge of magic!

OK OK, got it!

Thus, Parallel Mind has upgraded. The number of concurrent conscious entities has increased.

Information and body roles remain unchanged.

The newly created magic role will practice magic primarily using Abyss Magic during movement.

With the effect of the title "Lord of Wisdom," proficiency in magic skills should improve faster. Raising Poison Magic and Shadow Magic as well should prove useful in the future.

Additionally, the magic role can independently cast magical attacks in combat.

Poison Magic’s poison projectiles are weak when used alone, but their utility explodes when coordinated with the body role.

Various applications possible—distracting, surprise strikes, adapting to circumstances.

The intelligence officer assessing the situation also holds an essential role.

Truly, a triune unity.

Upon reconsideration, this is extraordinary.

Status values rise sharply. Magic projectiles arrive in tandem with physical combat.

Hearing this, one would not wish to face such a force.

Wait.

Am I not incredibly strong?

Updated the activity report with a Q&A section.

Japanese source: https://ncode.syosetu.com/n7975cr/123/